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-rw-r--r--services/surfaceflinger/Layer.cpp126
1 files changed, 60 insertions, 66 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index dbd2793276..e4a777f3c7 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1117,46 +1117,59 @@ StretchEffect Layer::getStretchEffect() const {
return StretchEffect{};
}
-void Layer::updateTreeHasFrameRateVote() {
- const auto traverseTree = [&](const LayerVector::Visitor& visitor) {
- auto parent = getParent();
- while (parent) {
- visitor(parent.get());
- parent = parent->getParent();
+bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) {
+ // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate
+ const auto frameRate = [&] {
+ if (mDrawingState.frameRate.rate.isValid() ||
+ mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) {
+ return mDrawingState.frameRate;
}
- traverse(LayerVector::StateSet::Current, visitor);
- };
-
- // update parents and children about the vote
- // First traverse the tree and count how many layers has votes.
- int layersWithVote = 0;
- traverseTree([&layersWithVote](Layer* layer) {
- const auto layerVotedWithDefaultCompatibility =
- layer->mDrawingState.frameRate.rate.isValid() &&
- layer->mDrawingState.frameRate.type == FrameRateCompatibility::Default;
- const auto layerVotedWithNoVote =
- layer->mDrawingState.frameRate.type == FrameRateCompatibility::NoVote;
- const auto layerVotedWithExactCompatibility =
- layer->mDrawingState.frameRate.type == FrameRateCompatibility::Exact;
-
- // We do not count layers that are ExactOrMultiple for the same reason
- // we are allowing touch boost for those layers. See
- // RefreshRateConfigs::getBestRefreshRate for more details.
- if (layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
- layerVotedWithExactCompatibility) {
- layersWithVote++;
+ return parentFrameRate;
+ }();
+
+ *transactionNeeded |= setFrameRateForLayerTree(frameRate);
+
+ // The frame rate is propagated to the children
+ bool childrenHaveFrameRate = false;
+ for (const sp<Layer>& child : mCurrentChildren) {
+ childrenHaveFrameRate |=
+ child->propagateFrameRateForLayerTree(frameRate, transactionNeeded);
+ }
+
+ // If we don't have a valid frame rate, but the children do, we set this
+ // layer as NoVote to allow the children to control the refresh rate
+ if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote &&
+ childrenHaveFrameRate) {
+ *transactionNeeded |=
+ setFrameRateForLayerTree(FrameRate(Fps(0.0f), FrameRateCompatibility::NoVote));
+ }
+
+ // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for
+ // the same reason we are allowing touch boost for those layers. See
+ // RefreshRateConfigs::getBestRefreshRate for more details.
+ const auto layerVotedWithDefaultCompatibility =
+ frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default;
+ const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote;
+ const auto layerVotedWithExactCompatibility =
+ frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact;
+ return layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
+ layerVotedWithExactCompatibility || childrenHaveFrameRate;
+}
+
+void Layer::updateTreeHasFrameRateVote() {
+ const auto root = [&]() -> sp<Layer> {
+ sp<Layer> layer = this;
+ while (auto parent = layer->getParent()) {
+ layer = parent;
}
- });
+ return layer;
+ }();
- // Now we can update the tree frame rate vote for each layer in the tree
- const bool treeHasFrameRateVote = layersWithVote > 0;
bool transactionNeeded = false;
+ root->propagateFrameRateForLayerTree({}, &transactionNeeded);
- traverseTree([treeHasFrameRateVote, &transactionNeeded](Layer* layer) {
- transactionNeeded = layer->updateFrameRateForLayerTree(treeHasFrameRateVote);
- });
-
+ // TODO(b/195668952): we probably don't need eTraversalNeeded here
if (transactionNeeded) {
mFlinger->setTransactionFlags(eTraversalNeeded);
}
@@ -1283,42 +1296,23 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
return surfaceFrame;
}
-bool Layer::updateFrameRateForLayerTree(bool treeHasFrameRateVote) {
- const auto updateDrawingState = [&](FrameRate frameRate) {
- if (mDrawingState.frameRateForLayerTree == frameRate) {
- return false;
- }
-
- mDrawingState.frameRateForLayerTree = frameRate;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- mFlinger->mScheduler->recordLayerHistory(this, systemTime(),
- LayerHistory::LayerUpdateType::SetFrameRate);
-
- return true;
- };
-
- const auto frameRate = mDrawingState.frameRate;
- if (frameRate.rate.isValid() || frameRate.type == FrameRateCompatibility::NoVote) {
- return updateDrawingState(frameRate);
+bool Layer::setFrameRateForLayerTree(FrameRate frameRate) {
+ if (mDrawingState.frameRateForLayerTree == frameRate) {
+ return false;
}
- // This layer doesn't have a frame rate. Check if its ancestors have a vote
- for (sp<Layer> parent = getParent(); parent; parent = parent->getParent()) {
- if (parent->mDrawingState.frameRate.rate.isValid()) {
- return updateDrawingState(parent->mDrawingState.frameRate);
- }
- }
+ mDrawingState.frameRateForLayerTree = frameRate;
- // This layer and its ancestors don't have a frame rate. If one of successors
- // has a vote, return a NoVote for successors to set the vote
- if (treeHasFrameRateVote) {
- return updateDrawingState(FrameRate(Fps(0.0f), FrameRateCompatibility::NoVote));
- }
+ // TODO(b/195668952): we probably don't need to dirty visible regions here
+ // or even store frameRateForLayerTree in mDrawingState
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
+ setTransactionFlags(eTransactionNeeded);
+
+ mFlinger->mScheduler->recordLayerHistory(this, systemTime(),
+ LayerHistory::LayerUpdateType::SetFrameRate);
- return updateDrawingState(frameRate);
+ return true;
}
Layer::FrameRate Layer::getFrameRateForLayerTree() const {