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-rw-r--r--services/surfaceflinger/Layer.h892
1 files changed, 446 insertions, 446 deletions
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 2c90c92f6c..6b56b2d924 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -1,3 +1,4 @@
+
/*
* Copyright (C) 2007 The Android Open Source Project
*
@@ -26,15 +27,18 @@
#include <renderengine/Mesh.h>
#include <renderengine/Texture.h>
#include <sys/types.h>
+#include <ui/BlurRegion.h>
#include <ui/FloatRect.h>
#include <ui/FrameStats.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
+#include <ui/StretchEffect.h>
#include <ui/Transform.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
+#include <chrono>
#include <cstdint>
#include <list>
#include <optional>
@@ -44,19 +48,21 @@
#include "ClientCache.h"
#include "DisplayHardware/ComposerHal.h"
#include "DisplayHardware/HWComposer.h"
+#include "Fps.h"
#include "FrameTracker.h"
#include "LayerVector.h"
#include "MonitoredProducer.h"
#include "RenderArea.h"
+#include "Scheduler/LayerInfo.h"
+#include "Scheduler/Seamlessness.h"
#include "SurfaceFlinger.h"
-#include "TransactionCompletedThread.h"
+#include "SurfaceTracing.h"
+#include "TransactionCallbackInvoker.h"
using namespace android::surfaceflinger;
namespace android {
-// ---------------------------------------------------------------------------
-
class Client;
class Colorizer;
class DisplayDevice;
@@ -73,7 +79,9 @@ namespace impl {
class SurfaceInterceptor;
}
-// ---------------------------------------------------------------------------
+namespace frametimeline {
+class SurfaceFrame;
+} // namespace frametimeline
struct LayerCreationArgs {
LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
@@ -106,14 +114,6 @@ class Layer : public virtual RefBase, compositionengine::LayerFE {
static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
public:
- mutable bool contentDirty{false};
- Region surfaceDamageRegion;
-
- // Layer serial number. This gives layers an explicit ordering, so we
- // have a stable sort order when their layer stack and Z-order are
- // the same.
- int32_t sequence{sSequence++};
-
enum { // flags for doTransaction()
eDontUpdateGeometryState = 0x00000001,
eVisibleRegion = 0x00000002,
@@ -143,37 +143,8 @@ public:
float radius = 0.0f;
};
- // FrameRateCompatibility specifies how we should interpret the frame rate associated with
- // the layer.
- enum class FrameRateCompatibility {
- Default, // Layer didn't specify any specific handling strategy
-
- ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
- // content properly. Any other value will result in a pull down.
-
- NoVote, // Layer doesn't have any requirements for the refresh rate and
- // should not be considered when the display refresh rate is determined.
- };
-
- // Encapsulates the frame rate and compatibility of the layer. This information will be used
- // when the display refresh rate is determined.
- struct FrameRate {
- float rate;
- FrameRateCompatibility type;
-
- FrameRate() : rate(0), type(FrameRateCompatibility::Default) {}
- FrameRate(float rate, FrameRateCompatibility type) : rate(rate), type(type) {}
-
- bool operator==(const FrameRate& other) const {
- return rate == other.rate && type == other.type;
- }
-
- bool operator!=(const FrameRate& other) const { return !(*this == other); }
-
- // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
- // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
- static FrameRateCompatibility convertCompatibility(int8_t compatibility);
- };
+ using FrameRate = scheduler::LayerInfo::FrameRate;
+ using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility;
struct State {
Geometry active_legacy;
@@ -187,19 +158,14 @@ public:
// to achieve mirroring.
uint32_t layerStack;
- uint8_t flags;
+ uint32_t flags;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
bool modified;
// Crop is expressed in layer space coordinate.
- Rect crop_legacy;
- Rect requestedCrop_legacy;
-
- // If set, defers this state update until the identified Layer
- // receives a frame with the given frameNumber
- wp<Layer> barrierLayer_legacy;
- uint64_t frameNumber_legacy;
+ Rect crop;
+ Rect requestedCrop;
// the transparentRegion hint is a bit special, it's latched only
// when we receive a buffer -- this is because it's "content"
@@ -220,7 +186,6 @@ public:
float cornerRadius;
int backgroundBlurRadius;
- bool inputInfoChanged;
InputWindowInfo inputInfo;
wp<Layer> touchableRegionCrop;
@@ -229,17 +194,19 @@ public:
// The fields below this point are only used by BufferStateLayer
uint64_t frameNumber;
- Geometry active;
+ uint32_t width;
+ uint32_t height;
+ ui::Transform transform;
- uint32_t transform;
+ uint32_t bufferTransform;
bool transformToDisplayInverse;
- Rect crop;
Region transparentRegionHint;
- sp<GraphicBuffer> buffer;
+ std::shared_ptr<renderengine::ExternalTexture> buffer;
client_cache_t clientCacheId;
sp<Fence> acquireFence;
+ std::shared_ptr<FenceTime> acquireFenceTime;
HdrMetadata hdrMetadata;
Region surfaceDamageRegion;
int32_t api;
@@ -257,19 +224,23 @@ public:
// recent callback handle.
std::deque<sp<CallbackHandle>> callbackHandles;
bool colorSpaceAgnostic;
- nsecs_t desiredPresentTime = -1;
+ nsecs_t desiredPresentTime = 0;
+ bool isAutoTimestamp = true;
// Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
// be rendered around the layer.
float shadowRadius;
+ // Layer regions that are made of custom materials, like frosted glass
+ std::vector<BlurRegion> blurRegions;
+
// Priority of the layer assigned by Window Manager.
int32_t frameRateSelectionPriority;
FrameRate frameRate;
- // Indicates whether parents / children of this layer had set FrameRate
- bool treeHasFrameRateVote;
+ // The combined frame rate of parents / children of this layer
+ FrameRate frameRateForLayerTree;
// Set by window manager indicating the layer and all its children are
// in a different orientation than the display. The hint suggests that
@@ -279,19 +250,85 @@ public:
// a buffer of a different size. ui::Transform::ROT_INVALID means the
// a fixed transform hint is not set.
ui::Transform::RotationFlags fixedTransformHint;
+
+ // The vsync info that was used to start the transaction
+ FrameTimelineInfo frameTimelineInfo;
+
+ // When the transaction was posted
+ nsecs_t postTime;
+
+ sp<ITransactionCompletedListener> releaseBufferListener;
+ // SurfaceFrame that tracks the timeline of Transactions that contain a Buffer. Only one
+ // such SurfaceFrame exists because only one buffer can be presented on the layer per vsync.
+ // If multiple buffers are queued, the prior ones will be dropped, along with the
+ // SurfaceFrame that's tracking them.
+ std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX;
+ // A map of token(frametimelineVsyncId) to the SurfaceFrame that's tracking a transaction
+ // that contains the token. Only one SurfaceFrame exisits for transactions that share the
+ // same token, unless they are presented in different vsyncs.
+ std::unordered_map<int64_t, std::shared_ptr<frametimeline::SurfaceFrame>>
+ bufferlessSurfaceFramesTX;
+ // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to
+ // trigger a warning if the number of SurfaceFrames crosses the threshold.
+ static constexpr uint32_t kStateSurfaceFramesThreshold = 25;
+
+ // Stretch effect to apply to this layer
+ StretchEffect stretchEffect;
+
+ Rect bufferCrop;
+ Rect destinationFrame;
+ };
+
+ /*
+ * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
+ * is called.
+ */
+ class LayerCleaner {
+ sp<SurfaceFlinger> mFlinger;
+ sp<Layer> mLayer;
+
+ protected:
+ ~LayerCleaner() {
+ // destroy client resources
+ mFlinger->onHandleDestroyed(mLayer);
+ }
+
+ public:
+ LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
+ : mFlinger(flinger), mLayer(layer) {}
+ };
+
+ /*
+ * The layer handle is just a BBinder object passed to the client
+ * (remote process) -- we don't keep any reference on our side such that
+ * the dtor is called when the remote side let go of its reference.
+ *
+ * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
+ * this layer when the handle is destroyed.
+ */
+ class Handle : public BBinder, public LayerCleaner {
+ public:
+ Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
+ : LayerCleaner(flinger, layer), owner(layer) {}
+
+ wp<Layer> owner;
};
explicit Layer(const LayerCreationArgs& args);
virtual ~Layer();
- void onFirstRef() override;
+ static bool isLayerFocusedBasedOnPriority(int32_t priority);
+ static void miniDumpHeader(std::string& result);
+ static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
- int getWindowType() const { return mWindowType; }
+ // Provide unique string for each class type in the Layer hierarchy
+ virtual const char* getType() const = 0;
- void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
- bool getPrimaryDisplayOnly() const { return mPrimaryDisplayOnly; }
+ // true if this layer is visible, false otherwise
+ virtual bool isVisible() const = 0;
+
+ virtual sp<Layer> createClone() = 0;
- // ------------------------------------------------------------------------
// Geometry setting functions.
//
// The following group of functions are used to specify the layers
@@ -304,7 +341,6 @@ public:
//
// The first set of geometry functions are controlled by the scaling mode, described
// in window.h. The scaling mode may be set by the client, as it submits buffers.
- // This value may be overriden through SurfaceControl, with setOverrideScalingMode.
//
// Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
// matrix updates will not be applied while a resize is pending
@@ -335,7 +371,7 @@ public:
// space for top-level layers.
virtual bool setPosition(float x, float y);
// Buffer space
- virtual bool setCrop_legacy(const Rect& crop);
+ virtual bool setCrop(const Rect& crop);
// TODO(b/38182121): Could we eliminate the various latching modes by
// using the layer hierarchy?
@@ -355,22 +391,14 @@ public:
// When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
// is specified in pixels.
virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
+ virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
virtual bool setTransparentRegionHint(const Region& transparent);
- virtual bool setFlags(uint8_t flags, uint8_t mask);
+ virtual bool setFlags(uint32_t flags, uint32_t mask);
virtual bool setLayerStack(uint32_t layerStack);
virtual uint32_t getLayerStack() const;
- virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
- uint64_t frameNumber);
- virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
- virtual bool setOverrideScalingMode(int32_t overrideScalingMode);
virtual bool setMetadata(const LayerMetadata& data);
- bool reparentChildren(const sp<IBinder>& newParentHandle);
- void reparentChildren(const sp<Layer>& newParent);
- virtual void setChildrenDrawingParent(const sp<Layer>& layer);
+ virtual void setChildrenDrawingParent(const sp<Layer>&);
virtual bool reparent(const sp<IBinder>& newParentHandle);
- virtual bool detachChildren();
- bool attachChildren();
- bool isLayerDetached() const { return mLayerDetached; }
virtual bool setColorTransform(const mat4& matrix);
virtual mat4 getColorTransform() const;
virtual bool hasColorTransform() const;
@@ -379,11 +407,13 @@ public:
// Used only to set BufferStateLayer state
virtual bool setTransform(uint32_t /*transform*/) { return false; };
virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
- virtual bool setCrop(const Rect& /*crop*/) { return false; };
- virtual bool setFrame(const Rect& /*frame*/) { return false; };
- virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
- nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
- const client_cache_t& /*clientCacheId*/) {
+ virtual bool setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& /*buffer*/,
+ const sp<Fence>& /*acquireFence*/, nsecs_t /*postTime*/,
+ nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/,
+ const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */,
+ std::optional<nsecs_t> /* dequeueTime */,
+ const FrameTimelineInfo& /*info*/,
+ const sp<ITransactionCompletedListener>& /* releaseBufferListener */) {
return false;
};
virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
@@ -396,30 +426,20 @@ public:
const std::vector<sp<CallbackHandle>>& /*handles*/) {
return false;
};
- virtual void forceSendCallbacks() {}
virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
nsecs_t /*requestedPresentTime*/) {
return false;
}
virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
virtual bool setColorSpaceAgnostic(const bool agnostic);
- bool setShadowRadius(float shadowRadius);
virtual bool setFrameRateSelectionPriority(int32_t priority);
virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
+ virtual void setAutoRefresh(bool /* autoRefresh */) {}
// If the variable is not set on the layer, it traverses up the tree to inherit the frame
// rate priority from its parent.
virtual int32_t getFrameRateSelectionPriority() const;
- static bool isLayerFocusedBasedOnPriority(int32_t priority);
-
virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
- // Before color management is introduced, contents on Android have to be
- // desaturated in order to match what they appears like visually.
- // With color management, these contents will appear desaturated, thus
- // needed to be saturated so that they match what they are designed for
- // visually.
- bool isLegacyDataSpace() const;
-
virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
virtual compositionengine::LayerFECompositionState* editCompositionState();
@@ -428,49 +448,7 @@ public:
// one empty rect.
virtual void useSurfaceDamage() {}
virtual void useEmptyDamage() {}
-
- uint32_t getTransactionFlags() const { return mTransactionFlags; }
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
-
- // Deprecated, please use compositionengine::Output::belongsInOutput()
- // instead.
- // TODO(lpique): Move the remaining callers (screencap) to the new function.
- bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const {
- return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay);
- }
-
- FloatRect getBounds(const Region& activeTransparentRegion) const;
- FloatRect getBounds() const;
-
- // Compute bounds for the layer and cache the results.
- void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
-
- // Returns the buffer scale transform if a scaling mode is set.
- ui::Transform getBufferScaleTransform() const;
-
- // Get effective layer transform, taking into account all its parent transform with any
- // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
- ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
-
- // Returns the bounds of the layer without any buffer scaling.
- FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
-
- int32_t getSequence() const { return sequence; }
-
- // For tracing.
- // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
- // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
- // creates its tracks by buffer id and has no way of associating a buffer back to the process
- // that created it, the current implementation is only sufficient for cases where a buffer is
- // only used within a single layer.
- uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
-
- // -----------------------------------------------------------------------
- // Virtuals
-
- // Provide unique string for each class type in the Layer hierarchy
- virtual const char* getType() const = 0;
+ Region getVisibleRegion(const DisplayDevice*) const;
/*
* isOpaque - true if this surface is opaque
@@ -482,31 +460,12 @@ public:
virtual bool isOpaque(const Layer::State&) const { return false; }
/*
- * isSecure - true if this surface is secure, that is if it prevents
- * screenshots or VNC servers.
- */
- bool isSecure() const;
-
- /*
- * isVisible - true if this layer is visible, false otherwise
- */
- virtual bool isVisible() const = 0;
-
- /*
- * isHiddenByPolicy - true if this layer has been forced invisible.
- * just because this is false, doesn't mean isVisible() is true.
- * For example if this layer has no active buffer, it may not be hidden by
- * policy, but it still can not be visible.
- */
- bool isHiddenByPolicy() const;
-
- /*
* Returns whether this layer can receive input.
*/
virtual bool canReceiveInput() const;
/*
- * isProtected - true if the layer may contain protected content in the
+ * isProtected - true if the layer may contain protected contents in the
* GRALLOC_USAGE_PROTECTED sense.
*/
virtual bool isProtected() const { return false; }
@@ -526,33 +485,15 @@ public:
// to avoid grabbing the lock again to avoid deadlock
virtual bool isCreatedFromMainThread() const { return false; }
- bool isRemovedFromCurrentState() const;
-
- LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags,
- const DisplayDevice*) const;
-
- // Write states that are modified by the main thread. This includes drawing
- // state as well as buffer data. This should be called in the main or tracing
- // thread.
- void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
- const DisplayDevice*) const;
- // Write drawing or current state. If writing current state, the caller should hold the
- // external mStateLock. If writing drawing state, this function should be called on the
- // main or tracing thread.
- void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet,
- uint32_t traceFlags = SurfaceTracing::TRACE_ALL) const;
-
- virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
- virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
- virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
- virtual ui::Transform getActiveTransform(const Layer::State& s) const {
- return s.active_legacy.transform;
- }
+ uint32_t getActiveWidth(const Layer::State& s) const { return s.width; }
+ uint32_t getActiveHeight(const Layer::State& s) const { return s.height; }
+ ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; }
virtual Region getActiveTransparentRegion(const Layer::State& s) const {
return s.activeTransparentRegion_legacy;
}
- virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
+ virtual Rect getCrop(const Layer::State& s) const { return s.crop; }
virtual bool needsFiltering(const DisplayDevice*) const { return false; }
+
// True if this layer requires filtering
// This method is distinct from needsFiltering() in how the filter
// requirement is computed. needsFiltering() compares displayFrame and crop,
@@ -566,65 +507,16 @@ public:
return false;
}
- // This layer is not a clone, but it's the parent to the cloned hierarchy. The
- // variable mClonedChild represents the top layer that will be cloned so this
- // layer will be the parent of mClonedChild.
- // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
- // if the real layer is destroyed, then the clone layer will also be destroyed.
- sp<Layer> mClonedChild;
-
- virtual sp<Layer> createClone() = 0;
- void updateMirrorInfo();
virtual void updateCloneBufferInfo(){};
-protected:
- sp<compositionengine::LayerFE> asLayerFE() const;
- sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
- bool isClone() { return mClonedFrom != nullptr; }
- bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
-
- virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
-
- void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
- void updateClonedChildren(const sp<Layer>& mirrorRoot,
- std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
- void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
- void addChildToDrawing(const sp<Layer>& layer);
- void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
- virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
- compositionengine::LayerFE::ClientCompositionTargetSettings&);
- virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
- const LayerFE::LayerSettings& layerSettings, const Rect& displayViewport,
- ui::Dataspace outputDataspace);
- // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
- // the settings clears the content with a solid black fill.
- void prepareClearClientComposition(LayerFE::LayerSettings& layerSettings, bool blackout) const;
-
-public:
- /*
- * compositionengine::LayerFE overrides
- */
- const compositionengine::LayerFECompositionState* getCompositionState() const override;
- bool onPreComposition(nsecs_t) override;
- void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
- std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
- compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
- void onLayerDisplayed(const sp<Fence>& releaseFence) override;
- const char* getDebugName() const override;
-
-protected:
- void prepareBasicGeometryCompositionState();
- void prepareGeometryCompositionState();
- virtual void preparePerFrameCompositionState();
- void prepareCursorCompositionState();
-
-public:
virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
virtual bool isHdrY410() const { return false; }
virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
+ virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
+
/*
* called after composition.
* returns true if the layer latched a new buffer this frame.
@@ -641,11 +533,6 @@ public:
virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
const CompositorTiming& /*compositorTiming*/) {}
- /*
- * doTransaction - process the transaction. This is a good place to figure
- * out which attributes of the surface have changed.
- */
- uint32_t doTransaction(uint32_t transactionFlags);
/*
* latchBuffer - called each time the screen is redrawn and returns whether
@@ -663,62 +550,192 @@ public:
virtual void latchAndReleaseBuffer() {}
/*
- * Remove relative z for the layer if its relative parent is not part of the
- * provided layer tree.
+ * returns the rectangle that crops the content of the layer and scales it
+ * to the layer's size.
*/
- void removeRelativeZ(const std::vector<Layer*>& layersInTree);
+ virtual Rect getBufferCrop() const { return Rect(); }
/*
- * Remove from current state and mark for removal.
+ * Returns the transform applied to the buffer.
*/
- void removeFromCurrentState();
+ virtual uint32_t getBufferTransform() const { return 0; }
+
+ virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
+
+ virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
/*
- * called with the state lock from a binder thread when the layer is
- * removed from the current list to the pending removal list
+ * Returns if a frame is ready
*/
- void onRemovedFromCurrentState();
+ virtual bool hasReadyFrame() const { return false; }
+
+ virtual int32_t getQueuedFrameCount() const { return 0; }
+
+ /**
+ * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
+ * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
+ */
+ virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
+
+ /**
+ * Returns the source bounds. If the bounds are not defined, it is inferred from the
+ * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
+ * For the root layer, this is the display viewport size.
+ */
+ virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
+ return parentBounds;
+ }
+ virtual FrameRate getFrameRateForLayerTree() const;
+
+ virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
+ return {};
+ }
+
+ virtual bool getTransformToDisplayInverse() const { return false; }
+
+ // Returns how rounded corners should be drawn for this layer.
+ // This will traverse the hierarchy until it reaches its root, finding topmost rounded
+ // corner definition and converting it into current layer's coordinates.
+ // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
+ // ignored.
+ virtual RoundedCornerState getRoundedCornerState() const;
+
+ bool hasRoundedCorners() const override { return getRoundedCornerState().radius > .0f; }
+
+ virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
+ /**
+ * Return whether this layer needs an input info. For most layer types
+ * this is only true if they explicitly set an input-info but BufferLayer
+ * overrides this so we can generate input-info for Buffered layers that don't
+ * have them (for input occlusion detection checks).
+ */
+ virtual bool needsInputInfo() const { return hasInputInfo(); }
+
+ // Implements RefBase.
+ void onFirstRef() override;
+
+ // implements compositionengine::LayerFE
+ const compositionengine::LayerFECompositionState* getCompositionState() const override;
+ bool onPreComposition(nsecs_t) override;
+ void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
+ std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
+ compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
+ void onLayerDisplayed(const sp<Fence>& releaseFence) override;
+ const char* getDebugName() const override;
+
+ bool setShadowRadius(float shadowRadius);
+
+ // Before color management is introduced, contents on Android have to be
+ // desaturated in order to match what they appears like visually.
+ // With color management, these contents will appear desaturated, thus
+ // needed to be saturated so that they match what they are designed for
+ // visually.
+ bool isLegacyDataSpace() const;
+
+ uint32_t getTransactionFlags() const { return mTransactionFlags; }
+ uint32_t getTransactionFlags(uint32_t flags);
+ uint32_t setTransactionFlags(uint32_t flags);
+
+ // Deprecated, please use compositionengine::Output::belongsInOutput()
+ // instead.
+ // TODO(lpique): Move the remaining callers (screencap) to the new function.
+ bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
+
+ FloatRect getBounds(const Region& activeTransparentRegion) const;
+ FloatRect getBounds() const;
+
+ // Compute bounds for the layer and cache the results.
+ void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
+
+ int32_t getSequence() const override { return sequence; }
+
+ // For tracing.
+ // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
+ // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
+ // creates its tracks by buffer id and has no way of associating a buffer back to the process
+ // that created it, the current implementation is only sufficient for cases where a buffer is
+ // only used within a single layer.
+ uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
/*
- * Called when the layer is added back to the current state list.
+ * isSecure - true if this surface is secure, that is if it prevents
+ * screenshots or VNC servers. A surface can be set to be secure by the
+ * application, being secure doesn't mean the surface has DRM contents.
*/
- void addToCurrentState();
+ bool isSecure() const;
/*
- * Sets display transform hint on BufferLayerConsumer.
+ * isHiddenByPolicy - true if this layer has been forced invisible.
+ * just because this is false, doesn't mean isVisible() is true.
+ * For example if this layer has no active buffer, it may not be hidden by
+ * policy, but it still can not be visible.
*/
- void updateTransformHint(ui::Transform::RotationFlags);
+ bool isHiddenByPolicy() const;
+
+ bool isRemovedFromCurrentState() const;
+
+ LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
+
+ // Write states that are modified by the main thread. This includes drawing
+ // state as well as buffer data. This should be called in the main or tracing
+ // thread.
+ void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
+ // Write drawing or current state. If writing current state, the caller should hold the
+ // external mStateLock. If writing drawing state, this function should be called on the
+ // main or tracing thread.
+ void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
+ uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
+
+ InputWindowInfo::Type getWindowType() const { return mWindowType; }
+
+ bool getPrimaryDisplayOnly() const;
+
+ void updateMirrorInfo();
/*
- * returns the rectangle that crops the content of the layer and scales it
- * to the layer's size.
+ * doTransaction - process the transaction. This is a good place to figure
+ * out which attributes of the surface have changed.
*/
- virtual Rect getBufferCrop() const { return Rect(); }
+ virtual uint32_t doTransaction(uint32_t transactionFlags);
/*
- * Returns the transform applied to the buffer.
+ * Called before updating the drawing state buffer. Used by BufferStateLayer to release any
+ * unlatched buffers in the drawing state.
*/
- virtual uint32_t getBufferTransform() const { return 0; }
+ virtual void bufferMayChange(const sp<GraphicBuffer>& /* newBuffer */){};
- virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
+ /*
+ * Remove relative z for the layer if its relative parent is not part of the
+ * provided layer tree.
+ */
+ void removeRelativeZ(const std::vector<Layer*>& layersInTree);
- virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
+ /*
+ * Remove from current state and mark for removal.
+ */
+ void removeFromCurrentState();
/*
- * Returns if a frame is ready
+ * called with the state lock from a binder thread when the layer is
+ * removed from the current list to the pending removal list
*/
- virtual bool hasReadyFrame() const { return false; }
+ void onRemovedFromCurrentState();
- virtual int32_t getQueuedFrameCount() const { return 0; }
+ /*
+ * Called when the layer is added back to the current state list.
+ */
+ void addToCurrentState();
+
+ /*
+ * Sets display transform hint on BufferLayerConsumer.
+ */
+ void updateTransformHint(ui::Transform::RotationFlags);
- // -----------------------------------------------------------------------
inline const State& getDrawingState() const { return mDrawingState; }
- inline const State& getCurrentState() const { return mCurrentState; }
- inline State& getCurrentState() { return mCurrentState; }
+ inline State& getDrawingState() { return mDrawingState; }
LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
- static void miniDumpHeader(std::string& result);
void miniDump(std::string& result, const DisplayDevice&) const;
void dumpFrameStats(std::string& result) const;
void dumpFrameEvents(std::string& result);
@@ -726,17 +743,10 @@ public:
void clearFrameStats();
void logFrameStats();
void getFrameStats(FrameStats* outStats) const;
-
- virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
- return {};
- }
-
void onDisconnect();
void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
FrameEventHistoryDelta* outDelta);
- virtual bool getTransformToDisplayInverse() const { return false; }
-
ui::Transform getTransform() const;
// Returns the Alpha of the Surface, accounting for the Alpha
@@ -753,15 +763,6 @@ public:
// is ready to acquire a buffer.
ui::Transform::RotationFlags getFixedTransformHint() const;
- // Returns how rounded corners should be drawn for this layer.
- // This will traverse the hierarchy until it reaches its root, finding topmost rounded
- // corner definition and converting it into current layer's coordinates.
- // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
- // ignored.
- virtual RoundedCornerState getRoundedCornerState() const;
-
- renderengine::ShadowSettings getShadowSettings(const Rect& viewport) const;
-
/**
* Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
* which will not emit children who have relativeZOrder to another layer, this method
@@ -770,17 +771,15 @@ public:
* the scene state, but it's also more efficient than traverseInZOrder and so useful for
* book-keeping.
*/
- void traverse(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
- void traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
- void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
+ void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
+ void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
+ void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
/**
* Traverse only children in z order, ignoring relative layers that are not children of the
* parent.
*/
- void traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
+ void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
size_t getChildrenCount() const;
@@ -792,11 +791,16 @@ public:
// the current state, but should not be called anywhere else!
LayerVector& getCurrentChildren() { return mCurrentChildren; }
- void addChild(const sp<Layer>& layer);
+ void addChild(const sp<Layer>&);
// Returns index if removed, or negative value otherwise
// for symmetry with Vector::remove
ssize_t removeChild(const sp<Layer>& layer);
sp<Layer> getParent() const { return mCurrentParent.promote(); }
+
+ // Should be called with the surfaceflinger statelock held
+ bool isAtRoot() const { return mIsAtRoot; }
+ void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; }
+
bool hasParent() const { return getParent() != nullptr; }
Rect getScreenBounds(bool reduceTransparentRegion = true) const;
bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
@@ -806,23 +810,7 @@ public:
// Copy the current list of children to the drawing state. Called by
// SurfaceFlinger to complete a transaction.
void commitChildList();
- int32_t getZ(LayerVector::StateSet stateSet) const;
- virtual void pushPendingState();
-
- /**
- * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
- * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
- */
- virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
-
- /**
- * Returns the source bounds. If the bounds are not defined, it is inferred from the
- * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
- * For the root layer, this is the display viewport size.
- */
- virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
- return parentBounds;
- }
+ int32_t getZ(LayerVector::StateSet) const;
/**
* Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
@@ -832,164 +820,154 @@ public:
*/
Rect getCroppedBufferSize(const Layer::State& s) const;
- bool setFrameRate(FrameRate frameRate);
- virtual FrameRate getFrameRateForLayerTree() const;
- static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
-
-protected:
- // constant
- sp<SurfaceFlinger> mFlinger;
- /*
- * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
- * is called.
- */
- class LayerCleaner {
- sp<SurfaceFlinger> mFlinger;
- sp<Layer> mLayer;
+ bool setFrameRate(FrameRate);
- protected:
- ~LayerCleaner() {
- // destroy client resources
- mFlinger->onHandleDestroyed(mLayer);
- }
+ virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
+ void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime);
+ void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
+ nsecs_t postTime);
- public:
- LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : mFlinger(flinger), mLayer(layer) {}
- };
+ void addSurfaceFrameDroppedForBuffer(
+ std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame);
+ void addSurfaceFramePresentedForBuffer(
+ std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime,
+ nsecs_t currentLatchTime);
- friend class impl::SurfaceInterceptor;
+ std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction(
+ const FrameTimelineInfo& info, nsecs_t postTime);
+ std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer(
+ const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName);
- // For unit tests
- friend class TestableSurfaceFlinger;
- friend class RefreshRateSelectionTest;
- friend class SetFrameRateTest;
-
- virtual void commitTransaction(const State& stateToCommit);
-
- uint32_t getEffectiveUsage(uint32_t usage) const;
+ // Creates a new handle each time, so we only expect
+ // this to be called once.
+ sp<IBinder> getHandle();
+ const std::string& getName() const { return mName; }
+ bool getPremultipledAlpha() const;
+ void setInputInfo(const InputWindowInfo& info);
+ InputWindowInfo fillInputInfo(const sp<DisplayDevice>& display);
/**
- * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
- * crop coordinates, transforming them into layer space.
+ * Returns whether this layer has an explicitly set input-info.
*/
- void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
- void setParent(const sp<Layer>& layer);
- LayerVector makeTraversalList(LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers);
- void addZOrderRelative(const wp<Layer>& relative);
- void removeZOrderRelative(const wp<Layer>& relative);
+ bool hasInputInfo() const;
- class SyncPoint {
- public:
- explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
- : mFrameNumber(frameNumber),
- mFrameIsAvailable(false),
- mTransactionIsApplied(false),
- mRequestedSyncLayer(requestedSyncLayer) {}
+ // Sets the parent's gameMode for this layer and all its children. Parent's gameMode is applied
+ // only to layers that do not have the GAME_MODE_METADATA set by WMShell. Any layer(along with
+ // its children) that has the metadata set will use the gameMode from the metadata.
+ void setGameModeForTree(int32_t parentGameMode);
+ void setGameMode(int32_t gameMode) { mGameMode = gameMode; };
+ int32_t getGameMode() const { return mGameMode; }
- uint64_t getFrameNumber() const { return mFrameNumber; }
+ virtual uid_t getOwnerUid() const { return mOwnerUid; }
- bool frameIsAvailable() const { return mFrameIsAvailable; }
+ pid_t getOwnerPid() { return mOwnerPid; }
- void setFrameAvailable() { mFrameIsAvailable = true; }
+ // This layer is not a clone, but it's the parent to the cloned hierarchy. The
+ // variable mClonedChild represents the top layer that will be cloned so this
+ // layer will be the parent of mClonedChild.
+ // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
+ // if the real layer is destroyed, then the clone layer will also be destroyed.
+ sp<Layer> mClonedChild;
+ bool mHadClonedChild = false;
+ void setClonedChild(const sp<Layer>& mClonedChild);
- bool transactionIsApplied() const { return mTransactionIsApplied; }
+ mutable bool contentDirty{false};
+ Region surfaceDamageRegion;
+
+ // Layer serial number. This gives layers an explicit ordering, so we
+ // have a stable sort order when their layer stack and Z-order are
+ // the same.
+ int32_t sequence{sSequence++};
- void setTransactionApplied() { mTransactionIsApplied = true; }
+ bool mPendingHWCDestroy{false};
- sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
+ bool backpressureEnabled() { return mDrawingState.flags & layer_state_t::eEnableBackpressure; }
- private:
- const uint64_t mFrameNumber;
- std::atomic<bool> mFrameIsAvailable;
- std::atomic<bool> mTransactionIsApplied;
- wp<Layer> mRequestedSyncLayer;
- };
+ bool setStretchEffect(const StretchEffect& effect);
+ StretchEffect getStretchEffect() const;
- // SyncPoints which will be signaled when the correct frame is at the head
- // of the queue and dropped after the frame has been latched. Protected by
- // mLocalSyncPointMutex.
- Mutex mLocalSyncPointMutex;
- std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
+ virtual bool setBufferCrop(const Rect& /* bufferCrop */) { return false; }
+ virtual bool setDestinationFrame(const Rect& /* destinationFrame */) { return false; }
+ virtual std::atomic<int32_t>* getPendingBufferCounter() { return nullptr; }
+ virtual std::string getPendingBufferCounterName() { return ""; }
+ virtual bool updateGeometry() { return false; }
- // SyncPoints which will be signaled and then dropped when the transaction
- // is applied
- std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
+protected:
+ friend class impl::SurfaceInterceptor;
- // Returns false if the relevant frame has already been latched
- bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
+ // For unit tests
+ friend class TestableSurfaceFlinger;
+ friend class FpsReporterTest;
+ friend class RefreshRateSelectionTest;
+ friend class SetFrameRateTest;
+ friend class TransactionFrameTracerTest;
+ friend class TransactionSurfaceFrameTest;
- void popPendingState(State* stateToCommit);
- virtual bool applyPendingStates(State* stateToCommit);
- virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
+ virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
+ virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
+ compositionengine::LayerFE::ClientCompositionTargetSettings&);
+ virtual void preparePerFrameCompositionState();
+ virtual void commitTransaction(State& stateToCommit);
+ virtual void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&) {}
// Returns mCurrentScaling mode (originating from the
// Client) or mOverrideScalingMode mode (originating from
// the Surface Controller) if set.
virtual uint32_t getEffectiveScalingMode() const { return 0; }
-public:
- /*
- * The layer handle is just a BBinder object passed to the client
- * (remote process) -- we don't keep any reference on our side such that
- * the dtor is called when the remote side let go of its reference.
- *
- * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
- * this layer when the handle is destroyed.
- */
- class Handle : public BBinder, public LayerCleaner {
- public:
- Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : LayerCleaner(flinger, layer), owner(layer) {}
+ sp<compositionengine::LayerFE> asLayerFE() const;
+ sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
+ bool isClone() { return mClonedFrom != nullptr; }
+ bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
- wp<Layer> owner;
- };
+ void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
+ void updateClonedChildren(const sp<Layer>& mirrorRoot,
+ std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
+ void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
+ void addChildToDrawing(const sp<Layer>&);
+ void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
- // Creates a new handle each time, so we only expect
- // this to be called once.
- sp<IBinder> getHandle();
- const std::string& getName() const { return mName; }
- virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
- virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
- bool getPremultipledAlpha() const;
+ // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
+ // the settings clears the content with a solid black fill.
+ void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
+ void prepareShadowClientComposition(LayerFE::LayerSettings& caster, const Rect& layerStackRect);
- bool mPendingHWCDestroy{false};
- void setInputInfo(const InputWindowInfo& info);
+ void prepareBasicGeometryCompositionState();
+ void prepareGeometryCompositionState();
+ void prepareCursorCompositionState();
+
+ uint32_t getEffectiveUsage(uint32_t usage) const;
- InputWindowInfo fillInputInfo();
- /**
- * Returns whether this layer has an explicitly set input-info.
- */
- bool hasInputInfo() const;
/**
- * Return whether this layer needs an input info. For most layer types
- * this is only true if they explicitly set an input-info but BufferLayer
- * overrides this so we can generate input-info for Buffered layers that don't
- * have them (for input occlusion detection checks).
+ * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
+ * crop coordinates, transforming them into layer space.
*/
- virtual bool needsInputInfo() const { return hasInputInfo(); }
-
-protected:
+ void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
+ void setParent(const sp<Layer>&);
+ LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
+ void addZOrderRelative(const wp<Layer>& relative);
+ void removeZOrderRelative(const wp<Layer>& relative);
compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
+ bool usingRelativeZ(LayerVector::StateSet) const;
+
+ virtual ui::Transform getInputTransform() const;
+ virtual Rect getInputBounds() const;
- bool usingRelativeZ(LayerVector::StateSet stateSet) const;
+ // constant
+ sp<SurfaceFlinger> mFlinger;
bool mPremultipliedAlpha{true};
const std::string mName;
const std::string mTransactionName{"TX - " + mName};
- bool mPrimaryDisplayOnly = false;
-
// These are only accessed by the main thread or the tracing thread.
State mDrawingState;
- // Store a copy of the pending state so that the drawing thread can access the
- // states without a lock.
- Vector<State> mPendingStatesSnapshot;
- // these are protected by an external lock (mStateLock)
- State mCurrentState;
- std::atomic<uint32_t> mTransactionFlags{0};
- Vector<State> mPendingStates;
+ uint32_t mTransactionFlags{0};
+ // Updated in doTransaction, used to track the last sequence number we
+ // committed. Currently this is really only used for updating visible
+ // regions.
+ int32_t mLastCommittedTxSequence = -1;
// Timestamp history for UIAutomation. Thread safe.
FrameTracker mFrameTracker;
@@ -1008,12 +986,11 @@ protected:
bool mIsActiveBufferUpdatedForGpu = true;
// We encode unset as -1.
- int32_t mOverrideScalingMode{-1};
std::atomic<uint64_t> mCurrentFrameNumber{0};
// Whether filtering is needed b/c of the drawingstate
bool mNeedsFiltering{false};
- std::atomic<bool> mRemovedFromCurrentState{false};
+ std::atomic<bool> mRemovedFromDrawingState{false};
// page-flip thread (currently main thread)
bool mProtectedByApp{false}; // application requires protected path to external sink
@@ -1026,47 +1003,74 @@ protected:
// This layer can be a cursor on some displays.
bool mPotentialCursor{false};
- // Child list about to be committed/used for editing.
LayerVector mCurrentChildren{LayerVector::StateSet::Current};
- // Child list used for rendering.
LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
wp<Layer> mCurrentParent;
wp<Layer> mDrawingParent;
- // Can only be accessed with the SF state lock held.
- bool mLayerDetached{false};
- // Can only be accessed with the SF state lock held.
- bool mChildrenChanged{false};
-
// Window types from WindowManager.LayoutParams
- const int mWindowType;
+ const InputWindowInfo::Type mWindowType;
+
+ // The owner of the layer. If created from a non system process, it will be the calling uid.
+ // If created from a system process, the value can be passed in.
+ uid_t mOwnerUid;
+
+ // The owner pid of the layer. If created from a non system process, it will be the calling pid.
+ // If created from a system process, the value can be passed in.
+ pid_t mOwnerPid;
+
+ // Keeps track of the time SF latched the last buffer from this layer.
+ // Used in buffer stuffing analysis in FrameTimeline.
+ nsecs_t mLastLatchTime = 0;
+
+ mutable bool mDrawingStateModified = false;
private:
virtual void setTransformHint(ui::Transform::RotationFlags) {}
+ // Returns true if the layer can draw shadows on its border.
+ virtual bool canDrawShadows() const { return true; }
+
Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
- Region getVisibleRegion(const DisplayDevice*) const;
/**
* Returns an unsorted vector of all layers that are part of this tree.
* That includes the current layer and all its descendants.
*/
- std::vector<Layer*> getLayersInTree(LayerVector::StateSet stateSet);
+ std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
/**
* Traverses layers that are part of this tree in the correct z order.
* layersInTree must be sorted before calling this method.
*/
void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
- LayerVector makeChildrenTraversalList(LayerVector::StateSet stateSet,
+ LayerVector::StateSet, const LayerVector::Visitor&);
+ LayerVector makeChildrenTraversalList(LayerVector::StateSet,
const std::vector<Layer*>& layersInTree);
void updateTreeHasFrameRateVote();
+ void setZOrderRelativeOf(const wp<Layer>& relativeOf);
+
+ // Find the root of the cloned hierarchy, this means the first non cloned parent.
+ // This will return null if first non cloned parent is not found.
+ sp<Layer> getClonedRoot();
+
+ // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
+ // null.
+ sp<Layer> getRootLayer();
+
+ // Fills in the touch occlusion mode of the first parent (including this layer) that
+ // hasInputInfo() or no-op if no such parent is found.
+ void fillTouchOcclusionMode(InputWindowInfo& info);
+
+ // Fills in the frame and transform info for the InputWindowInfo
+ void fillInputFrameInfo(InputWindowInfo& info, const ui::Transform& toPhysicalDisplay);
+
+ bool updateFrameRateForLayerTree(bool treeHasFrameRateVote);
// Cached properties computed from drawing state
- // Effective transform taking into account parent transforms and any parent scaling.
+ // Effective transform taking into account parent transforms and any parent scaling, which is
+ // a transform from the current layer coordinate space to display(screen) coordinate space.
ui::Transform mEffectiveTransform;
// Bounds of the layer before any transformation is applied and before it has been cropped
@@ -1080,12 +1084,8 @@ private:
// Layer bounds in screen space.
FloatRect mScreenBounds;
- void setZOrderRelativeOf(const wp<Layer>& relativeOf);
-
bool mGetHandleCalled = false;
- void removeRemoteSyncPoints();
-
// Tracks the process and user id of the caller when creating this layer
// to help debugging.
pid_t mCallingPid;
@@ -1102,16 +1102,16 @@ private:
// shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
float mEffectiveShadowRadius = 0.f;
- // Returns true if the layer can draw shadows on its border.
- virtual bool canDrawShadows() const { return true; }
+ // Game mode for the layer. Set by WindowManagerShell, game mode is used in
+ // metrics(SurfaceFlingerStats).
+ int32_t mGameMode = 0;
- // Find the root of the cloned hierarchy, this means the first non cloned parent.
- // This will return null if first non cloned parent is not found.
- sp<Layer> getClonedRoot();
+ // A list of regions on this layer that should have blurs.
+ const std::vector<BlurRegion> getBlurRegions() const;
- // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
- // null.
- sp<Layer> getRootLayer();
+ bool mIsAtRoot = false;
};
+std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);
+
} // namespace android