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+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ostream>
+
+#include <android-base/stringprintf.h>
+#include <ui/Rect.h>
+#include <ui/Rotation.h>
+#include <ui/Transform.h>
+
+namespace android {
+namespace compositionengine {
+
+// Geometrical space to which content is projected.
+// For example, this can be the layer space or the physical display space.
+struct ProjectionSpace {
+ ProjectionSpace() = default;
+ ProjectionSpace(ui::Size size, Rect content)
+ : bounds(std::move(size)), content(std::move(content)) {}
+
+ // Bounds of this space. Always starts at (0,0).
+ Rect bounds;
+
+ // Rect onto which content is projected.
+ Rect content;
+
+ // The orientation of this space. This value is meaningful only in relation to the rotation
+ // of another projection space and it's used to determine the rotating transformation when
+ // mapping between the two.
+ // As a convention when using this struct orientation = 0 for the "oriented*" projection
+ // spaces. For example when the display is rotated 90 degress counterclockwise, the orientation
+ // of the display space will become 90, while the orientation of the layer stack space will
+ // remain the same.
+ ui::Rotation orientation = ui::ROTATION_0;
+
+ // Returns a transform which maps this.content into destination.content
+ // and also rotates according to this.orientation and destination.orientation
+ ui::Transform getTransform(const ProjectionSpace& destination) const {
+ ui::Rotation rotation = destination.orientation - orientation;
+
+ // Compute a transformation which rotates the destination in a way it has the same
+ // orientation as us.
+ const uint32_t inverseRotationFlags = ui::Transform::toRotationFlags(-rotation);
+ ui::Transform inverseRotatingTransform;
+ inverseRotatingTransform.set(inverseRotationFlags, destination.bounds.width(),
+ destination.bounds.height());
+ // The destination content rotated so it has the same orientation as us.
+ Rect orientedDestContent = inverseRotatingTransform.transform(destination.content);
+
+ // Compute translation from the source content to (0, 0).
+ const float sourceX = content.left;
+ const float sourceY = content.top;
+ ui::Transform sourceTranslation;
+ sourceTranslation.set(-sourceX, -sourceY);
+
+ // Compute scaling transform which maps source content to destination content, assuming
+ // they are both at (0, 0).
+ ui::Transform scale;
+ const float scaleX = static_cast<float>(orientedDestContent.width()) / content.width();
+ const float scaleY = static_cast<float>(orientedDestContent.height()) / content.height();
+ scale.set(scaleX, 0, 0, scaleY);
+
+ // Compute translation from (0, 0) to the orientated destination content.
+ const float destX = orientedDestContent.left;
+ const float destY = orientedDestContent.top;
+ ui::Transform destTranslation;
+ destTranslation.set(destX, destY);
+
+ // Compute rotation transform.
+ const uint32_t orientationFlags = ui::Transform::toRotationFlags(rotation);
+ auto orientedDestWidth = destination.bounds.width();
+ auto orientedDestHeight = destination.bounds.height();
+ if (rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270) {
+ std::swap(orientedDestWidth, orientedDestHeight);
+ }
+ ui::Transform rotationTransform;
+ rotationTransform.set(orientationFlags, orientedDestWidth, orientedDestHeight);
+
+ // The layerStackSpaceRect and orientedDisplaySpaceRect are both in the logical orientation.
+ // Apply the logical translation, scale to physical size, apply the
+ // physical translation and finally rotate to the physical orientation.
+ return rotationTransform * destTranslation * scale * sourceTranslation;
+ }
+
+ bool operator==(const ProjectionSpace& other) const {
+ return bounds == other.bounds && content == other.content &&
+ orientation == other.orientation;
+ }
+};
+
+} // namespace compositionengine
+
+inline std::string to_string(const android::compositionengine::ProjectionSpace& space) {
+ return android::base::
+ StringPrintf("ProjectionSpace(bounds = %s, content = %s, orientation = %s)",
+ to_string(space.bounds).c_str(), to_string(space.content).c_str(),
+ toCString(space.orientation));
+}
+
+// Defining PrintTo helps with Google Tests.
+inline void PrintTo(const android::compositionengine::ProjectionSpace& space, ::std::ostream* os) {
+ *os << to_string(space);
+}
+
+} // namespace android \ No newline at end of file