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Diffstat (limited to 'services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp')
-rw-r--r--services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp118
1 files changed, 47 insertions, 71 deletions
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index bc77b8aef4..5a14133eb2 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -16,14 +16,9 @@
#include <benchmark/benchmark.h>
-#include <android/os/IInputConstants.h>
#include <binder/Binder.h>
#include "../dispatcher/InputDispatcher.h"
-using android::os::IInputConstants;
-using android::os::InputEventInjectionResult;
-using android::os::InputEventInjectionSync;
-
namespace android::inputdispatcher {
// An arbitrary device id.
@@ -50,72 +45,49 @@ protected:
virtual ~FakeInputDispatcherPolicy() {}
private:
- void notifyConfigurationChanged(nsecs_t) override {}
-
- void notifyNoFocusedWindowAnr(
- const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
- ALOGE("There is no focused window for %s", applicationHandle->getName().c_str());
- }
-
- void notifyWindowUnresponsive(const sp<IBinder>& connectionToken,
- const std::string& reason) override {
- ALOGE("Window is not responding: %s", reason.c_str());
- }
+ virtual void notifyConfigurationChanged(nsecs_t) override {}
- void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {}
-
- void notifyMonitorUnresponsive(int32_t pid, const std::string& reason) override {
- ALOGE("Monitor is not responding: %s", reason.c_str());
+ virtual nsecs_t notifyAnr(const sp<InputApplicationHandle>&, const sp<IBinder>&,
+ const std::string& name) override {
+ ALOGE("The window is not responding : %s", name.c_str());
+ return 0;
}
- void notifyMonitorResponsive(int32_t pid) override {}
-
- void notifyInputChannelBroken(const sp<IBinder>&) override {}
-
- void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
+ virtual void notifyInputChannelBroken(const sp<IBinder>&) override {}
- void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
- InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
- const std::vector<float>& values) override {}
+ virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
- void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
- InputDeviceSensorAccuracy accuracy) override {}
-
- void notifyVibratorState(int32_t deviceId, bool isOn) override {}
-
- void notifyUntrustedTouch(const std::string& obscuringPackage) override {}
-
- void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
+ virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
*outConfig = mConfig;
}
- bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
+ virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
return true;
}
- void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
+ virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
- void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
+ virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
- nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
+ virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*,
+ uint32_t) override {
return 0;
}
- bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
+ virtual bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t,
+ KeyEvent*) override {
return false;
}
- void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
-
- void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
+ virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
- bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; }
+ virtual void pokeUserActivity(nsecs_t, int32_t) override {}
- void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
-
- void setPointerCapture(bool enabled) override {}
+ virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override {
+ return false;
+ }
- void notifyDropWindow(const sp<IBinder>&, float x, float y) override {}
+ virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
InputDispatcherConfiguration mConfig;
};
@@ -126,8 +98,7 @@ public:
virtual ~FakeApplicationHandle() {}
virtual bool updateInfo() {
- mInfo.dispatchingTimeoutMillis =
- std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count();
+ mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count();
return true;
}
};
@@ -135,7 +106,7 @@ public:
class FakeInputReceiver {
public:
void consumeEvent() {
- uint32_t consumeSeq = 0;
+ uint32_t consumeSeq;
InputEvent* event;
std::chrono::time_point start = std::chrono::steady_clock::now();
@@ -161,14 +132,14 @@ public:
protected:
explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, const std::string name)
: mDispatcher(dispatcher) {
- mClientChannel = *mDispatcher->createInputChannel(name);
+ InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel);
mConsumer = std::make_unique<InputConsumer>(mClientChannel);
}
virtual ~FakeInputReceiver() {}
sp<InputDispatcher> mDispatcher;
- std::shared_ptr<InputChannel> mClientChannel;
+ sp<InputChannel> mServerChannel, mClientChannel;
std::unique_ptr<InputConsumer> mConsumer;
PreallocatedInputEventFactory mEventFactory;
};
@@ -178,18 +149,21 @@ public:
static const int32_t WIDTH = 200;
static const int32_t HEIGHT = 200;
- FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
+ FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle,
const sp<InputDispatcher>& dispatcher, const std::string name)
: FakeInputReceiver(dispatcher, name), mFrame(Rect(0, 0, WIDTH, HEIGHT)) {
+ mDispatcher->registerInputChannel(mServerChannel);
+
inputApplicationHandle->updateInfo();
mInfo.applicationInfo = *inputApplicationHandle->getInfo();
}
virtual bool updateInfo() override {
- mInfo.token = mClientChannel->getConnectionToken();
+ mInfo.token = mServerChannel->getConnectionToken();
mInfo.name = "FakeWindowHandle";
- mInfo.type = InputWindowInfo::Type::APPLICATION;
- mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
+ mInfo.layoutParamsFlags = 0;
+ mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
+ mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count();
mInfo.frameLeft = mFrame.left;
mInfo.frameTop = mFrame.top;
mInfo.frameRight = mFrame.right;
@@ -198,11 +172,13 @@ public:
mInfo.touchableRegion.clear();
mInfo.addTouchableRegion(mFrame);
mInfo.visible = true;
- mInfo.focusable = true;
+ mInfo.canReceiveKeys = true;
+ mInfo.hasFocus = true;
mInfo.hasWallpaper = false;
mInfo.paused = false;
mInfo.ownerPid = INJECTOR_PID;
mInfo.ownerUid = INJECTOR_UID;
+ mInfo.inputFeatures = 0;
mInfo.displayId = ADISPLAY_ID_DEFAULT;
return true;
@@ -226,16 +202,15 @@ static MotionEvent generateMotionEvent() {
const nsecs_t currentTime = now();
- ui::Transform identityTransform;
MotionEvent event;
- event.initialize(IInputConstants::INVALID_INPUT_EVENT_ID, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+ event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN,
/* actionButton */ 0, /* flags */ 0,
/* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
- identityTransform, /* xPrecision */ 0,
+ 1 /* xScale */, 1 /* yScale */,
+ /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0,
/* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
- AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
- AMOTION_EVENT_INVALID_DISPLAY_SIZE, currentTime, currentTime,
+ AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, currentTime,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
return event;
}
@@ -254,9 +229,8 @@ static NotifyMotionArgs generateMotionArgs() {
const nsecs_t currentTime = now();
// Define a valid motion event.
- NotifyMotionArgs args(IInputConstants::INVALID_INPUT_EVENT_ID, currentTime, currentTime,
- DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
- POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN,
+ NotifyMotionArgs args(/* id */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN,
/* actionButton */ 0, /* flags */ 0, AMETA_NONE, /* buttonState */ 0,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
pointerProperties, pointerCoords,
@@ -275,7 +249,7 @@ static void benchmarkNotifyMotion(benchmark::State& state) {
dispatcher->start();
// Create a window that will receive motion events
- std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
@@ -285,12 +259,14 @@ static void benchmarkNotifyMotion(benchmark::State& state) {
for (auto _ : state) {
// Send ACTION_DOWN
motionArgs.action = AMOTION_EVENT_ACTION_DOWN;
+ motionArgs.id = 0;
motionArgs.downTime = now();
motionArgs.eventTime = motionArgs.downTime;
dispatcher->notifyMotion(&motionArgs);
// Send ACTION_UP
motionArgs.action = AMOTION_EVENT_ACTION_UP;
+ motionArgs.id = 1;
motionArgs.eventTime = now();
dispatcher->notifyMotion(&motionArgs);
@@ -309,7 +285,7 @@ static void benchmarkInjectMotion(benchmark::State& state) {
dispatcher->start();
// Create a window that will receive motion events
- std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
@@ -318,13 +294,13 @@ static void benchmarkInjectMotion(benchmark::State& state) {
MotionEvent event = generateMotionEvent();
// Send ACTION_DOWN
dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
- InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
+ INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT,
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
// Send ACTION_UP
event.setAction(AMOTION_EVENT_ACTION_UP);
dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
- InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
+ INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT,
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
window->consumeEvent();