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-rw-r--r--services/surfaceflinger/Layer.cpp34
1 files changed, 33 insertions, 1 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 6ed4a94f25..be16942d40 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2194,6 +2194,37 @@ Rect Layer::getInputBounds() const {
return getCroppedBufferSize(getDrawingState());
}
+// Applies the given transform to the region, while protecting against overflows caused by any
+// offsets. If applying the offset in the transform to any of the Rects in the region would result
+// in an overflow, they are not added to the output Region.
+static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r,
+ const std::string& debugWindowName) {
+ // Round the translation using the same rounding strategy used by ui::Transform.
+ const auto tx = static_cast<int32_t>(t.tx() + 0.5);
+ const auto ty = static_cast<int32_t>(t.ty() + 0.5);
+
+ ui::Transform transformWithoutOffset = t;
+ transformWithoutOffset.set(0.f, 0.f);
+
+ const Region transformed = transformWithoutOffset.transform(r);
+
+ // Apply the translation to each of the Rects in the region while discarding any that overflow.
+ Region ret;
+ for (const auto& rect : transformed) {
+ Rect newRect;
+ if (__builtin_add_overflow(rect.left, tx, &newRect.left) ||
+ __builtin_add_overflow(rect.top, ty, &newRect.top) ||
+ __builtin_add_overflow(rect.right, tx, &newRect.right) ||
+ __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) {
+ ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.",
+ debugWindowName.c_str());
+ continue;
+ }
+ ret.orSelf(newRect);
+ }
+ return ret;
+}
+
void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) {
Rect tmpBounds = getInputBounds();
if (!tmpBounds.isValid()) {
@@ -2256,7 +2287,8 @@ void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDi
info.transform = inputToDisplay.inverse();
// The touchable region is specified in the input coordinate space. Change it to display space.
- info.touchableRegion = inputToDisplay.transform(info.touchableRegion);
+ info.touchableRegion =
+ transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName);
}
void Layer::fillTouchOcclusionMode(WindowInfo& info) {