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-rw-r--r--services/inputflinger/dispatcher/include/InputDispatcherInterface.h113
1 files changed, 75 insertions, 38 deletions
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index 9b002f437c..43428a0130 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -18,35 +18,20 @@
#define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
#include <InputListener.h>
-#include <input/ISetInputWindowsListener.h>
+#include <android-base/result.h>
+#include <android/FocusRequest.h>
+#include <android/os/BlockUntrustedTouchesMode.h>
+#include <android/os/ISetInputWindowsListener.h>
+#include <android/os/InputEventInjectionResult.h>
+#include <android/os/InputEventInjectionSync.h>
+#include <input/InputApplication.h>
+#include <input/InputDevice.h>
+#include <input/InputTransport.h>
+#include <input/InputWindow.h>
#include <unordered_map>
-namespace android {
-
-class InputApplicationHandle;
-class InputChannel;
-class InputWindowHandle;
-
-/*
- * Constants used to report the outcome of input event injection.
- */
-enum {
- /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
- INPUT_EVENT_INJECTION_PENDING = -1,
- /* Injection succeeded. */
- INPUT_EVENT_INJECTION_SUCCEEDED = 0,
-
- /* Injection failed because the injector did not have permission to inject
- * into the application with input focus. */
- INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
-
- /* Injection failed because there were no available input targets. */
- INPUT_EVENT_INJECTION_FAILED = 2,
-
- /* Injection failed due to a timeout. */
- INPUT_EVENT_INJECTION_TIMED_OUT = 3
-};
+namespace android {
/* Notifies the system about input events generated by the input reader.
* The dispatcher is expected to be mostly asynchronous. */
@@ -89,9 +74,10 @@ public:
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid,
- int32_t injectorUid, int32_t syncMode,
- std::chrono::milliseconds timeout, uint32_t policyFlags) = 0;
+ virtual android::os::InputEventInjectionResult injectInputEvent(
+ const InputEvent* event, int32_t injectorPid, int32_t injectorUid,
+ android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
+ uint32_t policyFlags) = 0;
/*
* Check whether InputEvent actually happened by checking the signature of the event.
@@ -113,7 +99,8 @@ public:
* This method may be called on any thread (usually by the input manager).
*/
virtual void setFocusedApplication(
- int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
+ int32_t displayId,
+ const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
/* Sets the focused display.
*
@@ -143,19 +130,50 @@ public:
*/
virtual void setInTouchMode(bool inTouchMode) = 0;
+ /**
+ * Sets the maximum allowed obscuring opacity by UID to propagate touches.
+ * For certain window types (eg. SAWs), the decision of honoring
+ * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
+ * the windows above the touch-consuming window.
+ */
+ virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
+
+ /**
+ * Sets the mode of the block untrusted touches feature.
+ *
+ * TODO(b/169067926): Clean-up feature modes.
+ */
+ virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0;
+
/* Transfers touch focus from one window to another window.
*
* Returns true on success. False if the window did not actually have touch focus.
*/
- virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
+ virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
+ bool isDragDrop) = 0;
- /* Registers input channels that may be used as targets for input events.
+ /**
+ * Transfer touch focus to the provided channel, no matter where the current touch is.
+ *
+ * Return true on success, false if there was no on-going touch.
+ */
+ virtual bool transferTouch(const sp<IBinder>& destChannelToken) = 0;
+
+ /**
+ * Sets focus on the specified window.
+ */
+ virtual void setFocusedWindow(const FocusRequest&) = 0;
+
+ /**
+ * Creates an input channel that may be used as targets for input events.
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+ virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
+ const std::string& name) = 0;
- /* Registers input channels to be used to monitor input events.
+ /**
+ * Creates an input channel to be used to monitor input events.
*
* Each monitor must target a specific display and will only receive input events sent to that
* display. If the monitor is a gesture monitor, it will only receive pointer events on the
@@ -163,20 +181,39 @@ public:
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual status_t registerInputMonitor(const sp<InputChannel>& inputChannel, int32_t displayId,
- bool gestureMonitor) = 0;
+ virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
+ bool gestureMonitor,
+ const std::string& name,
+ int32_t pid) = 0;
- /* Unregister input channels that will no longer receive input events.
+ /* Removes input channels that will no longer receive input events.
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+ virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
/* Allows an input monitor steal the current pointer stream away from normal input windows.
*
* This method may be called on any thread (usually by the input manager).
*/
virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
+
+ /**
+ * Enables Pointer Capture on the specified window if the window has focus.
+ *
+ * InputDispatcher is the source of truth of Pointer Capture.
+ */
+ virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
+ /* Flush input device motion sensor.
+ *
+ * Returns true on success.
+ */
+ virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
+
+ /**
+ * Called when a display has been removed from the system.
+ */
+ virtual void displayRemoved(int32_t displayId) = 0;
};
} // namespace android