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diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
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+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SF_SKIARENDERENGINE_H_
+#define SF_SKIARENDERENGINE_H_
+
+#include <renderengine/RenderEngine.h>
+#include <sys/types.h>
+
+namespace android {
+
+namespace renderengine {
+
+class Mesh;
+class Texture;
+
+namespace skia {
+
+class BlurFilter;
+
+// TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends
+// Currently mostly just handles all the no-op / missing APIs
+class SkiaRenderEngine : public RenderEngine {
+public:
+ static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
+ SkiaRenderEngine(RenderEngineType type);
+ ~SkiaRenderEngine() override {}
+
+ virtual std::future<void> primeCache() override { return {}; };
+ virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{};
+ virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{};
+ virtual bool isProtected() const override { return false; } // mInProtectedContext; }
+ virtual bool supportsProtectedContent() const override { return false; };
+ virtual status_t drawLayers(const DisplaySettings& /*display*/,
+ const std::vector<const LayerSettings*>& /*layers*/,
+ const std::shared_ptr<ExternalTexture>& /*buffer*/,
+ const bool /*useFramebufferCache*/,
+ base::unique_fd&& /*bufferFence*/,
+ base::unique_fd* /*drawFence*/) override {
+ return 0;
+ };
+ virtual int getContextPriority() override { return 0; }
+ virtual void assertShadersCompiled(int numShaders) {}
+ virtual int reportShadersCompiled() { return 0; }
+
+protected:
+ virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/,
+ bool /*isRenderable*/) override = 0;
+ virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0;
+};
+
+} // namespace skia
+} // namespace renderengine
+} // namespace android
+
+#endif /* SF_GLESRENDERENGINE_H_ */