diff options
Diffstat (limited to 'services/inputflinger/include/VibrationElement.h')
-rw-r--r-- | services/inputflinger/include/VibrationElement.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/services/inputflinger/include/VibrationElement.h b/services/inputflinger/include/VibrationElement.h new file mode 100644 index 0000000000..736041e7fd --- /dev/null +++ b/services/inputflinger/include/VibrationElement.h @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _VIBRATION_ELEMENT_H +#define _VIBRATION_ELEMENT_H + +#include <array> +#include <chrono> +#include <cstdint> +#include <string> +#include <vector> + +namespace android { + +// evdev FF_RUMBLE effect only supports two channels of vibration. +constexpr size_t CHANNEL_SIZE = 2; +/* + * Describes a rumble effect + */ +struct VibrationElement { + std::chrono::milliseconds duration; + // Channel amplitude range 0-255. + std::vector<std::pair<int32_t /*vibratorId*/, uint8_t /*amplitude*/>> channels; + + explicit VibrationElement(size_t channelNum); + + VibrationElement(const VibrationElement& other); + + bool operator==(const VibrationElement& other) const; + + bool operator!=(const VibrationElement& other) const; + + void addChannel(int32_t vibratorId, uint8_t amplitude); + + const std::string toString() const; + + uint16_t getMagnitude(int32_t vibratorId) const; + + bool isOn() const; +}; + +/* + * Describes a sequence of rumble effect + */ +struct VibrationSequence { + // Pattern of vibration elements + std::vector<VibrationElement> pattern; + + explicit VibrationSequence(size_t length); + + void operator=(const VibrationSequence& other); + + bool operator==(const VibrationSequence& other) const; + + void addElement(VibrationElement element); + + const std::string toString() const; +}; + +} // namespace android + +#endif // _VIBRATION_ELEMENT_H |