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-rw-r--r--services/surfaceflinger/Scheduler/PhaseOffsets.h141
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diff --git a/services/surfaceflinger/Scheduler/PhaseOffsets.h b/services/surfaceflinger/Scheduler/PhaseOffsets.h
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--- a/services/surfaceflinger/Scheduler/PhaseOffsets.h
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-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <unordered_map>
-
-#include "RefreshRateConfigs.h"
-#include "VSyncModulator.h"
-
-namespace android::scheduler {
-
-/*
- * This class encapsulates offsets for different refresh rates. Depending
- * on what refresh rate we are using, and wheter we are composing in GL,
- * different offsets will help us with latency. This class keeps track of
- * which mode the device is on, and returns approprate offsets when needed.
- */
-class PhaseConfiguration {
-public:
- using Offsets = VSyncModulator::OffsetsConfig;
-
- virtual ~PhaseConfiguration();
-
- virtual Offsets getCurrentOffsets() const = 0;
- virtual Offsets getOffsetsForRefreshRate(float fps) const = 0;
-
- virtual void setRefreshRateFps(float fps) = 0;
-
- virtual void dump(std::string& result) const = 0;
-};
-
-namespace impl {
-
-/*
- * This is the old implementation of phase offsets and considered as deprecated.
- * PhaseDurations is the new implementation.
- */
-class PhaseOffsets : public scheduler::PhaseConfiguration {
-public:
- PhaseOffsets(const scheduler::RefreshRateConfigs&);
-
- // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate.
- Offsets getOffsetsForRefreshRate(float fps) const override;
-
- // Returns early, early GL, and late offsets for Apps and SF.
- Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); }
-
- // This function should be called when the device is switching between different
- // refresh rates, to properly update the offsets.
- void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; }
-
- // Returns current offsets in human friendly format.
- void dump(std::string& result) const override;
-
-protected:
- // Used for unit tests
- PhaseOffsets(const std::vector<float>& refreshRates, float currentFps,
- nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs,
- std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGlSfOffsetNs,
- std::optional<nsecs_t> earlyAppOffsetNs, std::optional<nsecs_t> earlyGlAppOffsetNs,
- nsecs_t thresholdForNextVsync);
- std::unordered_map<float, Offsets> initializeOffsets(
- const std::vector<float>& refreshRates) const;
- Offsets getDefaultOffsets(nsecs_t vsyncPeriod) const;
- Offsets getHighFpsOffsets(nsecs_t vsyncPeriod) const;
- Offsets getPhaseOffsets(float fps, nsecs_t vsyncPeriod) const;
-
- const nsecs_t mVSyncPhaseOffsetNs;
- const nsecs_t mSfVSyncPhaseOffsetNs;
- const std::optional<nsecs_t> mEarlySfOffsetNs;
- const std::optional<nsecs_t> mEarlyGlSfOffsetNs;
- const std::optional<nsecs_t> mEarlyAppOffsetNs;
- const std::optional<nsecs_t> mEarlyGlAppOffsetNs;
- const nsecs_t mThresholdForNextVsync;
- const std::unordered_map<float, Offsets> mOffsets;
-
- std::atomic<float> mRefreshRateFps;
-};
-
-/*
- * Class that encapsulates the phase offsets for SurfaceFlinger and App.
- * The offsets are calculated from durations for each one of the (late, early, earlyGL)
- * offset types.
- */
-class PhaseDurations : public scheduler::PhaseConfiguration {
-public:
- PhaseDurations(const scheduler::RefreshRateConfigs&);
-
- // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate.
- Offsets getOffsetsForRefreshRate(float fps) const override;
-
- // Returns early, early GL, and late offsets for Apps and SF.
- Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); }
-
- // This function should be called when the device is switching between different
- // refresh rates, to properly update the offsets.
- void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; }
-
- // Returns current offsets in human friendly format.
- void dump(std::string& result) const override;
-
-protected:
- // Used for unit tests
- PhaseDurations(const std::vector<float>& refreshRates, float currentFps, nsecs_t sfDuration,
- nsecs_t appDuration, nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration,
- nsecs_t sfEarlyGlDuration, nsecs_t appEarlyGlDuration);
-
-private:
- std::unordered_map<float, Offsets> initializeOffsets(const std::vector<float>&) const;
- PhaseDurations::Offsets constructOffsets(nsecs_t vsyncDuration) const;
-
- const nsecs_t mSfDuration;
- const nsecs_t mAppDuration;
-
- const nsecs_t mSfEarlyDuration;
- const nsecs_t mAppEarlyDuration;
-
- const nsecs_t mSfEarlyGlDuration;
- const nsecs_t mAppEarlyGlDuration;
-
- const std::unordered_map<float, Offsets> mOffsets;
-
- std::atomic<float> mRefreshRateFps;
-};
-
-} // namespace impl
-} // namespace android::scheduler