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+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H
+#define _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H
+
+#include <binder/IBinder.h>
+#include <input/Input.h>
+#include <unordered_map>
+
+namespace android {
+
+namespace inputdispatcher {
+
+/**
+ * Describes the input event timeline for each connection.
+ * An event with the same inputEventId can go to more than 1 connection simultaneously.
+ * For each connection that the input event goes to, there will be a separate ConnectionTimeline
+ * created.
+ * To create a complete ConnectionTimeline, we must receive two calls:
+ * 1) setDispatchTimeline
+ * 2) setGraphicsTimeline
+ *
+ * In a typical scenario, the dispatch timeline is known first. Later, if a frame is produced, the
+ * graphics timeline is available.
+ */
+struct ConnectionTimeline {
+ // DispatchTimeline
+ nsecs_t deliveryTime; // time at which the event was sent to the receiver
+ nsecs_t consumeTime; // time at which the receiver read the event
+ nsecs_t finishTime; // time at which the finish event was received
+ // GraphicsTimeline
+ std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
+
+ ConnectionTimeline(nsecs_t deliveryTime, nsecs_t consumeTime, nsecs_t finishTime);
+ ConnectionTimeline(std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline);
+
+ /**
+ * True if all contained timestamps are valid, false otherwise.
+ */
+ bool isComplete() const;
+ /**
+ * Set the dispatching-related times. Return true if the operation succeeded, false if the
+ * dispatching times have already been set. If this function returns false, it likely indicates
+ * an error from the app side.
+ */
+ bool setDispatchTimeline(nsecs_t deliveryTime, nsecs_t consumeTime, nsecs_t finishTime);
+ /**
+ * Set the graphics-related times. Return true if the operation succeeded, false if the
+ * graphics times have already been set. If this function returns false, it likely indicates
+ * an error from the app side.
+ */
+ bool setGraphicsTimeline(std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline);
+
+ inline bool operator==(const ConnectionTimeline& rhs) const;
+ inline bool operator!=(const ConnectionTimeline& rhs) const;
+
+private:
+ bool mHasDispatchTimeline = false;
+ bool mHasGraphicsTimeline = false;
+};
+
+struct InputEventTimeline {
+ InputEventTimeline(bool isDown, nsecs_t eventTime, nsecs_t readTime);
+ const bool isDown; // True if this is an ACTION_DOWN event
+ const nsecs_t eventTime;
+ const nsecs_t readTime;
+
+ struct IBinderHash {
+ std::size_t operator()(const sp<IBinder>& b) const {
+ return std::hash<IBinder*>{}(b.get());
+ }
+ };
+
+ std::unordered_map<sp<IBinder>, ConnectionTimeline, IBinderHash> connectionTimelines;
+
+ bool operator==(const InputEventTimeline& rhs) const;
+};
+
+class InputEventTimelineProcessor {
+protected:
+ InputEventTimelineProcessor() {}
+ virtual ~InputEventTimelineProcessor() {}
+
+public:
+ /**
+ * Process the provided timeline
+ */
+ virtual void processTimeline(const InputEventTimeline& timeline) = 0;
+};
+
+} // namespace inputdispatcher
+} // namespace android
+
+#endif // _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H