diff options
author | Steven Moreland <smoreland@google.com> | 2023-07-12 23:52:35 +0000 |
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committer | Steven Moreland <smoreland@google.com> | 2023-07-25 17:36:11 +0000 |
commit | 050abc5f0708236dc5ad8911bda9f0c1b95c6e00 (patch) | |
tree | 3772caacb02e77beb86952d8613495000919c0d1 /include_vendor | |
parent | 77fed9244f55074c7d424fcb5f17218a510139cc (diff) | |
download | libhardware-050abc5f0708236dc5ad8911bda9f0c1b95c6e00.tar.gz |
libhardware: make vr vendor only
Limit AOSP usage of historical HAL implementation interface to
avoid mistakes.
Bug: 37280010
Test: build
Change-Id: Ia97aaa2c833edfd4db30cc0ec5c89033bb70cd76
Diffstat (limited to 'include_vendor')
-rw-r--r-- | include_vendor/hardware/vr.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/include_vendor/hardware/vr.h b/include_vendor/hardware/vr.h new file mode 100644 index 00000000..69f86547 --- /dev/null +++ b/include_vendor/hardware/vr.h @@ -0,0 +1,115 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_INCLUDE_HARDWARE_VR_H +#define ANDROID_INCLUDE_HARDWARE_VR_H + +#include <stdbool.h> +#include <sys/cdefs.h> +#include <hardware/hardware.h> + +__BEGIN_DECLS + +#define VR_HARDWARE_MODULE_ID "vr" + +#define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0) + +/** + * Implement this HAL to receive callbacks when a virtual reality (VR) + * application is being used. VR applications characteristically have a number + * of special display and performance requirements, including: + * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer, + * and gyro to an application-visible callback must be extremely low (<5ms + * typically). This is required for HIFI sensor support. + * - Low display latency - Total end-to-end latency from the GPU draw calls to + * the actual display update must be as low as possible. This is achieved by + * using SurfaceFlinger in a single-buffered mode, and assuring that draw calls + * are synchronized with the display scanout correctly. This behavior is + * exposed via an EGL extension to applications. See below for the EGL + * extensions needed for this. + * - Low-persistence display - Display persistence settings must be set as low as + * possible while still maintaining a reasonable brightness. For a typical + * display running at 60Hz, pixels should be illuminated for <=3.5ms to be + * considered low-persistence. This avoids ghosting during movements in a VR + * setting, and should be enabled from the lights.h HAL when + * BRIGHTNESS_MODE_LOW_PERSISTENCE is set. + * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU + * workload for a VR application with bursts of work at regular intervals + * several times a frame, the CPU scheduling should ensure that the application + * render thread work is run consistently within 1ms of when scheduled, and + * completed before the end of the draw window. To this end, a single CPU core + * must be reserved for solely for the currently running VR application's render + * thread while in VR mode, and made available in the "top-app" cpuset. + * Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to + * ensure that the rendering workload finishes within the time allotted to + * render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been + * set in the power.h HAL while in VR mode when the device is not being + * thermally throttled. + * - Required EGL extensions must be present - Any GPU settings required to allow + * the above capabilities are required, including the EGL extensions: + * EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh, + * EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer, + * EGL_KHR_reusable_sync, and EGL_KHR_wait_sync. + * - Accurate thermal reporting - Accurate thermal temperatures and limits must be + * reported in the thermal.h HAL. Specifically, the current skin temperature + * must accurately be reported for DEVICE_TEMPERATURE_SKIN and the + * vr_throttling_threshold reported for this device must accurately report the + * temperature limit above which the device's thermal governor throttles the + * CPU, GPU, and/or bus clockrates below the minimum necessary for consistent + * performance (see previous bullet point). + * + * In general, vendors implementing this HAL are expected to use set_vr_mode as a + * hint to enable VR-specific performance tuning needed for any of the above + * requirements, and to turn on any device features optimal for VR display + * modes. The set_vr_mode call may simply do nothing if no optimizations are + * available or necessary to meet the above requirements. + * + * No methods in this HAL will be called concurrently from the Android framework. + */ +typedef struct vr_module { + /** + * Common methods of the module. This *must* be the first member of + * vr_module as users of this structure may cast a hw_module_t to a + * vr_module pointer in contexts where it's known that the hw_module_t + * references a vr_module. + */ + struct hw_module_t common; + + /** + * Convenience method for the HAL implementation to set up any state needed + * at runtime startup. This is called once from the VrManagerService during + * its boot phase. No methods from this HAL will be called before init. + */ + void (*init)(struct vr_module *module); + + /** + * Set the VR mode state. Possible states of the enabled parameter are: + * false - VR mode is disabled, turn off all VR-specific settings. + * true - VR mode is enabled, turn on all VR-specific settings. + * + * This is called whenever the the Android system enters or leaves VR mode. + * This will typically occur when the user switches to or from a VR application + * that is doing stereoscopic rendering. + */ + void (*set_vr_mode)(struct vr_module *module, bool enabled); + + /* Reserved for future use. Must be NULL. */ + void* reserved[8 - 2]; +} vr_module_t; + +__END_DECLS + +#endif /* ANDROID_INCLUDE_HARDWARE_VR_H */ |