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+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <condition_variable>
+#include <deque>
+#include <mutex>
+#include <thread>
+#include <unordered_map>
+#include <unordered_set>
+
+#include <android-base/thread_annotations.h>
+
+#include <binder/IBinder.h>
+#include <gui/ITransactionCompletedListener.h>
+#include <ui/Fence.h>
+
+namespace android {
+
+class CallbackHandle : public RefBase {
+public:
+ CallbackHandle(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& ids,
+ const sp<IBinder>& sc);
+
+ sp<IBinder> listener;
+ std::vector<CallbackId> callbackIds;
+ wp<IBinder> surfaceControl;
+
+ bool releasePreviousBuffer = false;
+ sp<Fence> previousReleaseFence;
+ nsecs_t acquireTime = -1;
+ nsecs_t latchTime = -1;
+ uint32_t transformHint = 0;
+ uint32_t currentMaxAcquiredBufferCount = 0;
+ std::shared_ptr<FenceTime> gpuCompositionDoneFence{FenceTime::NO_FENCE};
+ CompositorTiming compositorTiming;
+ nsecs_t refreshStartTime = 0;
+ nsecs_t dequeueReadyTime = 0;
+ uint64_t frameNumber = 0;
+ ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
+};
+
+class TransactionCallbackInvoker {
+public:
+ ~TransactionCallbackInvoker();
+
+ // Adds listener and callbackIds in case there are no SurfaceControls that are supposed
+ // to be included in the callback. This functions should be call before attempting to register
+ // any callback handles.
+ status_t startRegistration(const ListenerCallbacks& listenerCallbacks);
+ // Ends the registration. After this is called, no more CallbackHandles will be registered.
+ // It is safe to send a callback if the Transaction doesn't have any Pending callback handles.
+ status_t endRegistration(const ListenerCallbacks& listenerCallbacks);
+
+ // Informs the TransactionCallbackInvoker that there is a Transaction with a CallbackHandle
+ // that needs to be latched and presented this frame. This function should be called once the
+ // layer has received the CallbackHandle so the TransactionCallbackInvoker knows not to send
+ // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and
+ // presented.
+ status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle);
+ // Notifies the TransactionCallbackInvoker that a pending CallbackHandle has been presented.
+ status_t finalizePendingCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
+ const std::vector<JankData>& jankData);
+ status_t finalizeOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
+ std::deque<sp<CallbackHandle>>& outRemainingHandles);
+
+ // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and
+ // presented this frame.
+ status_t registerUnpresentedCallbackHandle(const sp<CallbackHandle>& handle);
+
+ void addPresentFence(const sp<Fence>& presentFence);
+
+ void sendCallbacks();
+
+private:
+
+ bool isRegisteringTransaction(const sp<IBinder>& transactionListener,
+ const std::vector<CallbackId>& callbackIds) REQUIRES(mMutex);
+
+ status_t findTransactionStats(const sp<IBinder>& listener,
+ const std::vector<CallbackId>& callbackIds,
+ TransactionStats** outTransactionStats) REQUIRES(mMutex);
+
+ status_t addCallbackHandle(const sp<CallbackHandle>& handle,
+ const std::vector<JankData>& jankData) REQUIRES(mMutex);
+
+ status_t finalizeCallbackHandle(const sp<CallbackHandle>& handle,
+ const std::vector<JankData>& jankData) REQUIRES(mMutex);
+
+ class CallbackDeathRecipient : public IBinder::DeathRecipient {
+ public:
+ // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work.
+ // Death recipients needs a binderDied function.
+ //
+ // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary.
+ // sendObituary is only called if linkToDeath was called with a DeathRecipient.)
+ void binderDied(const wp<IBinder>& /*who*/) override {}
+ };
+ sp<CallbackDeathRecipient> mDeathRecipient =
+ new CallbackDeathRecipient();
+
+ std::mutex mMutex;
+ std::condition_variable_any mConditionVariable;
+
+ std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> mRegisteringTransactions
+ GUARDED_BY(mMutex);
+
+ std::unordered_map<
+ sp<IBinder>,
+ std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>,
+ IListenerHash>
+ mPendingTransactions GUARDED_BY(mMutex);
+
+ std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash>
+ mCompletedTransactions GUARDED_BY(mMutex);
+
+ sp<Fence> mPresentFence GUARDED_BY(mMutex);
+};
+
+} // namespace android