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diff --git a/libs/renderengine/skia/filters/BlurFilter.h b/libs/renderengine/skia/filters/BlurFilter.h
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-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <SkCanvas.h>
-#include <SkImage.h>
-#include <SkRuntimeEffect.h>
-#include <SkSurface.h>
-
-using namespace std;
-
-namespace android {
-namespace renderengine {
-namespace skia {
-
-/**
- * This is an implementation of a Kawase blur, as described in here:
- * https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
- * 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
- */
-class BlurFilter {
-public:
- // Downsample FBO to improve performance
- static constexpr float kInputScale = 0.25f;
- // Downsample scale factor used to improve performance
- static constexpr float kInverseInputScale = 1.0f / kInputScale;
- // Maximum number of render passes
- static constexpr uint32_t kMaxPasses = 4;
- // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
- // image, up to this radius.
- static constexpr float kMaxCrossFadeRadius = 10.0f;
-
- explicit BlurFilter();
- virtual ~BlurFilter(){};
-
- // Execute blur, saving it to a texture
- sk_sp<SkImage> generate(GrRecordingContext* context, const uint32_t radius,
- const sk_sp<SkImage> blurInput, const SkRect& blurRect) const;
-
- /**
- * Draw the blurred content (from the generate method) into the canvas.
- * @param canvas is the destination/output for the blur
- * @param effectRegion the RoundRect in canvas coordinates that determines the blur coverage
- * @param blurRadius radius of the blur used to determine the intensity of the crossfade effect
- * @param blurAlpha alpha value applied to the effectRegion when the blur is drawn
- * @param blurRect bounds of the blurredImage translated into canvas coordinates
- * @param blurredImage down-sampled blurred content that was produced by the generate() method
- * @param input original unblurred input that is used to crossfade with the blurredImage
- */
- void drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, const uint32_t blurRadius,
- const float blurAlpha, const SkRect& blurRect, sk_sp<SkImage> blurredImage,
- sk_sp<SkImage> input);
-
-private:
- sk_sp<SkRuntimeEffect> mBlurEffect;
- sk_sp<SkRuntimeEffect> mMixEffect;
-};
-
-} // namespace skia
-} // namespace renderengine
-} // namespace android