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-rw-r--r--services/surfaceflinger/Scheduler/VsyncConfiguration.cpp380
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diff --git a/services/surfaceflinger/Scheduler/VsyncConfiguration.cpp b/services/surfaceflinger/Scheduler/VsyncConfiguration.cpp
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+++ b/services/surfaceflinger/Scheduler/VsyncConfiguration.cpp
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+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "VsyncConfiguration.h"
+
+#include <chrono>
+#include <cinttypes>
+#include <optional>
+
+#include <cutils/properties.h>
+#include <log/log.h>
+
+#include "SurfaceFlingerProperties.h"
+
+namespace {
+
+using namespace std::chrono_literals;
+
+std::optional<nsecs_t> getProperty(const char* name) {
+ char value[PROPERTY_VALUE_MAX];
+ property_get(name, value, "-1");
+ if (const int i = atoi(value); i != -1) return i;
+ return std::nullopt;
+}
+
+} // namespace
+
+namespace android::scheduler::impl {
+
+VsyncConfiguration::VsyncConfiguration(Fps currentFps) : mRefreshRateFps(currentFps) {}
+
+PhaseOffsets::VsyncConfigSet VsyncConfiguration::getConfigsForRefreshRate(Fps fps) const {
+ std::lock_guard lock(mLock);
+ return getConfigsForRefreshRateLocked(fps);
+}
+
+PhaseOffsets::VsyncConfigSet VsyncConfiguration::getConfigsForRefreshRateLocked(Fps fps) const {
+ const auto iter = mOffsetsCache.find(fps);
+ if (iter != mOffsetsCache.end()) {
+ return iter->second;
+ }
+
+ const auto offset = constructOffsets(fps.getPeriodNsecs());
+ mOffsetsCache[fps] = offset;
+ return offset;
+}
+
+void VsyncConfiguration::dump(std::string& result) const {
+ const auto [early, earlyGpu, late, hwcMinWorkDuration] = getCurrentConfigs();
+ using base::StringAppendF;
+ StringAppendF(&result,
+ " app phase: %9" PRId64 " ns\t SF phase: %9" PRId64
+ " ns\n"
+ " app duration: %9lld ns\t SF duration: %9lld ns\n"
+ " early app phase: %9" PRId64 " ns\t early SF phase: %9" PRId64
+ " ns\n"
+ " early app duration: %9lld ns\t early SF duration: %9lld ns\n"
+ " GL early app phase: %9" PRId64 " ns\tGL early SF phase: %9" PRId64
+ " ns\n"
+ " GL early app duration: %9lld ns\tGL early SF duration: %9lld ns\n"
+ " HWC min duration: %9lld ns\n",
+ late.appOffset, late.sfOffset,
+
+ late.appWorkDuration.count(), late.sfWorkDuration.count(),
+
+ early.appOffset, early.sfOffset,
+
+ early.appWorkDuration.count(), early.sfWorkDuration.count(),
+
+ earlyGpu.appOffset, earlyGpu.sfOffset,
+
+ earlyGpu.appWorkDuration.count(), earlyGpu.sfWorkDuration.count(),
+
+ hwcMinWorkDuration.count());
+}
+
+PhaseOffsets::PhaseOffsets(Fps currentRefreshRate)
+ : PhaseOffsets(currentRefreshRate, sysprop::vsync_event_phase_offset_ns(1000000),
+ sysprop::vsync_sf_event_phase_offset_ns(1000000),
+ getProperty("debug.sf.early_phase_offset_ns"),
+ getProperty("debug.sf.early_gl_phase_offset_ns"),
+ getProperty("debug.sf.early_app_phase_offset_ns"),
+ getProperty("debug.sf.early_gl_app_phase_offset_ns"),
+ getProperty("debug.sf.high_fps_late_app_phase_offset_ns").value_or(2000000),
+ getProperty("debug.sf.high_fps_late_sf_phase_offset_ns").value_or(1000000),
+ getProperty("debug.sf.high_fps_early_phase_offset_ns"),
+ getProperty("debug.sf.high_fps_early_gl_phase_offset_ns"),
+ getProperty("debug.sf.high_fps_early_app_phase_offset_ns"),
+ getProperty("debug.sf.high_fps_early_gl_app_phase_offset_ns"),
+ // Below defines the threshold when an offset is considered to be negative,
+ // i.e. targeting for the N+2 vsync instead of N+1. This means that: For offset
+ // < threshold, SF wake up (vsync_duration - offset) before HW vsync. For
+ // offset >= threshold, SF wake up (2 * vsync_duration - offset) before HW
+ // vsync.
+ getProperty("debug.sf.phase_offset_threshold_for_next_vsync_ns")
+ .value_or(std::numeric_limits<nsecs_t>::max()),
+ getProperty("debug.sf.hwc.min.duration").value_or(0)) {}
+
+PhaseOffsets::PhaseOffsets(Fps currentFps, nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs,
+ std::optional<nsecs_t> earlySfOffsetNs,
+ std::optional<nsecs_t> earlyGpuSfOffsetNs,
+ std::optional<nsecs_t> earlyAppOffsetNs,
+ std::optional<nsecs_t> earlyGpuAppOffsetNs,
+ nsecs_t highFpsVsyncPhaseOffsetNs, nsecs_t highFpsSfVSyncPhaseOffsetNs,
+ std::optional<nsecs_t> highFpsEarlySfOffsetNs,
+ std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs,
+ std::optional<nsecs_t> highFpsEarlyAppOffsetNs,
+ std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs,
+ nsecs_t thresholdForNextVsync, nsecs_t hwcMinWorkDuration)
+ : VsyncConfiguration(currentFps),
+ mVSyncPhaseOffsetNs(vsyncPhaseOffsetNs),
+ mSfVSyncPhaseOffsetNs(sfVSyncPhaseOffsetNs),
+ mEarlySfOffsetNs(earlySfOffsetNs),
+ mEarlyGpuSfOffsetNs(earlyGpuSfOffsetNs),
+ mEarlyAppOffsetNs(earlyAppOffsetNs),
+ mEarlyGpuAppOffsetNs(earlyGpuAppOffsetNs),
+ mHighFpsVSyncPhaseOffsetNs(highFpsVsyncPhaseOffsetNs),
+ mHighFpsSfVSyncPhaseOffsetNs(highFpsSfVSyncPhaseOffsetNs),
+ mHighFpsEarlySfOffsetNs(highFpsEarlySfOffsetNs),
+ mHighFpsEarlyGpuSfOffsetNs(highFpsEarlyGpuSfOffsetNs),
+ mHighFpsEarlyAppOffsetNs(highFpsEarlyAppOffsetNs),
+ mHighFpsEarlyGpuAppOffsetNs(highFpsEarlyGpuAppOffsetNs),
+ mThresholdForNextVsync(thresholdForNextVsync),
+ mHwcMinWorkDuration(hwcMinWorkDuration) {}
+
+PhaseOffsets::VsyncConfigSet PhaseOffsets::constructOffsets(nsecs_t vsyncDuration) const {
+ if (vsyncDuration < std::chrono::nanoseconds(15ms).count()) {
+ return getHighFpsOffsets(vsyncDuration);
+ } else {
+ return getDefaultOffsets(vsyncDuration);
+ }
+}
+
+namespace {
+std::chrono::nanoseconds sfOffsetToDuration(nsecs_t sfOffset, nsecs_t vsyncDuration) {
+ return std::chrono::nanoseconds(vsyncDuration - sfOffset);
+}
+
+std::chrono::nanoseconds appOffsetToDuration(nsecs_t appOffset, nsecs_t sfOffset,
+ nsecs_t vsyncDuration) {
+ auto duration = vsyncDuration + (sfOffset - appOffset);
+ if (duration < vsyncDuration) {
+ duration += vsyncDuration;
+ }
+
+ return std::chrono::nanoseconds(duration);
+}
+} // namespace
+
+PhaseOffsets::VsyncConfigSet PhaseOffsets::getDefaultOffsets(nsecs_t vsyncDuration) const {
+ const auto earlySfOffset =
+ mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) < mThresholdForNextVsync
+
+ ? mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs)
+ : mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) - vsyncDuration;
+ const auto earlyAppOffset = mEarlyAppOffsetNs.value_or(mVSyncPhaseOffsetNs);
+ const auto earlyGpuSfOffset =
+ mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) < mThresholdForNextVsync
+
+ ? mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs)
+ : mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) - vsyncDuration;
+ const auto earlyGpuAppOffset = mEarlyGpuAppOffsetNs.value_or(mVSyncPhaseOffsetNs);
+ const auto lateSfOffset = mSfVSyncPhaseOffsetNs < mThresholdForNextVsync
+ ? mSfVSyncPhaseOffsetNs
+ : mSfVSyncPhaseOffsetNs - vsyncDuration;
+ const auto lateAppOffset = mVSyncPhaseOffsetNs;
+
+ return {
+ .early = {.sfOffset = earlySfOffset,
+ .appOffset = earlyAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(earlySfOffset, vsyncDuration),
+ .appWorkDuration =
+ appOffsetToDuration(earlyAppOffset, earlySfOffset, vsyncDuration)},
+ .earlyGpu = {.sfOffset = earlyGpuSfOffset,
+ .appOffset = earlyGpuAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(earlyGpuSfOffset, vsyncDuration),
+ .appWorkDuration = appOffsetToDuration(earlyGpuAppOffset, earlyGpuSfOffset,
+ vsyncDuration)},
+ .late = {.sfOffset = lateSfOffset,
+ .appOffset = lateAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(lateSfOffset, vsyncDuration),
+ .appWorkDuration =
+ appOffsetToDuration(lateAppOffset, lateSfOffset, vsyncDuration)},
+ .hwcMinWorkDuration = std::chrono::nanoseconds(mHwcMinWorkDuration),
+ };
+}
+
+PhaseOffsets::VsyncConfigSet PhaseOffsets::getHighFpsOffsets(nsecs_t vsyncDuration) const {
+ const auto earlySfOffset =
+ mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) < mThresholdForNextVsync
+ ? mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs)
+ : mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) - vsyncDuration;
+ const auto earlyAppOffset = mHighFpsEarlyAppOffsetNs.value_or(mHighFpsVSyncPhaseOffsetNs);
+ const auto earlyGpuSfOffset = mHighFpsEarlyGpuSfOffsetNs.value_or(
+ mHighFpsSfVSyncPhaseOffsetNs) < mThresholdForNextVsync
+
+ ? mHighFpsEarlyGpuSfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs)
+ : mHighFpsEarlyGpuSfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) - vsyncDuration;
+ const auto earlyGpuAppOffset = mHighFpsEarlyGpuAppOffsetNs.value_or(mHighFpsVSyncPhaseOffsetNs);
+ const auto lateSfOffset = mHighFpsSfVSyncPhaseOffsetNs < mThresholdForNextVsync
+ ? mHighFpsSfVSyncPhaseOffsetNs
+ : mHighFpsSfVSyncPhaseOffsetNs - vsyncDuration;
+ const auto lateAppOffset = mHighFpsVSyncPhaseOffsetNs;
+
+ return {
+ .early =
+ {
+ .sfOffset = earlySfOffset,
+ .appOffset = earlyAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(earlySfOffset, vsyncDuration),
+ .appWorkDuration = appOffsetToDuration(earlyAppOffset, earlySfOffset,
+ vsyncDuration),
+ },
+ .earlyGpu =
+ {
+ .sfOffset = earlyGpuSfOffset,
+ .appOffset = earlyGpuAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(earlyGpuSfOffset, vsyncDuration),
+ .appWorkDuration = appOffsetToDuration(earlyGpuAppOffset,
+ earlyGpuSfOffset, vsyncDuration),
+ },
+ .late =
+ {
+ .sfOffset = lateSfOffset,
+ .appOffset = lateAppOffset,
+ .sfWorkDuration = sfOffsetToDuration(lateSfOffset, vsyncDuration),
+ .appWorkDuration =
+ appOffsetToDuration(lateAppOffset, lateSfOffset, vsyncDuration),
+ },
+ .hwcMinWorkDuration = std::chrono::nanoseconds(mHwcMinWorkDuration),
+ };
+}
+
+static void validateSysprops() {
+ const auto validatePropertyBool = [](const char* prop) {
+ LOG_ALWAYS_FATAL_IF(!property_get_bool(prop, false), "%s is false", prop);
+ };
+
+ validatePropertyBool("debug.sf.use_phase_offsets_as_durations");
+
+ LOG_ALWAYS_FATAL_IF(sysprop::vsync_event_phase_offset_ns(-1) != -1,
+ "ro.surface_flinger.vsync_event_phase_offset_ns is set but expecting "
+ "duration");
+
+ LOG_ALWAYS_FATAL_IF(sysprop::vsync_sf_event_phase_offset_ns(-1) != -1,
+ "ro.surface_flinger.vsync_sf_event_phase_offset_ns is set but expecting "
+ "duration");
+
+ const auto validateProperty = [](const char* prop) {
+ LOG_ALWAYS_FATAL_IF(getProperty(prop).has_value(),
+ "%s is set to %" PRId64 " but expecting duration", prop,
+ getProperty(prop).value_or(-1));
+ };
+
+ validateProperty("debug.sf.early_phase_offset_ns");
+ validateProperty("debug.sf.early_gl_phase_offset_ns");
+ validateProperty("debug.sf.early_app_phase_offset_ns");
+ validateProperty("debug.sf.early_gl_app_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_late_app_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_late_sf_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_early_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_early_gl_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_early_app_phase_offset_ns");
+ validateProperty("debug.sf.high_fps_early_gl_app_phase_offset_ns");
+}
+
+namespace {
+nsecs_t sfDurationToOffset(std::chrono::nanoseconds sfDuration, nsecs_t vsyncDuration) {
+ return vsyncDuration - sfDuration.count() % vsyncDuration;
+}
+
+nsecs_t appDurationToOffset(std::chrono::nanoseconds appDuration,
+ std::chrono::nanoseconds sfDuration, nsecs_t vsyncDuration) {
+ return vsyncDuration - (appDuration + sfDuration).count() % vsyncDuration;
+}
+} // namespace
+
+WorkDuration::VsyncConfigSet WorkDuration::constructOffsets(nsecs_t vsyncDuration) const {
+ const auto sfDurationFixup = [vsyncDuration](nsecs_t duration) {
+ return duration == -1 ? std::chrono::nanoseconds(vsyncDuration) - 1ms
+ : std::chrono::nanoseconds(duration);
+ };
+
+ const auto appDurationFixup = [vsyncDuration](nsecs_t duration) {
+ return duration == -1 ? std::chrono::nanoseconds(vsyncDuration)
+ : std::chrono::nanoseconds(duration);
+ };
+
+ const auto sfEarlyDuration = sfDurationFixup(mSfEarlyDuration);
+ const auto appEarlyDuration = appDurationFixup(mAppEarlyDuration);
+ const auto sfEarlyGpuDuration = sfDurationFixup(mSfEarlyGpuDuration);
+ const auto appEarlyGpuDuration = appDurationFixup(mAppEarlyGpuDuration);
+ const auto sfDuration = sfDurationFixup(mSfDuration);
+ const auto appDuration = appDurationFixup(mAppDuration);
+
+ return {
+ .early =
+ {
+
+ .sfOffset = sfEarlyDuration.count() < vsyncDuration
+ ? sfDurationToOffset(sfEarlyDuration, vsyncDuration)
+ : sfDurationToOffset(sfEarlyDuration, vsyncDuration) -
+ vsyncDuration,
+
+ .appOffset = appDurationToOffset(appEarlyDuration, sfEarlyDuration,
+ vsyncDuration),
+
+ .sfWorkDuration = sfEarlyDuration,
+ .appWorkDuration = appEarlyDuration,
+ },
+ .earlyGpu =
+ {
+
+ .sfOffset = sfEarlyGpuDuration.count() < vsyncDuration
+
+ ? sfDurationToOffset(sfEarlyGpuDuration, vsyncDuration)
+ : sfDurationToOffset(sfEarlyGpuDuration, vsyncDuration) -
+ vsyncDuration,
+
+ .appOffset = appDurationToOffset(appEarlyGpuDuration,
+ sfEarlyGpuDuration, vsyncDuration),
+ .sfWorkDuration = sfEarlyGpuDuration,
+ .appWorkDuration = appEarlyGpuDuration,
+ },
+ .late =
+ {
+
+ .sfOffset = sfDuration.count() < vsyncDuration
+
+ ? sfDurationToOffset(sfDuration, vsyncDuration)
+ : sfDurationToOffset(sfDuration, vsyncDuration) - vsyncDuration,
+
+ .appOffset =
+ appDurationToOffset(appDuration, sfDuration, vsyncDuration),
+
+ .sfWorkDuration = sfDuration,
+ .appWorkDuration = appDuration,
+ },
+ .hwcMinWorkDuration = std::chrono::nanoseconds(mHwcMinWorkDuration),
+ };
+}
+
+WorkDuration::WorkDuration(Fps currentRefreshRate)
+ : WorkDuration(currentRefreshRate, getProperty("debug.sf.late.sf.duration").value_or(-1),
+ getProperty("debug.sf.late.app.duration").value_or(-1),
+ getProperty("debug.sf.early.sf.duration").value_or(mSfDuration),
+ getProperty("debug.sf.early.app.duration").value_or(mAppDuration),
+ getProperty("debug.sf.earlyGl.sf.duration").value_or(mSfDuration),
+ getProperty("debug.sf.earlyGl.app.duration").value_or(mAppDuration),
+ getProperty("debug.sf.hwc.min.duration").value_or(0)) {
+ validateSysprops();
+}
+
+WorkDuration::WorkDuration(Fps currentRefreshRate, nsecs_t sfDuration, nsecs_t appDuration,
+ nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration,
+ nsecs_t sfEarlyGpuDuration, nsecs_t appEarlyGpuDuration,
+ nsecs_t hwcMinWorkDuration)
+ : VsyncConfiguration(currentRefreshRate),
+ mSfDuration(sfDuration),
+ mAppDuration(appDuration),
+ mSfEarlyDuration(sfEarlyDuration),
+ mAppEarlyDuration(appEarlyDuration),
+ mSfEarlyGpuDuration(sfEarlyGpuDuration),
+ mAppEarlyGpuDuration(appEarlyGpuDuration),
+ mHwcMinWorkDuration(hwcMinWorkDuration) {}
+
+} // namespace android::scheduler::impl