diff options
Diffstat (limited to 'services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp')
-rw-r--r-- | services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp | 118 |
1 files changed, 47 insertions, 71 deletions
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp index bc77b8aef4..5a14133eb2 100644 --- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp +++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp @@ -16,14 +16,9 @@ #include <benchmark/benchmark.h> -#include <android/os/IInputConstants.h> #include <binder/Binder.h> #include "../dispatcher/InputDispatcher.h" -using android::os::IInputConstants; -using android::os::InputEventInjectionResult; -using android::os::InputEventInjectionSync; - namespace android::inputdispatcher { // An arbitrary device id. @@ -50,72 +45,49 @@ protected: virtual ~FakeInputDispatcherPolicy() {} private: - void notifyConfigurationChanged(nsecs_t) override {} - - void notifyNoFocusedWindowAnr( - const std::shared_ptr<InputApplicationHandle>& applicationHandle) override { - ALOGE("There is no focused window for %s", applicationHandle->getName().c_str()); - } - - void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, - const std::string& reason) override { - ALOGE("Window is not responding: %s", reason.c_str()); - } + virtual void notifyConfigurationChanged(nsecs_t) override {} - void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {} - - void notifyMonitorUnresponsive(int32_t pid, const std::string& reason) override { - ALOGE("Monitor is not responding: %s", reason.c_str()); + virtual nsecs_t notifyAnr(const sp<InputApplicationHandle>&, const sp<IBinder>&, + const std::string& name) override { + ALOGE("The window is not responding : %s", name.c_str()); + return 0; } - void notifyMonitorResponsive(int32_t pid) override {} - - void notifyInputChannelBroken(const sp<IBinder>&) override {} - - void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} + virtual void notifyInputChannelBroken(const sp<IBinder>&) override {} - void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType, - InputDeviceSensorAccuracy accuracy, nsecs_t timestamp, - const std::vector<float>& values) override {} + virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} - void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType, - InputDeviceSensorAccuracy accuracy) override {} - - void notifyVibratorState(int32_t deviceId, bool isOn) override {} - - void notifyUntrustedTouch(const std::string& obscuringPackage) override {} - - void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override { + virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override { *outConfig = mConfig; } - bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { + virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { return true; } - void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {} + virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {} - void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} + virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} - nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override { + virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, + uint32_t) override { return 0; } - bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override { + virtual bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, + KeyEvent*) override { return false; } - void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {} - - void pokeUserActivity(nsecs_t, int32_t, int32_t) override {} + virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {} - bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; } + virtual void pokeUserActivity(nsecs_t, int32_t) override {} - void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {} - - void setPointerCapture(bool enabled) override {} + virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { + return false; + } - void notifyDropWindow(const sp<IBinder>&, float x, float y) override {} + virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {} InputDispatcherConfiguration mConfig; }; @@ -126,8 +98,7 @@ public: virtual ~FakeApplicationHandle() {} virtual bool updateInfo() { - mInfo.dispatchingTimeoutMillis = - std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count(); + mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count(); return true; } }; @@ -135,7 +106,7 @@ public: class FakeInputReceiver { public: void consumeEvent() { - uint32_t consumeSeq = 0; + uint32_t consumeSeq; InputEvent* event; std::chrono::time_point start = std::chrono::steady_clock::now(); @@ -161,14 +132,14 @@ public: protected: explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, const std::string name) : mDispatcher(dispatcher) { - mClientChannel = *mDispatcher->createInputChannel(name); + InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel); mConsumer = std::make_unique<InputConsumer>(mClientChannel); } virtual ~FakeInputReceiver() {} sp<InputDispatcher> mDispatcher; - std::shared_ptr<InputChannel> mClientChannel; + sp<InputChannel> mServerChannel, mClientChannel; std::unique_ptr<InputConsumer> mConsumer; PreallocatedInputEventFactory mEventFactory; }; @@ -178,18 +149,21 @@ public: static const int32_t WIDTH = 200; static const int32_t HEIGHT = 200; - FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle, + FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle, const sp<InputDispatcher>& dispatcher, const std::string name) : FakeInputReceiver(dispatcher, name), mFrame(Rect(0, 0, WIDTH, HEIGHT)) { + mDispatcher->registerInputChannel(mServerChannel); + inputApplicationHandle->updateInfo(); mInfo.applicationInfo = *inputApplicationHandle->getInfo(); } virtual bool updateInfo() override { - mInfo.token = mClientChannel->getConnectionToken(); + mInfo.token = mServerChannel->getConnectionToken(); mInfo.name = "FakeWindowHandle"; - mInfo.type = InputWindowInfo::Type::APPLICATION; - mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; + mInfo.layoutParamsFlags = 0; + mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; + mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count(); mInfo.frameLeft = mFrame.left; mInfo.frameTop = mFrame.top; mInfo.frameRight = mFrame.right; @@ -198,11 +172,13 @@ public: mInfo.touchableRegion.clear(); mInfo.addTouchableRegion(mFrame); mInfo.visible = true; - mInfo.focusable = true; + mInfo.canReceiveKeys = true; + mInfo.hasFocus = true; mInfo.hasWallpaper = false; mInfo.paused = false; mInfo.ownerPid = INJECTOR_PID; mInfo.ownerUid = INJECTOR_UID; + mInfo.inputFeatures = 0; mInfo.displayId = ADISPLAY_ID_DEFAULT; return true; @@ -226,16 +202,15 @@ static MotionEvent generateMotionEvent() { const nsecs_t currentTime = now(); - ui::Transform identityTransform; MotionEvent event; - event.initialize(IInputConstants::INVALID_INPUT_EVENT_ID, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0, /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, - identityTransform, /* xPrecision */ 0, + 1 /* xScale */, 1 /* yScale */, + /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0, /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, - AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, - AMOTION_EVENT_INVALID_DISPLAY_SIZE, currentTime, currentTime, + AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, currentTime, /*pointerCount*/ 1, pointerProperties, pointerCoords); return event; } @@ -254,9 +229,8 @@ static NotifyMotionArgs generateMotionArgs() { const nsecs_t currentTime = now(); // Define a valid motion event. - NotifyMotionArgs args(IInputConstants::INVALID_INPUT_EVENT_ID, currentTime, currentTime, - DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, - POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN, + NotifyMotionArgs args(/* id */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + ADISPLAY_ID_DEFAULT, POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1, pointerProperties, pointerCoords, @@ -275,7 +249,7 @@ static void benchmarkNotifyMotion(benchmark::State& state) { dispatcher->start(); // Create a window that will receive motion events - std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); + sp<FakeApplicationHandle> application = new FakeApplicationHandle(); sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window"); dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); @@ -285,12 +259,14 @@ static void benchmarkNotifyMotion(benchmark::State& state) { for (auto _ : state) { // Send ACTION_DOWN motionArgs.action = AMOTION_EVENT_ACTION_DOWN; + motionArgs.id = 0; motionArgs.downTime = now(); motionArgs.eventTime = motionArgs.downTime; dispatcher->notifyMotion(&motionArgs); // Send ACTION_UP motionArgs.action = AMOTION_EVENT_ACTION_UP; + motionArgs.id = 1; motionArgs.eventTime = now(); dispatcher->notifyMotion(&motionArgs); @@ -309,7 +285,7 @@ static void benchmarkInjectMotion(benchmark::State& state) { dispatcher->start(); // Create a window that will receive motion events - std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); + sp<FakeApplicationHandle> application = new FakeApplicationHandle(); sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window"); dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); @@ -318,13 +294,13 @@ static void benchmarkInjectMotion(benchmark::State& state) { MotionEvent event = generateMotionEvent(); // Send ACTION_DOWN dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, - InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT, + INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); // Send ACTION_UP event.setAction(AMOTION_EVENT_ACTION_UP); dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, - InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT, + INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); window->consumeEvent(); |