diff options
Diffstat (limited to 'services/surfaceflinger/Scheduler/VSyncModulator.h')
-rw-r--r-- | services/surfaceflinger/Scheduler/VSyncModulator.h | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/services/surfaceflinger/Scheduler/VSyncModulator.h b/services/surfaceflinger/Scheduler/VSyncModulator.h deleted file mode 100644 index ab678c98c5..0000000000 --- a/services/surfaceflinger/Scheduler/VSyncModulator.h +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright 2018 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <chrono> -#include <mutex> - -#include "Scheduler.h" - -namespace android::scheduler { - -/* - * Modulates the vsync-offsets depending on current SurfaceFlinger state. - */ -class VSyncModulator { -private: - // Number of frames we'll keep the early phase offsets once they are activated for a - // transaction. This acts as a low-pass filter in case the client isn't quick enough in - // sending new transactions. - static constexpr int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2; - - // Number of frames we'll keep the early gl phase offsets once they are activated. - // This acts as a low-pass filter to avoid scenarios where we rapidly - // switch in and out of gl composition. - static constexpr int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2; - - // Margin used to account for potential data races - static const constexpr std::chrono::nanoseconds MARGIN_FOR_TX_APPLY = 1ms; - -public: - // Wrapper for a collection of surfaceflinger/app offsets for a particular - // configuration. - struct Offsets { - nsecs_t sf; - nsecs_t app; - - bool operator==(const Offsets& other) const { return sf == other.sf && app == other.app; } - - bool operator!=(const Offsets& other) const { return !(*this == other); } - }; - - struct OffsetsConfig { - Offsets early; // For transactions with the eEarlyWakeup flag. - Offsets earlyGl; // As above but while compositing with GL. - Offsets late; // Default. - - bool operator==(const OffsetsConfig& other) const { - return early == other.early && earlyGl == other.earlyGl && late == other.late; - } - - bool operator!=(const OffsetsConfig& other) const { return !(*this == other); } - }; - - VSyncModulator(IPhaseOffsetControl&, ConnectionHandle appConnectionHandle, - ConnectionHandle sfConnectionHandle, const OffsetsConfig&); - - void setPhaseOffsets(const OffsetsConfig&) EXCLUDES(mMutex); - - // Signals that a transaction has started, and changes offsets accordingly. - void setTransactionStart(Scheduler::TransactionStart transactionStart); - - // Signals that a transaction has been completed, so that we can finish - // special handling for a transaction. - void onTransactionHandled(); - - // Called when we send a refresh rate change to hardware composer, so that - // we can move into early offsets. - void onRefreshRateChangeInitiated(); - - // Called when we detect from vsync signals that the refresh rate changed. - // This way we can move out of early offsets if no longer necessary. - void onRefreshRateChangeCompleted(); - - // Called when the display is presenting a new frame. usedRenderEngine - // should be set to true if RenderEngine was involved with composing the new - // frame. - void onRefreshed(bool usedRenderEngine); - - // Returns the offsets that we are currently using - Offsets getOffsets() const EXCLUDES(mMutex); - -private: - friend class VSyncModulatorTest; - // Returns the next offsets that we should be using - const Offsets& getNextOffsets() const REQUIRES(mMutex); - // Updates offsets and persists them into the scheduler framework. - void updateOffsets() EXCLUDES(mMutex); - void updateOffsetsLocked() REQUIRES(mMutex); - - IPhaseOffsetControl& mPhaseOffsetControl; - const ConnectionHandle mAppConnectionHandle; - const ConnectionHandle mSfConnectionHandle; - - mutable std::mutex mMutex; - OffsetsConfig mOffsetsConfig GUARDED_BY(mMutex); - - Offsets mOffsets GUARDED_BY(mMutex){mOffsetsConfig.late}; - - std::atomic<Scheduler::TransactionStart> mTransactionStart = - Scheduler::TransactionStart::Normal; - std::atomic<bool> mRefreshRateChangePending = false; - std::atomic<bool> mExplicitEarlyWakeup = false; - std::atomic<int> mRemainingEarlyFrameCount = 0; - std::atomic<int> mRemainingRenderEngineUsageCount = 0; - std::atomic<std::chrono::steady_clock::time_point> mEarlyTxnStartTime = {}; - std::atomic<std::chrono::steady_clock::time_point> mTxnAppliedTime = {}; - - bool mTraceDetailedInfo = false; -}; - -} // namespace android::scheduler |