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path: root/services/inputflinger/dispatcher/InputDispatcher.cpp
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Diffstat (limited to 'services/inputflinger/dispatcher/InputDispatcher.cpp')
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index d8120fcb5e..5c47be9be0 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2276,6 +2276,20 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
}
}
+
+ // Update the pointerIds for non-splittable when it received pointer down.
+ if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+ // If no split, we suppose all touched windows should receive pointer down.
+ const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ for (size_t i = 0; i < tempTouchState.windows.size(); i++) {
+ TouchedWindow& touchedWindow = tempTouchState.windows[i];
+ // Ignore drag window for it should just track one pointer.
+ if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
+ continue;
+ }
+ touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
+ }
+ }
}
// Update dispatching for hover enter and exit.
@@ -2384,13 +2398,15 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
if (info->displayId == displayId &&
windowHandle->getInfo()->inputConfig.test(
WindowInfo::InputConfig::IS_WALLPAPER)) {
+ BitSet32 pointerIds;
+ pointerIds.markBit(entry.pointerProperties[0].id);
tempTouchState
.addOrUpdateWindow(windowHandle,
InputTarget::FLAG_WINDOW_IS_OBSCURED |
InputTarget::
FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
InputTarget::FLAG_DISPATCH_AS_IS,
- BitSet32(0));
+ pointerIds);
}
}
}
@@ -2460,17 +2476,6 @@ Failed:
}
i += 1;
}
- } else if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
- // If no split, we suppose all touched windows should receive pointer down.
- const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
- for (size_t i = 0; i < tempTouchState.windows.size(); i++) {
- TouchedWindow& touchedWindow = tempTouchState.windows[i];
- // Ignore drag window for it should just track one pointer.
- if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
- continue;
- }
- touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
- }
}
// Save changes unless the action was scroll in which case the temporary touch