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diff --git a/services/surfaceflinger/Scheduler/VSyncModulator.h b/services/surfaceflinger/Scheduler/VSyncModulator.h
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-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <chrono>
-#include <mutex>
-
-#include "Scheduler.h"
-
-namespace android::scheduler {
-
-/*
- * Modulates the vsync-offsets depending on current SurfaceFlinger state.
- */
-class VSyncModulator {
-private:
- // Number of frames we'll keep the early phase offsets once they are activated for a
- // transaction. This acts as a low-pass filter in case the client isn't quick enough in
- // sending new transactions.
- static constexpr int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2;
-
- // Number of frames we'll keep the early gl phase offsets once they are activated.
- // This acts as a low-pass filter to avoid scenarios where we rapidly
- // switch in and out of gl composition.
- static constexpr int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2;
-
- // Margin used to account for potential data races
- static const constexpr std::chrono::nanoseconds MARGIN_FOR_TX_APPLY = 1ms;
-
-public:
- // Wrapper for a collection of surfaceflinger/app offsets for a particular
- // configuration.
- struct Offsets {
- nsecs_t sf;
- nsecs_t app;
-
- bool operator==(const Offsets& other) const { return sf == other.sf && app == other.app; }
-
- bool operator!=(const Offsets& other) const { return !(*this == other); }
- };
-
- struct OffsetsConfig {
- Offsets early; // For transactions with the eEarlyWakeup flag.
- Offsets earlyGl; // As above but while compositing with GL.
- Offsets late; // Default.
-
- bool operator==(const OffsetsConfig& other) const {
- return early == other.early && earlyGl == other.earlyGl && late == other.late;
- }
-
- bool operator!=(const OffsetsConfig& other) const { return !(*this == other); }
- };
-
- VSyncModulator(IPhaseOffsetControl&, ConnectionHandle appConnectionHandle,
- ConnectionHandle sfConnectionHandle, const OffsetsConfig&);
-
- void setPhaseOffsets(const OffsetsConfig&) EXCLUDES(mMutex);
-
- // Signals that a transaction has started, and changes offsets accordingly.
- void setTransactionStart(Scheduler::TransactionStart transactionStart);
-
- // Signals that a transaction has been completed, so that we can finish
- // special handling for a transaction.
- void onTransactionHandled();
-
- // Called when we send a refresh rate change to hardware composer, so that
- // we can move into early offsets.
- void onRefreshRateChangeInitiated();
-
- // Called when we detect from vsync signals that the refresh rate changed.
- // This way we can move out of early offsets if no longer necessary.
- void onRefreshRateChangeCompleted();
-
- // Called when the display is presenting a new frame. usedRenderEngine
- // should be set to true if RenderEngine was involved with composing the new
- // frame.
- void onRefreshed(bool usedRenderEngine);
-
- // Returns the offsets that we are currently using
- Offsets getOffsets() const EXCLUDES(mMutex);
-
-private:
- friend class VSyncModulatorTest;
- // Returns the next offsets that we should be using
- const Offsets& getNextOffsets() const REQUIRES(mMutex);
- // Updates offsets and persists them into the scheduler framework.
- void updateOffsets() EXCLUDES(mMutex);
- void updateOffsetsLocked() REQUIRES(mMutex);
-
- IPhaseOffsetControl& mPhaseOffsetControl;
- const ConnectionHandle mAppConnectionHandle;
- const ConnectionHandle mSfConnectionHandle;
-
- mutable std::mutex mMutex;
- OffsetsConfig mOffsetsConfig GUARDED_BY(mMutex);
-
- Offsets mOffsets GUARDED_BY(mMutex){mOffsetsConfig.late};
-
- std::atomic<Scheduler::TransactionStart> mTransactionStart =
- Scheduler::TransactionStart::Normal;
- std::atomic<bool> mRefreshRateChangePending = false;
- std::atomic<bool> mExplicitEarlyWakeup = false;
- std::atomic<int> mRemainingEarlyFrameCount = 0;
- std::atomic<int> mRemainingRenderEngineUsageCount = 0;
- std::atomic<std::chrono::steady_clock::time_point> mEarlyTxnStartTime = {};
- std::atomic<std::chrono::steady_clock::time_point> mTxnAppliedTime = {};
-
- bool mTraceDetailedInfo = false;
-};
-
-} // namespace android::scheduler