summaryrefslogtreecommitdiff
path: root/services/inputflinger/tests/FocusResolver_test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/inputflinger/tests/FocusResolver_test.cpp')
-rw-r--r--services/inputflinger/tests/FocusResolver_test.cpp292
1 files changed, 292 insertions, 0 deletions
diff --git a/services/inputflinger/tests/FocusResolver_test.cpp b/services/inputflinger/tests/FocusResolver_test.cpp
new file mode 100644
index 0000000000..9051ff12c2
--- /dev/null
+++ b/services/inputflinger/tests/FocusResolver_test.cpp
@@ -0,0 +1,292 @@
+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+
+#include "../FocusResolver.h"
+
+#define ASSERT_FOCUS_CHANGE(_changes, _oldFocus, _newFocus) \
+ { \
+ ASSERT_EQ(_oldFocus, _changes->oldFocus); \
+ ASSERT_EQ(_newFocus, _changes->newFocus); \
+ }
+
+// atest inputflinger_tests:FocusResolverTest
+
+namespace android::inputdispatcher {
+
+class FakeWindowHandle : public InputWindowHandle {
+public:
+ FakeWindowHandle(const std::string& name, const sp<IBinder>& token, bool focusable,
+ bool visible) {
+ mInfo.token = token;
+ mInfo.name = name;
+ mInfo.visible = visible;
+ mInfo.focusable = focusable;
+ }
+
+ bool updateInfo() { return true; }
+ void setFocusable(bool focusable) { mInfo.focusable = focusable; }
+ void setVisible(bool visible) { mInfo.visible = visible; }
+};
+
+TEST(FocusResolverTest, SetFocusedWindow) {
+ sp<IBinder> focusableWindowToken = new BBinder();
+ sp<IBinder> invisibleWindowToken = new BBinder();
+ sp<IBinder> unfocusableWindowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+ windows.push_back(new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */,
+ true /* visible */));
+ windows.push_back(new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */,
+ false /* visible */));
+ windows.push_back(new FakeWindowHandle("unfocusable", unfocusableWindowToken,
+ false /* focusable */, true /* visible */));
+
+ // focusable window can get focused
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = focusableWindowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken);
+ ASSERT_EQ(request.displayId, changes->displayId);
+
+ // invisible window cannot get focused
+ request.token = invisibleWindowToken;
+ changes = focusResolver.setFocusedWindow(request, windows);
+ ASSERT_EQ(focusableWindowToken, changes->oldFocus);
+ ASSERT_EQ(nullptr, changes->newFocus);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr);
+
+ // unfocusableWindowToken window cannot get focused
+ request.token = unfocusableWindowToken;
+ changes = focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FALSE(changes);
+}
+
+TEST(FocusResolverTest, SetFocusedMirroredWindow) {
+ sp<IBinder> focusableWindowToken = new BBinder();
+ sp<IBinder> invisibleWindowToken = new BBinder();
+ sp<IBinder> unfocusableWindowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+ windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */,
+ true /* visible */));
+ windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */,
+ true /* visible */));
+
+ windows.push_back(new FakeWindowHandle("Mirror2Visible", invisibleWindowToken,
+ true /* focusable */, true /* visible */));
+ windows.push_back(new FakeWindowHandle("Mirror2Invisible", invisibleWindowToken,
+ true /* focusable */, false /* visible */));
+
+ windows.push_back(new FakeWindowHandle("Mirror3Focusable", unfocusableWindowToken,
+ true /* focusable */, true /* visible */));
+ windows.push_back(new FakeWindowHandle("Mirror3Unfocusable", unfocusableWindowToken,
+ false /* focusable */, true /* visible */));
+
+ // mirrored window can get focused
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = focusableWindowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken);
+
+ // mirrored window with one visible window can get focused
+ request.token = invisibleWindowToken;
+ changes = focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ invisibleWindowToken);
+
+ // mirrored window with one or more unfocusable window cannot get focused
+ request.token = unfocusableWindowToken;
+ changes = focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ invisibleWindowToken, /*to*/ nullptr);
+}
+
+TEST(FocusResolverTest, SetInputWindows) {
+ sp<IBinder> focusableWindowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+ sp<FakeWindowHandle> window = new FakeWindowHandle("Focusable", focusableWindowToken,
+ true /* focusable */, true /* visible */);
+ windows.push_back(window);
+
+ // focusable window can get focused
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = focusableWindowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_EQ(focusableWindowToken, changes->newFocus);
+
+ // Window visibility changes and the window loses focus
+ window->setVisible(false);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr);
+}
+
+TEST(FocusResolverTest, FocusRequestsCanBePending) {
+ sp<IBinder> invisibleWindowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+
+ sp<FakeWindowHandle> invisibleWindow =
+ new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */,
+ false /* visible */);
+ windows.push_back(invisibleWindow);
+
+ // invisible window cannot get focused
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = invisibleWindowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FALSE(changes);
+
+ // Window visibility changes and the window gets focused
+ invisibleWindow->setVisible(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ invisibleWindowToken);
+}
+
+TEST(FocusResolverTest, FocusRequestsArePersistent) {
+ sp<IBinder> windowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+
+ sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken,
+ false /* focusable */, true /* visible */);
+ windows.push_back(window);
+
+ // non-focusable window cannot get focused
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = windowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FALSE(changes);
+
+ // Focusability changes and the window gets focused
+ window->setFocusable(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken);
+
+ // Visibility changes and the window loses focus
+ window->setVisible(false);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr);
+
+ // Visibility changes and the window gets focused
+ window->setVisible(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken);
+
+ // Window is gone and the window loses focus
+ changes = focusResolver.setInputWindows(request.displayId, {});
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr);
+
+ // Window returns and the window gains focus
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken);
+}
+
+TEST(FocusResolverTest, ConditionalFocusRequestsAreNotPersistent) {
+ sp<IBinder> hostWindowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+
+ sp<FakeWindowHandle> hostWindow =
+ new FakeWindowHandle("Host Window", hostWindowToken, true /* focusable */,
+ true /* visible */);
+ windows.push_back(hostWindow);
+ sp<IBinder> embeddedWindowToken = new BBinder();
+ sp<FakeWindowHandle> embeddedWindow =
+ new FakeWindowHandle("Embedded Window", embeddedWindowToken, true /* focusable */,
+ true /* visible */);
+ windows.push_back(embeddedWindow);
+
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = hostWindowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ hostWindowToken);
+
+ request.focusedToken = hostWindow->getToken();
+ request.token = embeddedWindowToken;
+ changes = focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken);
+
+ embeddedWindow->setFocusable(false);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ // The embedded window is no longer focusable, provide focus back to the original focused
+ // window.
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken);
+
+ embeddedWindow->setFocusable(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ // The embedded window is focusable again, but we it cannot gain focus unless there is another
+ // focus request.
+ ASSERT_FALSE(changes);
+
+ embeddedWindow->setVisible(false);
+ changes = focusResolver.setFocusedWindow(request, windows);
+ // If the embedded window is not visible/focusable, then we do not grant it focus and the
+ // request is dropped.
+ ASSERT_FALSE(changes);
+
+ embeddedWindow->setVisible(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ // If the embedded window becomes visble/focusable, nothing changes since the request has been
+ // dropped.
+ ASSERT_FALSE(changes);
+}
+TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) {
+ sp<IBinder> windowToken = new BBinder();
+ std::vector<sp<InputWindowHandle>> windows;
+
+ sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken,
+ true /* focusable */, true /* visible */);
+ windows.push_back(window);
+
+ FocusRequest request;
+ request.displayId = 42;
+ request.token = windowToken;
+ FocusResolver focusResolver;
+ std::optional<FocusResolver::FocusChanges> changes =
+ focusResolver.setFocusedWindow(request, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken);
+ ASSERT_EQ(request.displayId, changes->displayId);
+
+ // Start with a focused window
+ window->setFocusable(true);
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken);
+
+ // When a display is removed, all windows are removed from the display
+ // and our focused window loses focus
+ changes = focusResolver.setInputWindows(request.displayId, {});
+ ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr);
+ focusResolver.displayRemoved(request.displayId);
+
+ // When a display is readded, the window does not get focus since the request was cleared.
+ changes = focusResolver.setInputWindows(request.displayId, windows);
+ ASSERT_FALSE(changes);
+}
+
+} // namespace android::inputdispatcher