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Diffstat (limited to 'libs/ui/include/ui/DynamicDisplayInfo.h')
-rw-r--r-- | libs/ui/include/ui/DynamicDisplayInfo.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/libs/ui/include/ui/DynamicDisplayInfo.h b/libs/ui/include/ui/DynamicDisplayInfo.h new file mode 100644 index 0000000000..a4c2f71a4c --- /dev/null +++ b/libs/ui/include/ui/DynamicDisplayInfo.h @@ -0,0 +1,60 @@ +/* + * Copyright 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include "DisplayMode.h" + +#include <cstdint> +#include <optional> +#include <vector> + +#include <ui/GraphicTypes.h> +#include <ui/HdrCapabilities.h> +#include <utils/Flattenable.h> + +namespace android::ui { + +// Information about a physical display which may change on hotplug reconnect. +struct DynamicDisplayInfo : LightFlattenable<DynamicDisplayInfo> { + std::vector<ui::DisplayMode> supportedDisplayModes; + + // This struct is going to be serialized over binder, so + // we can't use size_t because it may have different width + // in the client process. + int32_t activeDisplayModeId; + + std::vector<ui::ColorMode> supportedColorModes; + ui::ColorMode activeColorMode; + HdrCapabilities hdrCapabilities; + + // True if the display reports support for HDMI 2.1 Auto Low Latency Mode. + // For more information, see the HDMI 2.1 specification. + bool autoLowLatencyModeSupported; + + // True if the display reports support for Game Content Type. + // For more information, see the HDMI 1.4 specification. + bool gameContentTypeSupported; + + std::optional<ui::DisplayMode> getActiveDisplayMode() const; + + bool isFixedSize() const { return false; } + size_t getFlattenedSize() const; + status_t flatten(void* buffer, size_t size) const; + status_t unflatten(const void* buffer, size_t size); +}; + +} // namespace android::ui |