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-rw-r--r--libs/gui/include/gui/BLASTBufferQueue.h154
1 files changed, 130 insertions, 24 deletions
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 2320771a38..0d6a673b02 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -28,9 +28,11 @@
#include <system/window.h>
#include <thread>
+#include <queue>
namespace android {
+class BLASTBufferQueue;
class BufferItemConsumer;
class BLASTBufferItemConsumer : public BufferItemConsumer {
@@ -39,51 +41,72 @@ public:
int bufferCount, bool controlledByApp)
: BufferItemConsumer(consumer, consumerUsage, bufferCount, controlledByApp),
mCurrentlyConnected(false),
- mPreviouslyConnected(false) {}
+ mPreviouslyConnected(false),
+ mBLASTBufferQueue(nullptr) {}
void onDisconnect() override;
void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
- FrameEventHistoryDelta* outDelta) override
- REQUIRES(mFrameEventHistoryMutex);
+ FrameEventHistoryDelta* outDelta) override REQUIRES(mMutex);
void updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
const sp<Fence>& gpuCompositionDoneFence,
const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence,
CompositorTiming compositorTiming, nsecs_t latchTime,
- nsecs_t dequeueReadyTime) REQUIRES(mFrameEventHistoryMutex);
+ nsecs_t dequeueReadyTime) REQUIRES(mMutex);
void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect);
+ void setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) REQUIRES(mMutex);
+
+protected:
+ void onSidebandStreamChanged() override REQUIRES(mMutex);
private:
uint64_t mCurrentFrameNumber = 0;
- Mutex mFrameEventHistoryMutex;
- ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mFrameEventHistoryMutex);
- std::queue<uint64_t> mDisconnectEvents GUARDED_BY(mFrameEventHistoryMutex);
- bool mCurrentlyConnected GUARDED_BY(mFrameEventHistoryMutex);
- bool mPreviouslyConnected GUARDED_BY(mFrameEventHistoryMutex);
+ Mutex mMutex;
+ ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mMutex);
+ std::queue<uint64_t> mDisconnectEvents GUARDED_BY(mMutex);
+ bool mCurrentlyConnected GUARDED_BY(mMutex);
+ bool mPreviouslyConnected GUARDED_BY(mMutex);
+ BLASTBufferQueue* mBLASTBufferQueue GUARDED_BY(mMutex);
};
class BLASTBufferQueue
: public ConsumerBase::FrameAvailableListener, public BufferItemConsumer::BufferFreedListener
{
public:
- BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height,
- bool enableTripleBuffering = true);
+ BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, int width,
+ int height, int32_t format);
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const {
return mProducer;
}
+ sp<Surface> getSurface(bool includeSurfaceControlHandle);
void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ }
- void onFrameReplaced(const BufferItem& item) override {onFrameAvailable(item);}
+ void onFrameReplaced(const BufferItem& item) override;
void onFrameAvailable(const BufferItem& item) override;
+ void onFrameDequeued(const uint64_t) override;
+ void onFrameCancelled(const uint64_t) override;
void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence,
const std::vector<SurfaceControlStats>& stats);
+ void releaseBufferCallback(const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
+ uint32_t transformHint, uint32_t currentMaxAcquiredBufferCount);
void setNextTransaction(SurfaceComposerClient::Transaction *t);
+ void mergeWithNextTransaction(SurfaceComposerClient::Transaction* t, uint64_t frameNumber);
+ void setTransactionCompleteCallback(uint64_t frameNumber,
+ std::function<void(int64_t)>&& transactionCompleteCallback);
+
+ void update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height, int32_t format);
+ void flushShadowQueue() {}
+
+ status_t setFrameRate(float frameRate, int8_t compatibility, bool shouldBeSeamless);
+ status_t setFrameTimelineInfo(const FrameTimelineInfo& info);
+
+ void setSidebandStream(const sp<NativeHandle>& stream);
- void update(const sp<SurfaceControl>& surface, int width, int height);
+ uint32_t getLastTransformHint() const;
- virtual ~BLASTBufferQueue() = default;
+ virtual ~BLASTBufferQueue();
private:
friend class BLASTBufferQueueHelper;
@@ -91,10 +114,22 @@ private:
// can't be copied
BLASTBufferQueue& operator = (const BLASTBufferQueue& rhs);
BLASTBufferQueue(const BLASTBufferQueue& rhs);
+ void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
+ sp<IGraphicBufferConsumer>* outConsumer);
void processNextBufferLocked(bool useNextTransaction) REQUIRES(mMutex);
- Rect computeCrop(const BufferItem& item);
-
+ Rect computeCrop(const BufferItem& item) REQUIRES(mMutex);
+ // Return true if we need to reject the buffer based on the scaling mode and the buffer size.
+ bool rejectBuffer(const BufferItem& item) REQUIRES(mMutex);
+ bool maxBuffersAcquired(bool includeExtraAcquire) const REQUIRES(mMutex);
+ static PixelFormat convertBufferFormat(PixelFormat& format);
+
+ std::string mName;
+ // Represents the queued buffer count from buffer queue,
+ // pre-BLAST. This is mNumFrameAvailable (buffers that queued to blast) +
+ // mNumAcquired (buffers that queued to SF) mPendingRelease.size() (buffers that are held by
+ // blast). This counter is read by android studio profiler.
+ std::string mQueuedBufferTrace;
sp<SurfaceControl> mSurfaceControl;
std::mutex mMutex;
@@ -102,21 +137,61 @@ private:
// BufferQueue internally allows 1 more than
// the max to be acquired
- static const int MAX_ACQUIRED_BUFFERS = 1;
+ int32_t mMaxAcquiredBuffers = 1;
int32_t mNumFrameAvailable GUARDED_BY(mMutex);
int32_t mNumAcquired GUARDED_BY(mMutex);
- struct PendingReleaseItem {
- BufferItem item;
+ // Keep a reference to the submitted buffers so we can release when surfaceflinger drops the
+ // buffer or the buffer has been presented and a new buffer is ready to be presented.
+ std::unordered_map<ReleaseCallbackId, BufferItem, ReleaseBufferCallbackIdHash> mSubmitted
+ GUARDED_BY(mMutex);
+
+ // Keep a queue of the released buffers instead of immediately releasing
+ // the buffers back to the buffer queue. This would be controlled by SF
+ // setting the max acquired buffer count.
+ struct ReleasedBuffer {
+ ReleaseCallbackId callbackId;
sp<Fence> releaseFence;
};
+ std::deque<ReleasedBuffer> mPendingRelease GUARDED_BY(mMutex);
+
+ ui::Size mSize GUARDED_BY(mMutex);
+ ui::Size mRequestedSize GUARDED_BY(mMutex);
+ int32_t mFormat GUARDED_BY(mMutex);
+
+ struct BufferInfo {
+ bool hasBuffer = false;
+ uint32_t width;
+ uint32_t height;
+ uint32_t transform;
+ // This is used to check if we should update the blast layer size immediately or wait until
+ // we get the next buffer. This will support scenarios where the layer can change sizes
+ // and the buffer will scale to fit the new size.
+ uint32_t scalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
+ Rect crop;
+
+ void update(bool hasBuffer, uint32_t width, uint32_t height, uint32_t transform,
+ uint32_t scalingMode, const Rect& crop) {
+ this->hasBuffer = hasBuffer;
+ this->width = width;
+ this->height = height;
+ this->transform = transform;
+ this->scalingMode = scalingMode;
+ if (!crop.isEmpty()) {
+ this->crop = crop;
+ } else {
+ this->crop = Rect(width, height);
+ }
+ }
+ };
- std::queue<const BufferItem> mSubmitted GUARDED_BY(mMutex);
- PendingReleaseItem mPendingReleaseItem GUARDED_BY(mMutex);
-
- int mWidth GUARDED_BY(mMutex);
- int mHeight GUARDED_BY(mMutex);
+ // Last acquired buffer's info. This is used to calculate the correct scale when size change is
+ // requested. We need to use the old buffer's info to determine what scale we need to apply to
+ // ensure the correct size.
+ BufferInfo mLastBufferInfo GUARDED_BY(mMutex);
+ void setMatrix(SurfaceComposerClient::Transaction* t, const BufferInfo& bufferInfo)
+ REQUIRES(mMutex);
uint32_t mTransformHint GUARDED_BY(mMutex);
@@ -125,6 +200,37 @@ private:
sp<BLASTBufferItemConsumer> mBufferItemConsumer;
SurfaceComposerClient::Transaction* mNextTransaction GUARDED_BY(mMutex);
+ std::vector<std::tuple<uint64_t /* framenumber */, SurfaceComposerClient::Transaction>>
+ mPendingTransactions GUARDED_BY(mMutex);
+
+ // Last requested auto refresh state set by the producer. The state indicates that the consumer
+ // should acquire the next frame as soon as it can and not wait for a frame to become available.
+ // This is only relevant for shared buffer mode.
+ bool mAutoRefresh GUARDED_BY(mMutex) = false;
+
+ std::queue<FrameTimelineInfo> mNextFrameTimelineInfoQueue GUARDED_BY(mMutex);
+
+ // Tracks the last acquired frame number
+ uint64_t mLastAcquiredFrameNumber GUARDED_BY(mMutex) = 0;
+
+ std::function<void(int64_t)> mTransactionCompleteCallback GUARDED_BY(mMutex) = nullptr;
+ uint64_t mTransactionCompleteFrameNumber GUARDED_BY(mMutex){0};
+
+ // Queues up transactions using this token in SurfaceFlinger. This prevents queued up
+ // transactions from other parts of the client from blocking this transaction.
+ const sp<IBinder> mApplyToken GUARDED_BY(mMutex) = new BBinder();
+
+ // Guards access to mDequeueTimestamps since we cannot hold to mMutex in onFrameDequeued or
+ // we will deadlock.
+ std::mutex mTimestampMutex;
+ // Tracks buffer dequeue times by the client. This info is sent to SurfaceFlinger which uses
+ // it for debugging purposes.
+ std::unordered_map<uint64_t /* bufferId */, nsecs_t> mDequeueTimestamps
+ GUARDED_BY(mTimestampMutex);
+
+ // Keep track of SurfaceControls that have submitted a transaction and BBQ is waiting on a
+ // callback for them.
+ std::queue<sp<SurfaceControl>> mSurfaceControlsWithPendingCallback GUARDED_BY(mMutex);
};
} // namespace android