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Diffstat (limited to 'libs/renderengine/skia/SkiaRenderEngine.h')
-rw-r--r-- | libs/renderengine/skia/SkiaRenderEngine.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h new file mode 100644 index 0000000000..7cd9eca976 --- /dev/null +++ b/libs/renderengine/skia/SkiaRenderEngine.h @@ -0,0 +1,69 @@ +/* + * Copyright 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef SF_SKIARENDERENGINE_H_ +#define SF_SKIARENDERENGINE_H_ + +#include <renderengine/RenderEngine.h> +#include <sys/types.h> + +namespace android { + +namespace renderengine { + +class Mesh; +class Texture; + +namespace skia { + +class BlurFilter; + +// TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends +// Currently mostly just handles all the no-op / missing APIs +class SkiaRenderEngine : public RenderEngine { +public: + static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); + SkiaRenderEngine(RenderEngineType type); + ~SkiaRenderEngine() override {} + + virtual std::future<void> primeCache() override { return {}; }; + virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{}; + virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{}; + virtual bool isProtected() const override { return false; } // mInProtectedContext; } + virtual bool supportsProtectedContent() const override { return false; }; + virtual status_t drawLayers(const DisplaySettings& /*display*/, + const std::vector<const LayerSettings*>& /*layers*/, + const std::shared_ptr<ExternalTexture>& /*buffer*/, + const bool /*useFramebufferCache*/, + base::unique_fd&& /*bufferFence*/, + base::unique_fd* /*drawFence*/) override { + return 0; + }; + virtual int getContextPriority() override { return 0; } + virtual void assertShadersCompiled(int numShaders) {} + virtual int reportShadersCompiled() { return 0; } + +protected: + virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/, + bool /*isRenderable*/) override = 0; + virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0; +}; + +} // namespace skia +} // namespace renderengine +} // namespace android + +#endif /* SF_GLESRENDERENGINE_H_ */ |