diff options
Diffstat (limited to 'services/inputflinger/dispatcher/include/InputDispatcherInterface.h')
-rw-r--r-- | services/inputflinger/dispatcher/include/InputDispatcherInterface.h | 113 |
1 files changed, 75 insertions, 38 deletions
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h index 9b002f437c..43428a0130 100644 --- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h +++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h @@ -18,35 +18,20 @@ #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H #include <InputListener.h> -#include <input/ISetInputWindowsListener.h> +#include <android-base/result.h> +#include <android/FocusRequest.h> +#include <android/os/BlockUntrustedTouchesMode.h> +#include <android/os/ISetInputWindowsListener.h> +#include <android/os/InputEventInjectionResult.h> +#include <android/os/InputEventInjectionSync.h> +#include <input/InputApplication.h> +#include <input/InputDevice.h> +#include <input/InputTransport.h> +#include <input/InputWindow.h> #include <unordered_map> -namespace android { - -class InputApplicationHandle; -class InputChannel; -class InputWindowHandle; - -/* - * Constants used to report the outcome of input event injection. - */ -enum { - /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ - INPUT_EVENT_INJECTION_PENDING = -1, - /* Injection succeeded. */ - INPUT_EVENT_INJECTION_SUCCEEDED = 0, - - /* Injection failed because the injector did not have permission to inject - * into the application with input focus. */ - INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, - - /* Injection failed because there were no available input targets. */ - INPUT_EVENT_INJECTION_FAILED = 2, - - /* Injection failed due to a timeout. */ - INPUT_EVENT_INJECTION_TIMED_OUT = 3 -}; +namespace android { /* Notifies the system about input events generated by the input reader. * The dispatcher is expected to be mostly asynchronous. */ @@ -89,9 +74,10 @@ public: * * This method may be called on any thread (usually by the input manager). */ - virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, - int32_t injectorUid, int32_t syncMode, - std::chrono::milliseconds timeout, uint32_t policyFlags) = 0; + virtual android::os::InputEventInjectionResult injectInputEvent( + const InputEvent* event, int32_t injectorPid, int32_t injectorUid, + android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, + uint32_t policyFlags) = 0; /* * Check whether InputEvent actually happened by checking the signature of the event. @@ -113,7 +99,8 @@ public: * This method may be called on any thread (usually by the input manager). */ virtual void setFocusedApplication( - int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) = 0; + int32_t displayId, + const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; /* Sets the focused display. * @@ -143,19 +130,50 @@ public: */ virtual void setInTouchMode(bool inTouchMode) = 0; + /** + * Sets the maximum allowed obscuring opacity by UID to propagate touches. + * For certain window types (eg. SAWs), the decision of honoring + * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of + * the windows above the touch-consuming window. + */ + virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0; + + /** + * Sets the mode of the block untrusted touches feature. + * + * TODO(b/169067926): Clean-up feature modes. + */ + virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0; + /* Transfers touch focus from one window to another window. * * Returns true on success. False if the window did not actually have touch focus. */ - virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; + virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, + bool isDragDrop) = 0; - /* Registers input channels that may be used as targets for input events. + /** + * Transfer touch focus to the provided channel, no matter where the current touch is. + * + * Return true on success, false if there was no on-going touch. + */ + virtual bool transferTouch(const sp<IBinder>& destChannelToken) = 0; + + /** + * Sets focus on the specified window. + */ + virtual void setFocusedWindow(const FocusRequest&) = 0; + + /** + * Creates an input channel that may be used as targets for input events. * * This method may be called on any thread (usually by the input manager). */ - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0; + virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel( + const std::string& name) = 0; - /* Registers input channels to be used to monitor input events. + /** + * Creates an input channel to be used to monitor input events. * * Each monitor must target a specific display and will only receive input events sent to that * display. If the monitor is a gesture monitor, it will only receive pointer events on the @@ -163,20 +181,39 @@ public: * * This method may be called on any thread (usually by the input manager). */ - virtual status_t registerInputMonitor(const sp<InputChannel>& inputChannel, int32_t displayId, - bool gestureMonitor) = 0; + virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, + bool gestureMonitor, + const std::string& name, + int32_t pid) = 0; - /* Unregister input channels that will no longer receive input events. + /* Removes input channels that will no longer receive input events. * * This method may be called on any thread (usually by the input manager). */ - virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; + virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0; /* Allows an input monitor steal the current pointer stream away from normal input windows. * * This method may be called on any thread (usually by the input manager). */ virtual status_t pilferPointers(const sp<IBinder>& token) = 0; + + /** + * Enables Pointer Capture on the specified window if the window has focus. + * + * InputDispatcher is the source of truth of Pointer Capture. + */ + virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0; + /* Flush input device motion sensor. + * + * Returns true on success. + */ + virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0; + + /** + * Called when a display has been removed from the system. + */ + virtual void displayRemoved(int32_t displayId) = 0; }; } // namespace android |