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-rw-r--r--services/surfaceflinger/Scheduler/LayerInfo.h312
1 files changed, 225 insertions, 87 deletions
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.h b/services/surfaceflinger/Scheduler/LayerInfo.h
index 820624b905..34cc3890d3 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.h
+++ b/services/surfaceflinger/Scheduler/LayerInfo.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2019 The Android Open Source Project
+ * Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,11 +16,15 @@
#pragma once
+#include <ui/Transform.h>
#include <utils/Timers.h>
#include <chrono>
#include <deque>
+#include "LayerHistory.h"
+#include "RefreshRateConfigs.h"
+#include "Scheduler/Seamlessness.h"
#include "SchedulerUtils.h"
namespace android {
@@ -41,129 +45,263 @@ constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
// Stores history of present times and refresh rates for a layer.
class LayerInfo {
+ using LayerUpdateType = LayerHistory::LayerUpdateType;
+
// Layer is considered frequent if the earliest value in the window of most recent present times
// is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
// favor of a low refresh rate.
- static constexpr size_t FREQUENT_LAYER_WINDOW_SIZE = 3;
- static constexpr std::chrono::nanoseconds MAX_FREQUENT_LAYER_PERIOD_NS = 250ms;
-
- /**
- * Struct that keeps the information about the refresh rate for last
- * HISTORY_SIZE frames. This is used to better determine the refresh rate
- * for individual layers.
- */
- class RefreshRateHistory {
- public:
- explicit RefreshRateHistory(float highRefreshRate) : mHighRefreshRate(highRefreshRate) {}
-
- void insertRefreshRate(float refreshRate) {
- mElements.push_back(refreshRate);
- if (mElements.size() > HISTORY_SIZE) {
- mElements.pop_front();
- }
- }
-
- float getRefreshRateAvg() const {
- return mElements.empty() ? mHighRefreshRate : calculate_mean(mElements);
- }
-
- void clearHistory() { mElements.clear(); }
+ static constexpr size_t kFrequentLayerWindowSize = 3;
+ static constexpr Fps kMinFpsForFrequentLayer{10.0f};
+ static constexpr auto kMaxPeriodForFrequentLayerNs =
+ std::chrono::nanoseconds(kMinFpsForFrequentLayer.getPeriodNsecs()) + 1ms;
- private:
- const float mHighRefreshRate;
+ friend class LayerHistoryTest;
+ friend class LayerInfoTest;
- static constexpr size_t HISTORY_SIZE = 30;
- std::deque<float> mElements;
+public:
+ // Holds information about the layer vote
+ struct LayerVote {
+ LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
+ Fps fps{0.0f};
+ Seamlessness seamlessness = Seamlessness::Default;
};
- /**
- * Struct that keeps the information about the present time for last
- * HISTORY_SIZE frames. This is used to better determine whether the given layer
- * is still relevant and it's refresh rate should be considered.
- */
- class PresentTimeHistory {
- public:
- static constexpr size_t HISTORY_SIZE = 90;
+ // FrameRateCompatibility specifies how we should interpret the frame rate associated with
+ // the layer.
+ enum class FrameRateCompatibility {
+ Default, // Layer didn't specify any specific handling strategy
- void insertPresentTime(nsecs_t presentTime) {
- mElements.push_back(presentTime);
- if (mElements.size() > HISTORY_SIZE) {
- mElements.pop_front();
- }
- }
+ Exact, // Layer needs the exact frame rate.
- // Returns whether the earliest present time is within the active threshold.
- bool isRecentlyActive(nsecs_t now) const {
- if (mElements.size() < 2) {
- return false;
- }
+ ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
+ // content properly. Any other value will result in a pull down.
- // The layer had to publish at least HISTORY_SIZE or HISTORY_DURATION of updates
- if (mElements.size() < HISTORY_SIZE &&
- mElements.back() - mElements.front() < HISTORY_DURATION.count()) {
- return false;
- }
+ NoVote, // Layer doesn't have any requirements for the refresh rate and
+ // should not be considered when the display refresh rate is determined.
+ };
- return mElements.back() >= getActiveLayerThreshold(now);
+ // Encapsulates the frame rate and compatibility of the layer. This information will be used
+ // when the display refresh rate is determined.
+ struct FrameRate {
+ using Seamlessness = scheduler::Seamlessness;
+
+ Fps rate;
+ FrameRateCompatibility type;
+ Seamlessness seamlessness;
+
+ FrameRate()
+ : rate(0),
+ type(FrameRateCompatibility::Default),
+ seamlessness(Seamlessness::Default) {}
+ FrameRate(Fps rate, FrameRateCompatibility type,
+ Seamlessness seamlessness = Seamlessness::OnlySeamless)
+ : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
+
+ bool operator==(const FrameRate& other) const {
+ return rate.equalsWithMargin(other.rate) && type == other.type &&
+ seamlessness == other.seamlessness;
}
- bool isFrequent(nsecs_t now) const {
- // Assume layer is infrequent if too few present times have been recorded.
- if (mElements.size() < FREQUENT_LAYER_WINDOW_SIZE) {
- return false;
- }
-
- // Layer is frequent if the earliest value in the window of most recent present times is
- // within threshold.
- const auto it = mElements.end() - FREQUENT_LAYER_WINDOW_SIZE;
- const nsecs_t threshold = now - MAX_FREQUENT_LAYER_PERIOD_NS.count();
- return *it >= threshold;
- }
+ bool operator!=(const FrameRate& other) const { return !(*this == other); }
- void clearHistory() { mElements.clear(); }
+ // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
+ // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
+ static FrameRateCompatibility convertCompatibility(int8_t compatibility);
+ static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
private:
- std::deque<nsecs_t> mElements;
- static constexpr std::chrono::nanoseconds HISTORY_DURATION = 1s;
+ static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
+ if (!rate.isValid()) {
+ // Refresh rate of 0 is a special value which should reset the vote to
+ // its default value.
+ return Seamlessness::Default;
+ }
+ return seamlessness;
+ }
};
- friend class LayerHistoryTest;
+ static void setTraceEnabled(bool enabled) { sTraceEnabled = enabled; }
-public:
- LayerInfo(float lowRefreshRate, float highRefreshRate);
+ static void setRefreshRateConfigs(const RefreshRateConfigs& refreshRateConfigs) {
+ sRefreshRateConfigs = &refreshRateConfigs;
+ }
+
+ LayerInfo(const std::string& name, uid_t ownerUid, LayerHistory::LayerVoteType defaultVote);
LayerInfo(const LayerInfo&) = delete;
LayerInfo& operator=(const LayerInfo&) = delete;
- // Records the last requested oresent time. It also stores information about when
+ struct LayerProps {
+ bool visible = false;
+ FloatRect bounds;
+ ui::Transform transform;
+ FrameRate setFrameRateVote;
+ int32_t frameRateSelectionPriority = -1;
+ };
+
+ // Records the last requested present time. It also stores information about when
// the layer was last updated. If the present time is farther in the future than the
// updated time, the updated time is the present time.
- void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now);
+ void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
+ bool pendingModeChange, LayerProps props);
- bool isRecentlyActive(nsecs_t now) const { return mPresentTimeHistory.isRecentlyActive(now); }
- bool isFrequent(nsecs_t now) const { return mPresentTimeHistory.isFrequent(now); }
+ // Sets an explicit layer vote. This usually comes directly from the application via
+ // ANativeWindow_setFrameRate API
+ void setLayerVote(LayerVote vote) { mLayerVote = vote; }
- float getRefreshRate(nsecs_t now) const {
- return isFrequent(now) ? mRefreshRateHistory.getRefreshRateAvg() : mLowRefreshRate;
- }
+ // Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
+ // This is used for layers that called to setLayerVote() and then removed the vote, so that the
+ // layer can go back to whatever vote it had before the app voted for it.
+ void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
+
+ // Resets the layer vote to its default.
+ void resetLayerVote() { mLayerVote = {mDefaultVote, Fps(0.0f), Seamlessness::Default}; }
+
+ std::string getName() const { return mName; }
+
+ uid_t getOwnerUid() const { return mOwnerUid; }
+
+ LayerVote getRefreshRateVote(nsecs_t now);
// Return the last updated time. If the present time is farther in the future than the
// updated time, the updated time is the present time.
nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
- void clearHistory() {
- mRefreshRateHistory.clearHistory();
- mPresentTimeHistory.clearHistory();
+ FrameRate getSetFrameRateVote() const { return mLayerProps.setFrameRateVote; }
+ bool isVisible() const { return mLayerProps.visible; }
+ int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; }
+
+ FloatRect getBounds() const { return mLayerProps.bounds; }
+
+ ui::Transform getTransform() const { return mLayerProps.transform; }
+
+ // Returns a C string for tracing a vote
+ const char* getTraceTag(LayerHistory::LayerVoteType type) const;
+
+ void onLayerInactive(nsecs_t now) {
+ // Mark mFrameTimeValidSince to now to ignore all previous frame times.
+ // We are not deleting the old frame to keep track of whether we should treat the first
+ // buffer as Max as we don't know anything about this layer or Min as this layer is
+ // posting infrequent updates.
+ const auto timePoint = std::chrono::nanoseconds(now);
+ mFrameTimeValidSince = std::chrono::time_point<std::chrono::steady_clock>(timePoint);
+ mLastRefreshRate = {};
+ mRefreshRateHistory.clear();
+ }
+
+ void clearHistory(nsecs_t now) {
+ onLayerInactive(now);
+ mFrameTimes.clear();
}
private:
- const float mLowRefreshRate;
- const float mHighRefreshRate;
+ // Used to store the layer timestamps
+ struct FrameTimeData {
+ nsecs_t presentTime; // desiredPresentTime, if provided
+ nsecs_t queueTime; // buffer queue time
+ bool pendingModeChange;
+ };
+
+ // Holds information about the calculated and reported refresh rate
+ struct RefreshRateHeuristicData {
+ // Rate calculated on the layer
+ Fps calculated{0.0f};
+ // Last reported rate for LayerInfo::getRefreshRate()
+ Fps reported{0.0f};
+ // Whether the last reported rate for LayerInfo::getRefreshRate()
+ // was due to animation or infrequent updates
+ bool animatingOrInfrequent = false;
+ };
+
+ // Class to store past calculated refresh rate and determine whether
+ // the refresh rate calculated is consistent with past values
+ class RefreshRateHistory {
+ public:
+ static constexpr auto HISTORY_SIZE = 90;
+ static constexpr std::chrono::nanoseconds HISTORY_DURATION = 2s;
+
+ RefreshRateHistory(const std::string& name) : mName(name) {}
+
+ // Clears History
+ void clear();
+
+ // Adds a new refresh rate and returns true if it is consistent
+ bool add(Fps refreshRate, nsecs_t now);
+
+ private:
+ friend class LayerHistoryTest;
+
+ // Holds the refresh rate when it was calculated
+ struct RefreshRateData {
+ Fps refreshRate{0.0f};
+ nsecs_t timestamp = 0;
+
+ bool operator<(const RefreshRateData& other) const {
+ // We don't need comparison with margins since we are using
+ // this to find the min and max refresh rates.
+ return refreshRate.getValue() < other.refreshRate.getValue();
+ }
+ };
+
+ // Holds tracing strings
+ struct HeuristicTraceTagData {
+ std::string min;
+ std::string max;
+ std::string consistent;
+ std::string average;
+ };
+
+ bool isConsistent() const;
+ HeuristicTraceTagData makeHeuristicTraceTagData() const;
+
+ const std::string mName;
+ mutable std::optional<HeuristicTraceTagData> mHeuristicTraceTagData;
+ std::deque<RefreshRateData> mRefreshRates;
+ static constexpr float MARGIN_CONSISTENT_FPS = 1.0;
+ };
+
+ bool isFrequent(nsecs_t now) const;
+ bool isAnimating(nsecs_t now) const;
+ bool hasEnoughDataForHeuristic() const;
+ std::optional<Fps> calculateRefreshRateIfPossible(nsecs_t now);
+ std::optional<nsecs_t> calculateAverageFrameTime() const;
+ bool isFrameTimeValid(const FrameTimeData&) const;
+
+ const std::string mName;
+ const uid_t mOwnerUid;
+
+ // Used for sanitizing the heuristic data. If two frames are less than
+ // this period apart from each other they'll be considered as duplicates.
+ static constexpr nsecs_t kMinPeriodBetweenFrames = Fps(240.f).getPeriodNsecs();
+ // Used for sanitizing the heuristic data. If two frames are more than
+ // this period apart from each other, the interval between them won't be
+ // taken into account when calculating average frame rate.
+ static constexpr nsecs_t kMaxPeriodBetweenFrames = kMinFpsForFrequentLayer.getPeriodNsecs();
+ LayerHistory::LayerVoteType mDefaultVote;
+
+ LayerVote mLayerVote;
nsecs_t mLastUpdatedTime = 0;
- nsecs_t mLastPresentTime = 0;
- RefreshRateHistory mRefreshRateHistory{mHighRefreshRate};
- PresentTimeHistory mPresentTimeHistory;
+
+ nsecs_t mLastAnimationTime = 0;
+
+ RefreshRateHeuristicData mLastRefreshRate;
+
+ std::deque<FrameTimeData> mFrameTimes;
+ std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
+ std::chrono::steady_clock::now();
+ static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
+ static constexpr std::chrono::nanoseconds HISTORY_DURATION = 1s;
+
+ LayerProps mLayerProps;
+
+ RefreshRateHistory mRefreshRateHistory;
+
+ mutable std::unordered_map<LayerHistory::LayerVoteType, std::string> mTraceTags;
+
+ // Shared for all LayerInfo instances
+ static const RefreshRateConfigs* sRefreshRateConfigs;
+ static bool sTraceEnabled;
};
} // namespace scheduler