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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_AUDIO_EFFECT_H
+#define ANDROID_AUDIO_EFFECT_H
+
+#include <errno.h>
+#include <stdint.h>
+#include <strings.h>
+#include <sys/cdefs.h>
+#include <sys/types.h>
+
+#include <cutils/bitops.h>
+
+#include <system/audio_effect.h>
+
+
+__BEGIN_DECLS
+
+
+/////////////////////////////////////////////////
+// Common Definitions
+/////////////////////////////////////////////////
+
+#define EFFECT_MAKE_API_VERSION(M, m) (((M)<<16) | ((m) & 0xFFFF))
+#define EFFECT_API_VERSION_MAJOR(v) ((v)>>16)
+#define EFFECT_API_VERSION_MINOR(v) ((m) & 0xFFFF)
+
+
+/////////////////////////////////////////////////
+// Effect control interface
+/////////////////////////////////////////////////
+
+// Effect control interface version 2.0
+#define EFFECT_CONTROL_API_VERSION EFFECT_MAKE_API_VERSION(2,0)
+
+// Effect control interface structure: effect_interface_s
+// The effect control interface is exposed by each effect engine implementation. It consists of
+// a set of functions controlling the configuration, activation and process of the engine.
+// The functions are grouped in a structure of type effect_interface_s.
+//
+// Effect control interface handle: effect_handle_t
+// The effect_handle_t serves two purposes regarding the implementation of the effect engine:
+// - 1 it is the address of a pointer to an effect_interface_s structure where the functions
+// of the effect control API for a particular effect are located.
+// - 2 it is the address of the context of a particular effect instance.
+// A typical implementation in the effect library would define a structure as follows:
+// struct effect_module_s {
+// const struct effect_interface_s *itfe;
+// effect_config_t config;
+// effect_context_t context;
+// }
+// The implementation of EffectCreate() function would then allocate a structure of this
+// type and return its address as effect_handle_t
+typedef struct effect_interface_s **effect_handle_t;
+
+// Effect control interface definition
+struct effect_interface_s {
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: process
+ //
+ // Description: Effect process function. Takes input samples as specified
+ // (count and location) in input buffer descriptor and output processed
+ // samples as specified in output buffer descriptor. If the buffer descriptor
+ // is not specified the function must use either the buffer or the
+ // buffer provider function installed by the EFFECT_CMD_SET_CONFIG command.
+ // The effect framework will call the process() function after the EFFECT_CMD_ENABLE
+ // command is received and until the EFFECT_CMD_DISABLE is received. When the engine
+ // receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully
+ // and when done indicate that it is OK to stop calling the process() function by
+ // returning the -ENODATA status.
+ //
+ // NOTE: the process() function implementation should be "real-time safe" that is
+ // it should not perform blocking calls: malloc/free, sleep, read/write/open/close,
+ // pthread_cond_wait/pthread_mutex_lock...
+ //
+ // Input:
+ // self: handle to the effect interface this function
+ // is called on.
+ // inBuffer: buffer descriptor indicating where to read samples to process.
+ // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
+ //
+ // outBuffer: buffer descriptor indicating where to write processed samples.
+ // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
+ //
+ // Output:
+ // returned value: 0 successful operation
+ // -ENODATA the engine has finished the disable phase and the framework
+ // can stop calling process()
+ // -EINVAL invalid interface handle or
+ // invalid input/output buffer description
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*process)(effect_handle_t self,
+ audio_buffer_t *inBuffer,
+ audio_buffer_t *outBuffer);
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: command
+ //
+ // Description: Send a command and receive a response to/from effect engine.
+ //
+ // Input:
+ // self: handle to the effect interface this function
+ // is called on.
+ // cmdCode: command code: the command can be a standardized command defined in
+ // effect_command_e (see below) or a proprietary command.
+ // cmdSize: size of command in bytes
+ // pCmdData: pointer to command data
+ // pReplyData: pointer to reply data
+ //
+ // Input/Output:
+ // replySize: maximum size of reply data as input
+ // actual size of reply data as output
+ //
+ // Output:
+ // returned value: 0 successful operation
+ // -EINVAL invalid interface handle or
+ // invalid command/reply size or format according to
+ // command code
+ // The return code should be restricted to indicate problems related to this API
+ // specification. Status related to the execution of a particular command should be
+ // indicated as part of the reply field.
+ //
+ // *pReplyData updated with command response
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*command)(effect_handle_t self,
+ uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: get_descriptor
+ //
+ // Description: Returns the effect descriptor
+ //
+ // Input:
+ // self: handle to the effect interface this function
+ // is called on.
+ //
+ // Input/Output:
+ // pDescriptor: address where to return the effect descriptor.
+ //
+ // Output:
+ // returned value: 0 successful operation.
+ // -EINVAL invalid interface handle or invalid pDescriptor
+ // *pDescriptor: updated with the effect descriptor.
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*get_descriptor)(effect_handle_t self,
+ effect_descriptor_t *pDescriptor);
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: process_reverse
+ //
+ // Description: Process reverse stream function. This function is used to pass
+ // a reference stream to the effect engine. If the engine does not need a reference
+ // stream, this function pointer can be set to NULL.
+ // This function would typically implemented by an Echo Canceler.
+ //
+ // Input:
+ // self: handle to the effect interface this function
+ // is called on.
+ // inBuffer: buffer descriptor indicating where to read samples to process.
+ // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
+ //
+ // outBuffer: buffer descriptor indicating where to write processed samples.
+ // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
+ // If the buffer and buffer provider in the configuration received by
+ // EFFECT_CMD_SET_CONFIG_REVERSE are also NULL, do not return modified reverse
+ // stream data
+ //
+ // Output:
+ // returned value: 0 successful operation
+ // -ENODATA the engine has finished the disable phase and the framework
+ // can stop calling process_reverse()
+ // -EINVAL invalid interface handle or
+ // invalid input/output buffer description
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*process_reverse)(effect_handle_t self,
+ audio_buffer_t *inBuffer,
+ audio_buffer_t *outBuffer);
+};
+
+/////////////////////////////////////////////////
+// Effect library interface
+/////////////////////////////////////////////////
+
+// Effect library interface version 3.0
+// Note that EffectsFactory.c only checks the major version component, so changes to the minor
+// number can only be used for fully backwards compatible changes
+#define EFFECT_LIBRARY_API_VERSION EFFECT_MAKE_API_VERSION(3,0)
+#define EFFECT_LIBRARY_API_VERSION_3_0 EFFECT_MAKE_API_VERSION(3,0)
+#define EFFECT_LIBRARY_API_VERSION_3_1 EFFECT_MAKE_API_VERSION(3,1)
+
+#define AUDIO_EFFECT_LIBRARY_TAG ((('A') << 24) | (('E') << 16) | (('L') << 8) | ('T'))
+
+// Every effect library must have a data structure named AUDIO_EFFECT_LIBRARY_INFO_SYM
+// and the fields of this data structure must begin with audio_effect_library_t
+
+typedef struct audio_effect_library_s {
+ // tag must be initialized to AUDIO_EFFECT_LIBRARY_TAG
+ uint32_t tag;
+ // Version of the effect library API : 0xMMMMmmmm MMMM: Major, mmmm: minor
+ uint32_t version;
+ // Name of this library
+ const char *name;
+ // Author/owner/implementor of the library
+ const char *implementor;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: create_effect
+ //
+ // Description: Creates an effect engine of the specified implementation uuid and
+ // returns an effect control interface on this engine. The function will allocate the
+ // resources for an instance of the requested effect engine and return
+ // a handle on the effect control interface.
+ //
+ // Input:
+ // uuid: pointer to the effect uuid.
+ // sessionId: audio session to which this effect instance will be attached.
+ // All effects created with the same session ID are connected in series and process
+ // the same signal stream. Knowing that two effects are part of the same effect
+ // chain can help the library implement some kind of optimizations.
+ // ioId: identifies the output or input stream this effect is directed to in
+ // audio HAL.
+ // For future use especially with tunneled HW accelerated effects
+ //
+ // Input/Output:
+ // pHandle: address where to return the effect interface handle.
+ //
+ // Output:
+ // returned value: 0 successful operation.
+ // -ENODEV library failed to initialize
+ // -EINVAL invalid pEffectUuid or pHandle
+ // -ENOENT no effect with this uuid found
+ // *pHandle: updated with the effect interface handle.
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*create_effect)(const effect_uuid_t *uuid,
+ int32_t sessionId,
+ int32_t ioId,
+ effect_handle_t *pHandle);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: release_effect
+ //
+ // Description: Releases the effect engine whose handle is given as argument.
+ // All resources allocated to this particular instance of the effect are
+ // released.
+ //
+ // Input:
+ // handle: handle on the effect interface to be released.
+ //
+ // Output:
+ // returned value: 0 successful operation.
+ // -ENODEV library failed to initialize
+ // -EINVAL invalid interface handle
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*release_effect)(effect_handle_t handle);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: get_descriptor
+ //
+ // Description: Returns the descriptor of the effect engine which implementation UUID is
+ // given as argument.
+ //
+ // Input/Output:
+ // uuid: pointer to the effect uuid.
+ // pDescriptor: address where to return the effect descriptor.
+ //
+ // Output:
+ // returned value: 0 successful operation.
+ // -ENODEV library failed to initialize
+ // -EINVAL invalid pDescriptor or uuid
+ // *pDescriptor: updated with the effect descriptor.
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*get_descriptor)(const effect_uuid_t *uuid,
+ effect_descriptor_t *pDescriptor);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ //
+ // Function: create_effect_3_1
+ //
+ // Description: Creates an effect engine of the specified implementation uuid and
+ // returns an effect control interface on this engine. The function will allocate the
+ // resources for an instance of the requested effect engine and return
+ // a handle on the effect control interface.
+ //
+ // Input:
+ // uuid: pointer to the effect uuid.
+ // sessionId: audio session to which this effect instance will be attached.
+ // All effects created with the same session ID are connected in series and process
+ // the same signal stream. Knowing that two effects are part of the same effect
+ // chain can help the library implement some kind of optimizations.
+ // ioId: identifies the output or input stream this effect is directed to in
+ // audio HAL.
+ // For future use especially with tunneled HW accelerated effects
+ // deviceId: identifies the sink or source device this effect is directed to in
+ // audio HAL. Must be specified if sessionId is AUDIO_SESSION_DEVICE and is
+ // ignored otherwise.
+ // deviceId is the audio_port_handle_t used for the device when the audio
+ // patch is created at the audio HAL.
+ //
+ // Input/Output:
+ // pHandle: address where to return the effect interface handle.
+ //
+ // Output:
+ // returned value: 0 successful operation.
+ // -ENODEV library failed to initialize
+ // -EINVAL invalid pEffectUuid or pHandle
+ // -ENOENT no effect with this uuid found
+ // *pHandle: updated with the effect interface handle.
+ //
+ ////////////////////////////////////////////////////////////////////////////////
+ int32_t (*create_effect_3_1)(const effect_uuid_t *uuid,
+ int32_t sessionId,
+ int32_t ioId,
+ int32_t deviceId,
+ effect_handle_t *pHandle);
+
+} audio_effect_library_t;
+
+// Name of the hal_module_info
+#define AUDIO_EFFECT_LIBRARY_INFO_SYM AELI
+
+// Name of the hal_module_info as a string
+#define AUDIO_EFFECT_LIBRARY_INFO_SYM_AS_STR "AELI"
+
+__END_DECLS
+
+#endif // ANDROID_AUDIO_EFFECT_H