diff options
Diffstat (limited to 'services/inputflinger/tests/FocusResolver_test.cpp')
-rw-r--r-- | services/inputflinger/tests/FocusResolver_test.cpp | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/services/inputflinger/tests/FocusResolver_test.cpp b/services/inputflinger/tests/FocusResolver_test.cpp deleted file mode 100644 index 9051ff12c2..0000000000 --- a/services/inputflinger/tests/FocusResolver_test.cpp +++ /dev/null @@ -1,292 +0,0 @@ -/* - * Copyright (C) 2021 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <gtest/gtest.h> - -#include "../FocusResolver.h" - -#define ASSERT_FOCUS_CHANGE(_changes, _oldFocus, _newFocus) \ - { \ - ASSERT_EQ(_oldFocus, _changes->oldFocus); \ - ASSERT_EQ(_newFocus, _changes->newFocus); \ - } - -// atest inputflinger_tests:FocusResolverTest - -namespace android::inputdispatcher { - -class FakeWindowHandle : public InputWindowHandle { -public: - FakeWindowHandle(const std::string& name, const sp<IBinder>& token, bool focusable, - bool visible) { - mInfo.token = token; - mInfo.name = name; - mInfo.visible = visible; - mInfo.focusable = focusable; - } - - bool updateInfo() { return true; } - void setFocusable(bool focusable) { mInfo.focusable = focusable; } - void setVisible(bool visible) { mInfo.visible = visible; } -}; - -TEST(FocusResolverTest, SetFocusedWindow) { - sp<IBinder> focusableWindowToken = new BBinder(); - sp<IBinder> invisibleWindowToken = new BBinder(); - sp<IBinder> unfocusableWindowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - windows.push_back(new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */, - true /* visible */)); - windows.push_back(new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, - false /* visible */)); - windows.push_back(new FakeWindowHandle("unfocusable", unfocusableWindowToken, - false /* focusable */, true /* visible */)); - - // focusable window can get focused - FocusRequest request; - request.displayId = 42; - request.token = focusableWindowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); - ASSERT_EQ(request.displayId, changes->displayId); - - // invisible window cannot get focused - request.token = invisibleWindowToken; - changes = focusResolver.setFocusedWindow(request, windows); - ASSERT_EQ(focusableWindowToken, changes->oldFocus); - ASSERT_EQ(nullptr, changes->newFocus); - ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); - - // unfocusableWindowToken window cannot get focused - request.token = unfocusableWindowToken; - changes = focusResolver.setFocusedWindow(request, windows); - ASSERT_FALSE(changes); -} - -TEST(FocusResolverTest, SetFocusedMirroredWindow) { - sp<IBinder> focusableWindowToken = new BBinder(); - sp<IBinder> invisibleWindowToken = new BBinder(); - sp<IBinder> unfocusableWindowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, - true /* visible */)); - windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, - true /* visible */)); - - windows.push_back(new FakeWindowHandle("Mirror2Visible", invisibleWindowToken, - true /* focusable */, true /* visible */)); - windows.push_back(new FakeWindowHandle("Mirror2Invisible", invisibleWindowToken, - true /* focusable */, false /* visible */)); - - windows.push_back(new FakeWindowHandle("Mirror3Focusable", unfocusableWindowToken, - true /* focusable */, true /* visible */)); - windows.push_back(new FakeWindowHandle("Mirror3Unfocusable", unfocusableWindowToken, - false /* focusable */, true /* visible */)); - - // mirrored window can get focused - FocusRequest request; - request.displayId = 42; - request.token = focusableWindowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); - - // mirrored window with one visible window can get focused - request.token = invisibleWindowToken; - changes = focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ invisibleWindowToken); - - // mirrored window with one or more unfocusable window cannot get focused - request.token = unfocusableWindowToken; - changes = focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ invisibleWindowToken, /*to*/ nullptr); -} - -TEST(FocusResolverTest, SetInputWindows) { - sp<IBinder> focusableWindowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - sp<FakeWindowHandle> window = new FakeWindowHandle("Focusable", focusableWindowToken, - true /* focusable */, true /* visible */); - windows.push_back(window); - - // focusable window can get focused - FocusRequest request; - request.displayId = 42; - request.token = focusableWindowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_EQ(focusableWindowToken, changes->newFocus); - - // Window visibility changes and the window loses focus - window->setVisible(false); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); -} - -TEST(FocusResolverTest, FocusRequestsCanBePending) { - sp<IBinder> invisibleWindowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - - sp<FakeWindowHandle> invisibleWindow = - new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, - false /* visible */); - windows.push_back(invisibleWindow); - - // invisible window cannot get focused - FocusRequest request; - request.displayId = 42; - request.token = invisibleWindowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FALSE(changes); - - // Window visibility changes and the window gets focused - invisibleWindow->setVisible(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ invisibleWindowToken); -} - -TEST(FocusResolverTest, FocusRequestsArePersistent) { - sp<IBinder> windowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - - sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken, - false /* focusable */, true /* visible */); - windows.push_back(window); - - // non-focusable window cannot get focused - FocusRequest request; - request.displayId = 42; - request.token = windowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FALSE(changes); - - // Focusability changes and the window gets focused - window->setFocusable(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); - - // Visibility changes and the window loses focus - window->setVisible(false); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); - - // Visibility changes and the window gets focused - window->setVisible(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); - - // Window is gone and the window loses focus - changes = focusResolver.setInputWindows(request.displayId, {}); - ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); - - // Window returns and the window gains focus - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); -} - -TEST(FocusResolverTest, ConditionalFocusRequestsAreNotPersistent) { - sp<IBinder> hostWindowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - - sp<FakeWindowHandle> hostWindow = - new FakeWindowHandle("Host Window", hostWindowToken, true /* focusable */, - true /* visible */); - windows.push_back(hostWindow); - sp<IBinder> embeddedWindowToken = new BBinder(); - sp<FakeWindowHandle> embeddedWindow = - new FakeWindowHandle("Embedded Window", embeddedWindowToken, true /* focusable */, - true /* visible */); - windows.push_back(embeddedWindow); - - FocusRequest request; - request.displayId = 42; - request.token = hostWindowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ hostWindowToken); - - request.focusedToken = hostWindow->getToken(); - request.token = embeddedWindowToken; - changes = focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken); - - embeddedWindow->setFocusable(false); - changes = focusResolver.setInputWindows(request.displayId, windows); - // The embedded window is no longer focusable, provide focus back to the original focused - // window. - ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken); - - embeddedWindow->setFocusable(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - // The embedded window is focusable again, but we it cannot gain focus unless there is another - // focus request. - ASSERT_FALSE(changes); - - embeddedWindow->setVisible(false); - changes = focusResolver.setFocusedWindow(request, windows); - // If the embedded window is not visible/focusable, then we do not grant it focus and the - // request is dropped. - ASSERT_FALSE(changes); - - embeddedWindow->setVisible(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - // If the embedded window becomes visble/focusable, nothing changes since the request has been - // dropped. - ASSERT_FALSE(changes); -} -TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) { - sp<IBinder> windowToken = new BBinder(); - std::vector<sp<InputWindowHandle>> windows; - - sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken, - true /* focusable */, true /* visible */); - windows.push_back(window); - - FocusRequest request; - request.displayId = 42; - request.token = windowToken; - FocusResolver focusResolver; - std::optional<FocusResolver::FocusChanges> changes = - focusResolver.setFocusedWindow(request, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); - ASSERT_EQ(request.displayId, changes->displayId); - - // Start with a focused window - window->setFocusable(true); - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); - - // When a display is removed, all windows are removed from the display - // and our focused window loses focus - changes = focusResolver.setInputWindows(request.displayId, {}); - ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); - focusResolver.displayRemoved(request.displayId); - - // When a display is readded, the window does not get focus since the request was cleared. - changes = focusResolver.setInputWindows(request.displayId, windows); - ASSERT_FALSE(changes); -} - -} // namespace android::inputdispatcher |