summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h')
-rw-r--r--services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
new file mode 100644
index 0000000000..fb53ee04cd
--- /dev/null
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
@@ -0,0 +1,102 @@
+/*
+ * Copyright 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <compositionengine/Output.h>
+#include <compositionengine/ProjectionSpace.h>
+#include <compositionengine/impl/planner/LayerState.h>
+#include <renderengine/RenderEngine.h>
+
+#include <renderengine/ExternalTexture.h>
+#include <chrono>
+#include "android-base/macros.h"
+
+namespace android::compositionengine::impl::planner {
+
+// A pool of textures that only manages textures of a single size.
+// While it is possible to define a texture pool supporting variable-sized textures to save on
+// memory, it is a simpler implementation to only manage screen-sized textures. The texture pool is
+// unbounded - there are a minimum number of textures preallocated. Under heavy system load, new
+// textures may be allocated, but only a maximum number of retained once those textures are no
+// longer necessary.
+class TexturePool {
+public:
+ // RAII class helping with managing textures from the texture pool
+ // Textures once they're no longer used should be returned to the pool instead of outright
+ // deleted.
+ class AutoTexture {
+ public:
+ AutoTexture(TexturePool& texturePool,
+ std::shared_ptr<renderengine::ExternalTexture> texture, const sp<Fence>& fence)
+ : mTexturePool(texturePool), mTexture(texture), mFence(fence) {}
+
+ ~AutoTexture() { mTexturePool.returnTexture(std::move(mTexture), mFence); }
+
+ sp<Fence> getReadyFence() { return mFence; }
+
+ void setReadyFence(const sp<Fence>& fence) { mFence = fence; }
+
+ // Disable copying and assigning
+ AutoTexture(const AutoTexture&) = delete;
+ AutoTexture& operator=(const AutoTexture&) = delete;
+
+ // Gets a pointer to the underlying external texture
+ const std::shared_ptr<renderengine::ExternalTexture>& get() const { return mTexture; }
+
+ private:
+ TexturePool& mTexturePool;
+ std::shared_ptr<renderengine::ExternalTexture> mTexture;
+ sp<Fence> mFence;
+ };
+
+ TexturePool(renderengine::RenderEngine& renderEngine) : mRenderEngine(renderEngine) {}
+
+ virtual ~TexturePool() = default;
+
+ // Sets the display size for the texture pool.
+ // This will trigger a reallocation for all remaining textures in the pool.
+ // setDisplaySize must be called for the texture pool to be used.
+ void setDisplaySize(ui::Size size);
+
+ // Borrows a new texture from the pool.
+ // If the pool is currently starved of textures, then a new texture is generated.
+ // When the AutoTexture object is destroyed, the scratch texture is automatically returned
+ // to the pool.
+ std::shared_ptr<AutoTexture> borrowTexture();
+
+protected:
+ // Proteted visibility so that they can be used for testing
+ const static constexpr size_t kMinPoolSize = 3;
+ const static constexpr size_t kMaxPoolSize = 4;
+
+ struct Entry {
+ std::shared_ptr<renderengine::ExternalTexture> texture;
+ sp<Fence> fence;
+ };
+
+ std::deque<Entry> mPool;
+
+private:
+ std::shared_ptr<renderengine::ExternalTexture> genTexture();
+ // Returns a previously borrowed texture to the pool.
+ void returnTexture(std::shared_ptr<renderengine::ExternalTexture>&& texture,
+ const sp<Fence>& fence);
+ renderengine::RenderEngine& mRenderEngine;
+ ui::Size mSize;
+};
+
+} // namespace android::compositionengine::impl::planner