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Diffstat (limited to 'libs/gui/include/gui/JankInfo.h')
-rw-r--r-- | libs/gui/include/gui/JankInfo.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/libs/gui/include/gui/JankInfo.h b/libs/gui/include/gui/JankInfo.h new file mode 100644 index 0000000000..ce9716f1fe --- /dev/null +++ b/libs/gui/include/gui/JankInfo.h @@ -0,0 +1,51 @@ +/* + * Copyright 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +namespace android { + +// Jank information tracked by SurfaceFlinger(SF) for perfetto tracing and telemetry. +enum JankType { + // No Jank + None = 0x0, + // Jank that occurs in the layers below SurfaceFlinger + DisplayHAL = 0x1, + // SF took too long on the CPU + SurfaceFlingerCpuDeadlineMissed = 0x2, + // SF took too long on the GPU + SurfaceFlingerGpuDeadlineMissed = 0x4, + // Either App or GPU took too long on the frame + AppDeadlineMissed = 0x8, + // Vsync predictions have drifted beyond the threshold from the actual HWVsync + PredictionError = 0x10, + // Janks caused due to the time SF was scheduled to work on the frame + // Example: SF woke up too early and latched a buffer resulting in an early present + SurfaceFlingerScheduling = 0x20, + // A buffer is said to be stuffed if it was expected to be presented on a vsync but was + // presented later because the previous buffer was presented in its expected vsync. This + // usually happens if there is an unexpectedly long frame causing the rest of the buffers + // to enter a stuffed state. + BufferStuffing = 0x40, + // Jank due to unknown reasons. + Unknown = 0x80, + // SF is said to be stuffed if the previous frame ran longer than expected resulting in the case + // where the previous frame was presented in the current frame's expected vsync. This pushes the + // current frame to the next vsync. The behavior is similar to BufferStuffing. + SurfaceFlingerStuffing = 0x100, +}; + +} // namespace android |