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authorSteven Moreland <smoreland@google.com>2023-07-12 23:52:35 +0000
committerSteven Moreland <smoreland@google.com>2023-07-25 17:36:11 +0000
commit050abc5f0708236dc5ad8911bda9f0c1b95c6e00 (patch)
tree3772caacb02e77beb86952d8613495000919c0d1 /include_vendor
parent77fed9244f55074c7d424fcb5f17218a510139cc (diff)
downloadlibhardware-050abc5f0708236dc5ad8911bda9f0c1b95c6e00.tar.gz
libhardware: make vr vendor only
Limit AOSP usage of historical HAL implementation interface to avoid mistakes. Bug: 37280010 Test: build Change-Id: Ia97aaa2c833edfd4db30cc0ec5c89033bb70cd76
Diffstat (limited to 'include_vendor')
-rw-r--r--include_vendor/hardware/vr.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/include_vendor/hardware/vr.h b/include_vendor/hardware/vr.h
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+++ b/include_vendor/hardware/vr.h
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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_INCLUDE_HARDWARE_VR_H
+#define ANDROID_INCLUDE_HARDWARE_VR_H
+
+#include <stdbool.h>
+#include <sys/cdefs.h>
+#include <hardware/hardware.h>
+
+__BEGIN_DECLS
+
+#define VR_HARDWARE_MODULE_ID "vr"
+
+#define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
+
+/**
+ * Implement this HAL to receive callbacks when a virtual reality (VR)
+ * application is being used. VR applications characteristically have a number
+ * of special display and performance requirements, including:
+ * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer,
+ * and gyro to an application-visible callback must be extremely low (<5ms
+ * typically). This is required for HIFI sensor support.
+ * - Low display latency - Total end-to-end latency from the GPU draw calls to
+ * the actual display update must be as low as possible. This is achieved by
+ * using SurfaceFlinger in a single-buffered mode, and assuring that draw calls
+ * are synchronized with the display scanout correctly. This behavior is
+ * exposed via an EGL extension to applications. See below for the EGL
+ * extensions needed for this.
+ * - Low-persistence display - Display persistence settings must be set as low as
+ * possible while still maintaining a reasonable brightness. For a typical
+ * display running at 60Hz, pixels should be illuminated for <=3.5ms to be
+ * considered low-persistence. This avoids ghosting during movements in a VR
+ * setting, and should be enabled from the lights.h HAL when
+ * BRIGHTNESS_MODE_LOW_PERSISTENCE is set.
+ * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU
+ * workload for a VR application with bursts of work at regular intervals
+ * several times a frame, the CPU scheduling should ensure that the application
+ * render thread work is run consistently within 1ms of when scheduled, and
+ * completed before the end of the draw window. To this end, a single CPU core
+ * must be reserved for solely for the currently running VR application's render
+ * thread while in VR mode, and made available in the "top-app" cpuset.
+ * Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to
+ * ensure that the rendering workload finishes within the time allotted to
+ * render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been
+ * set in the power.h HAL while in VR mode when the device is not being
+ * thermally throttled.
+ * - Required EGL extensions must be present - Any GPU settings required to allow
+ * the above capabilities are required, including the EGL extensions:
+ * EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh,
+ * EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer,
+ * EGL_KHR_reusable_sync, and EGL_KHR_wait_sync.
+ * - Accurate thermal reporting - Accurate thermal temperatures and limits must be
+ * reported in the thermal.h HAL. Specifically, the current skin temperature
+ * must accurately be reported for DEVICE_TEMPERATURE_SKIN and the
+ * vr_throttling_threshold reported for this device must accurately report the
+ * temperature limit above which the device's thermal governor throttles the
+ * CPU, GPU, and/or bus clockrates below the minimum necessary for consistent
+ * performance (see previous bullet point).
+ *
+ * In general, vendors implementing this HAL are expected to use set_vr_mode as a
+ * hint to enable VR-specific performance tuning needed for any of the above
+ * requirements, and to turn on any device features optimal for VR display
+ * modes. The set_vr_mode call may simply do nothing if no optimizations are
+ * available or necessary to meet the above requirements.
+ *
+ * No methods in this HAL will be called concurrently from the Android framework.
+ */
+typedef struct vr_module {
+ /**
+ * Common methods of the module. This *must* be the first member of
+ * vr_module as users of this structure may cast a hw_module_t to a
+ * vr_module pointer in contexts where it's known that the hw_module_t
+ * references a vr_module.
+ */
+ struct hw_module_t common;
+
+ /**
+ * Convenience method for the HAL implementation to set up any state needed
+ * at runtime startup. This is called once from the VrManagerService during
+ * its boot phase. No methods from this HAL will be called before init.
+ */
+ void (*init)(struct vr_module *module);
+
+ /**
+ * Set the VR mode state. Possible states of the enabled parameter are:
+ * false - VR mode is disabled, turn off all VR-specific settings.
+ * true - VR mode is enabled, turn on all VR-specific settings.
+ *
+ * This is called whenever the the Android system enters or leaves VR mode.
+ * This will typically occur when the user switches to or from a VR application
+ * that is doing stereoscopic rendering.
+ */
+ void (*set_vr_mode)(struct vr_module *module, bool enabled);
+
+ /* Reserved for future use. Must be NULL. */
+ void* reserved[8 - 2];
+} vr_module_t;
+
+__END_DECLS
+
+#endif /* ANDROID_INCLUDE_HARDWARE_VR_H */