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+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <stdint.h>
+#include <optional>
+#include <unordered_map>
+
+#include <android/FocusRequest.h>
+#include <binder/Binder.h>
+#include <input/InputWindow.h>
+
+namespace android::inputdispatcher {
+
+// Keeps track of the focused window per display. The class listens to updates from input dispatcher
+// and provides focus changes.
+//
+// Focus Policy
+// Window focusabilty - A window token can be focused if there is at least one window handle that
+// is visible with the same token and all window handles with the same token are focusable.
+// See FocusResolver::isTokenFocusable
+//
+// Focus request - Request will be granted if the window is focusable. If it's not
+// focusable, then the request is persisted and granted when it becomes focusable. The currently
+// focused window will lose focus and any pending keys will be added to a queue so it can be sent
+// to the window when it gets focus.
+//
+// Condition focus request - Request with a focus token specified. Request will be granted if the
+// window is focusable and the focus token is the currently focused. Otherwise, the request is
+// dropped. Conditional focus requests are not persisted. The window will lose focus and go back
+// to the focus token if it becomes not focusable.
+//
+// Window handle updates - Focus is lost when the currently focused window becomes not focusable.
+// If the previous focus request is focusable, then we will try to grant that window focus.
+class FocusResolver {
+public:
+ // Returns the focused window token on the specified display.
+ sp<IBinder> getFocusedWindowToken(int32_t displayId) const;
+
+ struct FocusChanges {
+ sp<IBinder> oldFocus;
+ sp<IBinder> newFocus;
+ int32_t displayId;
+ std::string reason;
+ };
+ std::optional<FocusResolver::FocusChanges> setInputWindows(
+ int32_t displayId, const std::vector<sp<InputWindowHandle>>& windows);
+ std::optional<FocusResolver::FocusChanges> setFocusedWindow(
+ const FocusRequest& request, const std::vector<sp<InputWindowHandle>>& windows);
+
+ // Display has been removed from the system, clean up old references.
+ void displayRemoved(int32_t displayId);
+
+ // exposed for debugging
+ bool hasFocusedWindowTokens() const { return !mFocusedWindowTokenByDisplay.empty(); }
+ std::string dumpFocusedWindows() const;
+ std::string dump() const;
+
+private:
+ enum class Focusability {
+ OK,
+ NO_WINDOW,
+ NOT_FOCUSABLE,
+ NOT_VISIBLE,
+ };
+
+ // Checks if the window token can be focused on a display. The token can be focused if there is
+ // at least one window handle that is visible with the same token and all window handles with
+ // the same token are focusable.
+ //
+ // In the case of mirroring, two windows may share the same window token and their visibility
+ // might be different. Example, the mirrored window can cover the window its mirroring. However,
+ // we expect the focusability of the windows to match since its hard to reason why one window
+ // can receive focus events and the other cannot when both are backed by the same input channel.
+ //
+ static Focusability isTokenFocusable(const sp<IBinder>& token,
+ const std::vector<sp<InputWindowHandle>>& windows);
+
+ // Focus tracking for keys, trackball, etc. A window token can be associated with one or
+ // more InputWindowHandles. If a window is mirrored, the window and its mirror will share
+ // the same token. Focus is tracked by the token per display and the events are dispatched
+ // to the channel associated by this token.
+ typedef std::pair<std::string /* name */, sp<IBinder>> NamedToken;
+ std::unordered_map<int32_t /* displayId */, NamedToken> mFocusedWindowTokenByDisplay;
+
+ // This map will store the focus request per display. When the input window handles are updated,
+ // the current request will be checked to see if it can be processed at that time.
+ std::unordered_map<int32_t /* displayId */, FocusRequest> mFocusRequestByDisplay;
+
+ // Last reason for not granting a focus request. This is used to add more debug information
+ // in the event logs.
+ std::unordered_map<int32_t /* displayId */, Focusability> mLastFocusResultByDisplay;
+
+ std::optional<FocusResolver::FocusChanges> updateFocusedWindow(
+ int32_t displayId, const std::string& reason, const sp<IBinder>& token,
+ const std::string& tokenName = "");
+ std::optional<FocusRequest> getFocusRequest(int32_t displayId);
+};
+
+} // namespace android::inputdispatcher \ No newline at end of file