diff options
Diffstat (limited to 'services/surfaceflinger/TransactionCallbackInvoker.cpp')
-rw-r--r-- | services/surfaceflinger/TransactionCallbackInvoker.cpp | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp new file mode 100644 index 0000000000..6af69f0ef2 --- /dev/null +++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp @@ -0,0 +1,336 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// TODO(b/129481165): remove the #pragma below and fix conversion issues +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wconversion" + +//#define LOG_NDEBUG 0 +#undef LOG_TAG +#define LOG_TAG "TransactionCallbackInvoker" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS + +#include "TransactionCallbackInvoker.h" + +#include <cinttypes> + +#include <binder/IInterface.h> +#include <utils/RefBase.h> + +namespace android { + +// Returns 0 if they are equal +// <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter +// >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer +// +// See CallbackIdsHash for a explanation of why this works +static int compareCallbackIds(const std::vector<CallbackId>& c1, + const std::vector<CallbackId>& c2) { + if (c1.empty()) { + return !c2.empty(); + } + return c1.front().id - c2.front().id; +} + +static bool containsOnCommitCallbacks(const std::vector<CallbackId>& callbacks) { + return !callbacks.empty() && callbacks.front().type == CallbackId::Type::ON_COMMIT; +} + +TransactionCallbackInvoker::~TransactionCallbackInvoker() { + { + std::lock_guard lock(mMutex); + for (const auto& [listener, transactionStats] : mCompletedTransactions) { + listener->unlinkToDeath(mDeathRecipient); + } + } +} + +status_t TransactionCallbackInvoker::startRegistration(const ListenerCallbacks& listenerCallbacks) { + std::lock_guard lock(mMutex); + + auto [itr, inserted] = mRegisteringTransactions.insert(listenerCallbacks); + auto& [listener, callbackIds] = listenerCallbacks; + + if (inserted) { + if (mCompletedTransactions.count(listener) == 0) { + status_t err = listener->linkToDeath(mDeathRecipient); + if (err != NO_ERROR) { + ALOGE("cannot add callback because linkToDeath failed, err: %d", err); + return err; + } + } + auto& transactionStatsDeque = mCompletedTransactions[listener]; + transactionStatsDeque.emplace_back(callbackIds); + } + + return NO_ERROR; +} + +status_t TransactionCallbackInvoker::endRegistration(const ListenerCallbacks& listenerCallbacks) { + std::lock_guard lock(mMutex); + + auto itr = mRegisteringTransactions.find(listenerCallbacks); + if (itr == mRegisteringTransactions.end()) { + ALOGE("cannot end a registration that does not exist"); + return BAD_VALUE; + } + + mRegisteringTransactions.erase(itr); + + return NO_ERROR; +} + +bool TransactionCallbackInvoker::isRegisteringTransaction( + const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) { + ListenerCallbacks listenerCallbacks(transactionListener, callbackIds); + + auto itr = mRegisteringTransactions.find(listenerCallbacks); + return itr != mRegisteringTransactions.end(); +} + +status_t TransactionCallbackInvoker::registerPendingCallbackHandle( + const sp<CallbackHandle>& handle) { + std::lock_guard lock(mMutex); + + // If we can't find the transaction stats something has gone wrong. The client should call + // startRegistration before trying to register a pending callback handle. + TransactionStats* transactionStats; + status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); + if (err != NO_ERROR) { + ALOGE("cannot find transaction stats"); + return err; + } + + mPendingTransactions[handle->listener][handle->callbackIds]++; + return NO_ERROR; +} + +status_t TransactionCallbackInvoker::finalizeCallbackHandle(const sp<CallbackHandle>& handle, + const std::vector<JankData>& jankData) { + auto listener = mPendingTransactions.find(handle->listener); + if (listener != mPendingTransactions.end()) { + auto& pendingCallbacks = listener->second; + auto pendingCallback = pendingCallbacks.find(handle->callbackIds); + + if (pendingCallback != pendingCallbacks.end()) { + auto& pendingCount = pendingCallback->second; + + // Decrease the pending count for this listener + if (--pendingCount == 0) { + pendingCallbacks.erase(pendingCallback); + } + } else { + ALOGW("there are more latched callbacks than there were registered callbacks"); + } + if (listener->second.size() == 0) { + mPendingTransactions.erase(listener); + } + } else { + ALOGW("cannot find listener in mPendingTransactions"); + } + + status_t err = addCallbackHandle(handle, jankData); + if (err != NO_ERROR) { + ALOGE("could not add callback handle"); + return err; + } + return NO_ERROR; +} + +status_t TransactionCallbackInvoker::finalizeOnCommitCallbackHandles( + const std::deque<sp<CallbackHandle>>& handles, + std::deque<sp<CallbackHandle>>& outRemainingHandles) { + if (handles.empty()) { + return NO_ERROR; + } + std::lock_guard lock(mMutex); + const std::vector<JankData>& jankData = std::vector<JankData>(); + for (const auto& handle : handles) { + if (!containsOnCommitCallbacks(handle->callbackIds)) { + outRemainingHandles.push_back(handle); + continue; + } + status_t err = finalizeCallbackHandle(handle, jankData); + if (err != NO_ERROR) { + return err; + } + } + + return NO_ERROR; +} + +status_t TransactionCallbackInvoker::finalizePendingCallbackHandles( + const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData) { + if (handles.empty()) { + return NO_ERROR; + } + std::lock_guard lock(mMutex); + for (const auto& handle : handles) { + status_t err = finalizeCallbackHandle(handle, jankData); + if (err != NO_ERROR) { + return err; + } + } + + return NO_ERROR; +} + +status_t TransactionCallbackInvoker::registerUnpresentedCallbackHandle( + const sp<CallbackHandle>& handle) { + std::lock_guard lock(mMutex); + + return addCallbackHandle(handle, std::vector<JankData>()); +} + +status_t TransactionCallbackInvoker::findTransactionStats( + const sp<IBinder>& listener, const std::vector<CallbackId>& callbackIds, + TransactionStats** outTransactionStats) { + auto& transactionStatsDeque = mCompletedTransactions[listener]; + + // Search back to front because the most recent transactions are at the back of the deque + auto itr = transactionStatsDeque.rbegin(); + for (; itr != transactionStatsDeque.rend(); itr++) { + if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) { + *outTransactionStats = &(*itr); + return NO_ERROR; + } + } + + ALOGE("could not find transaction stats"); + return BAD_VALUE; +} + +status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& handle, + const std::vector<JankData>& jankData) { + // If we can't find the transaction stats something has gone wrong. The client should call + // startRegistration before trying to add a callback handle. + TransactionStats* transactionStats; + status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); + if (err != NO_ERROR) { + return err; + } + + transactionStats->latchTime = handle->latchTime; + // If the layer has already been destroyed, don't add the SurfaceControl to the callback. + // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been + // destroyed the client side is dead and there won't be anyone to send the callback to. + sp<IBinder> surfaceControl = handle->surfaceControl.promote(); + if (surfaceControl) { + FrameEventHistoryStats eventStats(handle->frameNumber, + handle->gpuCompositionDoneFence->getSnapshot().fence, + handle->compositorTiming, handle->refreshStartTime, + handle->dequeueReadyTime); + transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime, + handle->previousReleaseFence, + handle->transformHint, + handle->currentMaxAcquiredBufferCount, + eventStats, jankData, + handle->previousReleaseCallbackId); + } + return NO_ERROR; +} + +void TransactionCallbackInvoker::addPresentFence(const sp<Fence>& presentFence) { + std::lock_guard<std::mutex> lock(mMutex); + mPresentFence = presentFence; +} + +void TransactionCallbackInvoker::sendCallbacks() { + std::lock_guard lock(mMutex); + + // For each listener + auto completedTransactionsItr = mCompletedTransactions.begin(); + while (completedTransactionsItr != mCompletedTransactions.end()) { + auto& [listener, transactionStatsDeque] = *completedTransactionsItr; + ListenerStats listenerStats; + listenerStats.listener = listener; + + // For each transaction + auto transactionStatsItr = transactionStatsDeque.begin(); + while (transactionStatsItr != transactionStatsDeque.end()) { + auto& transactionStats = *transactionStatsItr; + + // If this transaction is still registering, it is not safe to send a callback + // because there could be surface controls that haven't been added to + // transaction stats or mPendingTransactions. + if (isRegisteringTransaction(listener, transactionStats.callbackIds)) { + break; + } + + // If we are still waiting on the callback handles for this transaction, stop + // here because all transaction callbacks for the same listener must come in order + auto pendingTransactions = mPendingTransactions.find(listener); + if (pendingTransactions != mPendingTransactions.end() && + pendingTransactions->second.count(transactionStats.callbackIds) != 0) { + break; + } + + // If the transaction has been latched + if (transactionStats.latchTime >= 0 && + !containsOnCommitCallbacks(transactionStats.callbackIds)) { + if (!mPresentFence) { + break; + } + transactionStats.presentFence = mPresentFence; + } + + // Remove the transaction from completed to the callback + listenerStats.transactionStats.push_back(std::move(transactionStats)); + transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr); + } + // If the listener has completed transactions + if (!listenerStats.transactionStats.empty()) { + // If the listener is still alive + if (listener->isBinderAlive()) { + // Send callback. The listener stored in listenerStats + // comes from the cross-process setTransactionState call to + // SF. This MUST be an ITransactionCompletedListener. We + // keep it as an IBinder due to consistency reasons: if we + // interface_cast at the IPC boundary when reading a Parcel, + // we get pointers that compare unequal in the SF process. + interface_cast<ITransactionCompletedListener>(listenerStats.listener) + ->onTransactionCompleted(listenerStats); + if (transactionStatsDeque.empty()) { + listener->unlinkToDeath(mDeathRecipient); + completedTransactionsItr = + mCompletedTransactions.erase(completedTransactionsItr); + } else { + completedTransactionsItr++; + } + } else { + completedTransactionsItr = + mCompletedTransactions.erase(completedTransactionsItr); + } + } else { + completedTransactionsItr++; + } + } + + if (mPresentFence) { + mPresentFence.clear(); + } +} + +// ----------------------------------------------------------------------- + +CallbackHandle::CallbackHandle(const sp<IBinder>& transactionListener, + const std::vector<CallbackId>& ids, const sp<IBinder>& sc) + : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {} + +} // namespace android + +// TODO(b/129481165): remove the #pragma below and fix conversion issues +#pragma clang diagnostic pop // ignored "-Wconversion" |