summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/TimeStats/TimeStats.h
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/TimeStats/TimeStats.h')
-rw-r--r--services/surfaceflinger/TimeStats/TimeStats.h166
1 files changed, 77 insertions, 89 deletions
diff --git a/services/surfaceflinger/TimeStats/TimeStats.h b/services/surfaceflinger/TimeStats/TimeStats.h
index 9e70684023..8de5d0c3e8 100644
--- a/services/surfaceflinger/TimeStats/TimeStats.h
+++ b/services/surfaceflinger/TimeStats/TimeStats.h
@@ -16,11 +16,18 @@
#pragma once
-#include <cstdint>
+// TODO(b/129481165): remove the #pragma below and fix conversion issues
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wconversion"
-#include <../Fps.h>
#include <android/hardware/graphics/composer/2.4/IComposerClient.h>
-#include <gui/JankInfo.h>
+
+// TODO(b/129481165): remove the #pragma below and fix conversion issues
+#pragma clang diagnostic pop // ignored "-Wconversion"
+
+#include <stats_event.h>
+#include <stats_pull_atom_callback.h>
+#include <statslog.h>
#include <timestatsproto/TimeStatsHelper.h>
#include <timestatsproto/TimeStatsProtoHeader.h>
#include <ui/FenceTime.h>
@@ -39,12 +46,11 @@ namespace android {
class TimeStats {
public:
- using SetFrameRateVote = TimeStatsHelper::SetFrameRateVote;
-
virtual ~TimeStats() = default;
- // Process a pull request from statsd.
- virtual bool onPullAtom(const int atomId, std::string* pulledData);
+ // Called once boot has been finished to perform additional capabilities,
+ // e.g. registration to statsd.
+ virtual void onBootFinished() = 0;
virtual void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) = 0;
virtual bool isEnabled() = 0;
@@ -79,7 +85,7 @@ public:
const std::shared_ptr<FenceTime>& readyFence) = 0;
virtual void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName,
- uid_t uid, nsecs_t postTime, int32_t gameMode) = 0;
+ nsecs_t postTime) = 0;
virtual void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) = 0;
// Reasons why latching a particular buffer may be skipped
enum class LatchSkipReason {
@@ -99,63 +105,9 @@ public:
const std::shared_ptr<FenceTime>& acquireFence) = 0;
// SetPresent{Time, Fence} are not expected to be called in the critical
// rendering path, as they flush prior fences if those fences have fired.
- virtual void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime,
- Fps displayRefreshRate, std::optional<Fps> renderRate,
- SetFrameRateVote frameRateVote, int32_t gameMode) = 0;
+ virtual void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime) = 0;
virtual void setPresentFence(int32_t layerId, uint64_t frameNumber,
- const std::shared_ptr<FenceTime>& presentFence,
- Fps displayRefreshRate, std::optional<Fps> renderRate,
- SetFrameRateVote frameRateVote, int32_t gameMode) = 0;
-
- // Increments janky frames, blamed to the provided {refreshRate, renderRate, uid, layerName}
- // key, with JankMetadata as supplementary reasons for the jank. Because FrameTimeline is the
- // infrastructure responsible for computing jank in the system, this is expected to be called
- // from FrameTimeline, rather than directly from SurfaceFlinger or individual layers. If there
- // are no jank reasons, then total frames are incremented but jank is not, for accurate
- // accounting of janky frames.
- // displayDeadlineDelta, displayPresentJitter, and appDeadlineDelta are also provided in order
- // to provide contextual information about a janky frame. These values may only be uploaded if
- // there was an associated valid jank reason, and they must be positive. When these frame counts
- // are incremented, these are also aggregated into a global reporting packet to help with data
- // validation and assessing of overall device health.
- struct JankyFramesInfo {
- Fps refreshRate;
- std::optional<Fps> renderRate;
- uid_t uid = 0;
- std::string layerName;
- int32_t gameMode = 0;
- int32_t reasons = 0;
- nsecs_t displayDeadlineDelta = 0;
- nsecs_t displayPresentJitter = 0;
- nsecs_t appDeadlineDelta = 0;
-
- bool operator==(const JankyFramesInfo& o) const {
- return Fps::EqualsInBuckets{}(refreshRate, o.refreshRate) &&
- ((renderRate == std::nullopt && o.renderRate == std::nullopt) ||
- (renderRate != std::nullopt && o.renderRate != std::nullopt &&
- Fps::EqualsInBuckets{}(*renderRate, *o.renderRate))) &&
- uid == o.uid && layerName == o.layerName && gameMode == o.gameMode &&
- reasons == o.reasons && displayDeadlineDelta == o.displayDeadlineDelta &&
- displayPresentJitter == o.displayPresentJitter &&
- appDeadlineDelta == o.appDeadlineDelta;
- }
-
- friend std::ostream& operator<<(std::ostream& os, const JankyFramesInfo& info) {
- os << "JankyFramesInfo {";
- os << "\n .refreshRate = " << info.refreshRate;
- os << "\n .renderRate = "
- << (info.renderRate ? to_string(*info.renderRate) : "nullopt");
- os << "\n .uid = " << info.uid;
- os << "\n .layerName = " << info.layerName;
- os << "\n .reasons = " << info.reasons;
- os << "\n .displayDeadlineDelta = " << info.displayDeadlineDelta;
- os << "\n .displayPresentJitter = " << info.displayPresentJitter;
- os << "\n .appDeadlineDelta = " << info.appDeadlineDelta;
- return os << "\n}";
- }
- };
-
- virtual void incrementJankyFrames(const JankyFramesInfo& info) = 0;
+ const std::shared_ptr<FenceTime>& presentFence) = 0;
// Clean up the layer record
virtual void onDestroy(int32_t layerId) = 0;
// If SF skips or rejects a buffer, remove the corresponding TimeRecord.
@@ -190,9 +142,7 @@ class TimeStats : public android::TimeStats {
};
struct LayerRecord {
- uid_t uid;
std::string layerName;
- int32_t gameMode = 0;
// This is the index in timeRecords, at which the timestamps for that
// specific frame are still not fully received. This is not waiting for
// fences to signal, but rather waiting to receive those fences/timestamps.
@@ -222,11 +172,58 @@ class TimeStats : public android::TimeStats {
public:
TimeStats();
+
+ // Delegate to the statsd service and associated APIs.
+ // Production code may use this class directly, whereas unit test may define
+ // a subclass for ease of testing.
+ class StatsEventDelegate {
+ public:
+ virtual ~StatsEventDelegate() = default;
+ virtual AStatsEvent* addStatsEventToPullData(AStatsEventList* data) {
+ return AStatsEventList_addStatsEvent(data);
+ }
+ virtual void setStatsPullAtomCallback(int32_t atom_tag,
+ AStatsManager_PullAtomMetadata* metadata,
+ AStatsManager_PullAtomCallback callback,
+ void* cookie) {
+ return AStatsManager_setPullAtomCallback(atom_tag, metadata, callback, cookie);
+ }
+
+ virtual void clearStatsPullAtomCallback(int32_t atom_tag) {
+ return AStatsManager_clearPullAtomCallback(atom_tag);
+ }
+
+ virtual void statsEventSetAtomId(AStatsEvent* event, uint32_t atom_id) {
+ return AStatsEvent_setAtomId(event, atom_id);
+ }
+
+ virtual void statsEventWriteInt32(AStatsEvent* event, int32_t field) {
+ return AStatsEvent_writeInt32(event, field);
+ }
+
+ virtual void statsEventWriteInt64(AStatsEvent* event, int64_t field) {
+ return AStatsEvent_writeInt64(event, field);
+ }
+
+ virtual void statsEventWriteString8(AStatsEvent* event, const char* field) {
+ return AStatsEvent_writeString(event, field);
+ }
+
+ virtual void statsEventWriteByteArray(AStatsEvent* event, const uint8_t* buf,
+ size_t numBytes) {
+ return AStatsEvent_writeByteArray(event, buf, numBytes);
+ }
+
+ virtual void statsEventBuild(AStatsEvent* event) { return AStatsEvent_build(event); }
+ };
// For testing only for injecting custom dependencies.
- TimeStats(std::optional<size_t> maxPulledLayers,
+ TimeStats(std::unique_ptr<StatsEventDelegate> statsDelegate,
+ std::optional<size_t> maxPulledLayers,
std::optional<size_t> maxPulledHistogramBuckets);
- bool onPullAtom(const int atomId, std::string* pulledData) override;
+ ~TimeStats() override;
+
+ void onBootFinished() override;
void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) override;
bool isEnabled() override;
std::string miniDump() override;
@@ -244,8 +241,8 @@ public:
void recordRenderEngineDuration(nsecs_t startTime,
const std::shared_ptr<FenceTime>& readyFence) override;
- void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, uid_t uid,
- nsecs_t postTime, int32_t gameMode) override;
+ void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName,
+ nsecs_t postTime) override;
void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) override;
void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) override;
void incrementBadDesiredPresent(int32_t layerId) override;
@@ -253,15 +250,9 @@ public:
void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) override;
void setAcquireFence(int32_t layerId, uint64_t frameNumber,
const std::shared_ptr<FenceTime>& acquireFence) override;
- void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime,
- Fps displayRefreshRate, std::optional<Fps> renderRate,
- SetFrameRateVote frameRateVote, int32_t gameMode) override;
+ void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime) override;
void setPresentFence(int32_t layerId, uint64_t frameNumber,
- const std::shared_ptr<FenceTime>& presentFence, Fps displayRefreshRate,
- std::optional<Fps> renderRate, SetFrameRateVote frameRateVote,
- int32_t gameMode) override;
-
- void incrementJankyFrames(const JankyFramesInfo& info) override;
+ const std::shared_ptr<FenceTime>& presentFence) override;
// Clean up the layer record
void onDestroy(int32_t layerId) override;
// If SF skips or rejects a buffer, remove the corresponding TimeRecord.
@@ -276,15 +267,15 @@ public:
static const size_t MAX_NUM_TIME_RECORDS = 64;
private:
- bool populateGlobalAtom(std::string* pulledData);
- bool populateLayerAtom(std::string* pulledData);
+ static AStatsManager_PullAtomCallbackReturn pullAtomCallback(int32_t atom_tag,
+ AStatsEventList* data,
+ void* cookie);
+ AStatsManager_PullAtomCallbackReturn populateGlobalAtom(AStatsEventList* data);
+ AStatsManager_PullAtomCallbackReturn populateLayerAtom(AStatsEventList* data);
bool recordReadyLocked(int32_t layerId, TimeRecord* timeRecord);
- void flushAvailableRecordsToStatsLocked(int32_t layerId, Fps displayRefreshRate,
- std::optional<Fps> renderRate,
- SetFrameRateVote frameRateVote, int32_t gameMode);
+ void flushAvailableRecordsToStatsLocked(int32_t layerId);
void flushPowerTimeLocked();
void flushAvailableGlobalRecordsToStatsLocked();
- bool canAddNewAggregatedStats(uid_t uid, const std::string& layerName, int32_t gameMode);
void enable();
void disable();
@@ -302,12 +293,9 @@ private:
GlobalRecord mGlobalRecord;
static const size_t MAX_NUM_LAYER_RECORDS = 200;
-
- static const size_t REFRESH_RATE_BUCKET_WIDTH = 30;
- static const size_t RENDER_RATE_BUCKET_WIDTH = REFRESH_RATE_BUCKET_WIDTH;
static const size_t MAX_NUM_LAYER_STATS = 200;
- static const size_t MAX_NUM_PULLED_LAYERS = MAX_NUM_LAYER_STATS;
- size_t mMaxPulledLayers = MAX_NUM_PULLED_LAYERS;
+ std::unique_ptr<StatsEventDelegate> mStatsDelegate = std::make_unique<StatsEventDelegate>();
+ size_t mMaxPulledLayers = 8;
size_t mMaxPulledHistogramBuckets = 6;
};